コード例 #1
0
        public AnimatedSprite(Game game, AnimatedSpriteData data) : base(game)
        {
            Data        = data;
            TotalFrames = Data.Frames.Count;

            Model = new DisplayObject();
            if (Data.Texture != null)
            {
                Sprite = new Sprite(Data.Texture);
                Sprite.Texture.Smooth = true;
                Model.AddChild(Sprite);
            }
            AddChild(Model);

            CurrentTime = 0;
            FrameLength = 1 / FPS;

            SetFrame(0);
        }
コード例 #2
0
ファイル: Graphics.cs プロジェクト: Torrunt/SingleSwitchGame
        /// <param name="xml">The XML file for the Animated Sprite.</param>
        public static AnimatedSpriteData GetAnimatedSpriteData(string xml)
        {
            int index = AnimatedSpriteDataFileNames.IndexOf(xml);

            if (index >= 0)
            {
                // Texture Already Exists
                return AnimatedSpriteDatas[index];
            }
            else
            {
                // New Texture
                AnimatedSpriteData spriteData = new AnimatedSpriteData(xml);
                AnimatedSpriteDatas.Add(spriteData);
                AnimatedSpriteDataFileNames.Add(xml);

                return spriteData;
            }
        }
コード例 #3
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ファイル: Graphics.cs プロジェクト: Torrunt/SingleSwitchGame
        /// <param name="xml">The XML file for the Animated Sprite.</param>
        public static AnimatedSpriteData GetAnimatedSpriteData(string xml)
        {
            int index = AnimatedSpriteDataFileNames.IndexOf(xml);

            if (index >= 0)
            {
                // Texture Already Exists
                return(AnimatedSpriteDatas[index]);
            }
            else
            {
                // New Texture
                AnimatedSpriteData spriteData = new AnimatedSpriteData(xml);
                AnimatedSpriteDatas.Add(spriteData);
                AnimatedSpriteDataFileNames.Add(xml);

                return(spriteData);
            }
        }
コード例 #4
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        public AnimatedSprite(Game game, AnimatedSpriteData data)
            : base(game)
        {
            Data = data;
            TotalFrames = Data.Frames.Count;

            Model = new DisplayObject();
            if (Data.Texture != null)
            {
                Sprite = new Sprite(Data.Texture);
                Sprite.Texture.Smooth = true;
                Model.AddChild(Sprite);
            }
            AddChild(Model);

            CurrentTime = 0;
            FrameLength = 1 / FPS;

            SetFrame(0);
        }
コード例 #5
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 public AnimatedSpriteData(string xml = null)
 {
     AnimatedSpriteData.LoadAnimationFromXMLDocument(this, xml);
 }
コード例 #6
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 public AnimatedSpriteDataReference(AnimatedSpriteData data, Vector2f origin)
 {
     Data   = data;
     Origin = origin;
 }
コード例 #7
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 public AnimatedSpriteFrameNode(string name, float x, float y, double a, double b, double c, double d, int depth, int tintColour = 0, int tintMultiplier = 0, AnimatedSpriteData data = null)
 {
     Name = name;
     X    = x; Y = y; A = a; B = b; C = c; D = d; Depth = depth; TintColour = tintColour; TintMultiplier = tintMultiplier;
     Data = data;
 }
コード例 #8
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        // Loading Animation
        public static void LoadAnimationFromXMLDocument(AnimatedSpriteData animatedSpriteData, string filename)
        {
            XmlDocument doc = new XmlDocument();

            doc.Load(filename);
            string contents  = doc.InnerXml;
            string directory = filename.Substring(0, filename.LastIndexOf("/") + 1);

            using (XmlReader reader = XmlReader.Create(new StringReader(contents)))
            {
                reader.ReadToFollowing("SpriteSheet");

                string name  = reader.GetAttribute("name");
                string image = reader.GetAttribute("image");

#if DEBUG
                Console.WriteLine("-----------------------------");
                Console.WriteLine("name : " + name);
                Console.WriteLine("xml  : " + filename);
                if (image != null)
                {
                    Console.WriteLine("image: " + directory + image);
                }
                Console.WriteLine("-----------------------------");
#endif
                // Texture
                if (image != null)
                {
                    animatedSpriteData.Texture = Graphics.GetTexture(directory + image);
                }

