public void AddAnimationReference(int number, AnimatedSpriteDataReference spriteAnimationDataReference) { if (number >= Frames.Count) { Frames.Add(spriteAnimationDataReference); } else { Frames.Insert(number, spriteAnimationDataReference); } }
public void AddAnimationReference(int number, AnimatedSpriteDataReference spriteAnimationDataReference) { if (number >= Frames.Count) Frames.Add(spriteAnimationDataReference); else Frames.Insert(number, spriteAnimationDataReference); }