                // Frames
                reader.ReadToDescendant("frame");
                int no = 0;
                do
                {
#if DEBUG
                    Console.Write(reader.GetAttribute("no") + "  ");
#endif

                    string reference = reader.GetAttribute("ref");
                    if (reference != null)
                    {
                        // Frame or Animation Reference
                        int reference_no;
                        if (int.TryParse(reference, out reference_no))
                        {
                            // Frame Reference
                            #if DEBUG
                            Console.WriteLine("Frame Reference: " + reference_no);
                            #endif

                            animatedSpriteData.AddFrameReference(no, reference_no);
                        }
                        else
                        {
                            // Animation Reference
#if DEBUG
                            Console.WriteLine("Animation Reference: " + Graphics.ASSETS_SPRITES + reference + ".xml");
                            Console.WriteLine("   --->");
#endif

                            animatedSpriteData.AddAnimationReference(
                                no,
                                new AnimatedSpriteDataReference(
                                    Graphics.GetAnimatedSpriteData(Graphics.ASSETS_SPRITES + reference + ".xml"),
                                    new Vector2f(Convert.ToInt16(reader.GetAttribute("x")), Convert.ToInt16(reader.GetAttribute("y")))
                                    )
                                );


#if DEBUG
                            Console.WriteLine("   <---");
#endif
                        }
                    }
                    else
                    {
                        // Frame
                        //<frame no="0" x="0" y="0" ref_x="26.25" ref_y="83.15" width="61" height="88"/>

#if DEBUG
                        Console.WriteLine("Frame");
#endif

                        int      x      = Convert.ToInt16(reader.GetAttribute("x"));
                        int      y      = Convert.ToInt16(reader.GetAttribute("y"));
                        int      width  = Convert.ToInt16(reader.GetAttribute("width"));
                        int      height = Convert.ToInt16(reader.GetAttribute("height"));
                        Vector2f origin = new Vector2f(Convert.ToSingle(reader.GetAttribute("ref_x")), Convert.ToSingle(reader.GetAttribute("ref_y")));

                        // Nodes
                        List <AnimatedSpriteFrameNode> nodes = new List <AnimatedSpriteFrameNode>();
                        if (reader.ReadToDescendant("node"))
                        {
                            int node_no = 0;
                            while (reader.HasAttributes)
                            {
                                string spriteSheet = reader.GetAttribute("spriteSheet");
                                nodes.Add(new AnimatedSpriteFrameNode(
                                              reader.GetAttribute("name"),
                                              Convert.ToSingle(reader.GetAttribute("x")),
                                              Convert.ToSingle(reader.GetAttribute("y")),
                                              Convert.ToDouble(reader.GetAttribute("a")),
                                              Convert.ToDouble(reader.GetAttribute("b")),
                                              Convert.ToDouble(reader.GetAttribute("c")),
                                              Convert.ToDouble(reader.GetAttribute("d")),
                                              Convert.ToInt16(reader.GetAttribute("depth")),
                                              0, //Convert.ToInt16(reader.GetAttribute("tintColour")),
                                              Convert.ToInt16(reader.GetAttribute("tintMultiplier")),
                                              spriteSheet == null ? null : Graphics.GetAnimatedSpriteData(Graphics.ASSETS_SPRITES + spriteSheet + ".xml")
                                              ));
                                // TODO - import AnimatedSprite node tintColour and tintMultiplier properly

#if DEBUG
                                Console.WriteLine("    node: " + nodes[nodes.Count - 1].Name);
                                Console.WriteLine("          x      : " + nodes[nodes.Count - 1].X);
                                Console.WriteLine("          y      : " + nodes[nodes.Count - 1].Y);
                                Console.WriteLine("          a      : " + nodes[nodes.Count - 1].A);
                                Console.WriteLine("          b      : " + nodes[nodes.Count - 1].B);
                                Console.WriteLine("          c      : " + nodes[nodes.Count - 1].C);
                                Console.WriteLine("          d      : " + nodes[nodes.Count - 1].D);
                                Console.WriteLine("          depth  : " + nodes[nodes.Count - 1].Depth);
                                //Console.WriteLine("          tint   : " + nodes[nodes.Count - 1].TintColour);
                                //Console.WriteLine("          tintM  : " + nodes[nodes.Count - 1].TintMultiplier);
                                Console.WriteLine("          sprite : " + Graphics.ASSETS_SPRITES + spriteSheet + ".xml");
#endif

                                reader.ReadToNextSibling("node");
                                node_no++;
                            }
                        }

                        animatedSpriteData.AddFrame(no, x, y, width, height, origin, nodes);
                    }


                    reader.ReadToNextSibling("frame");
                    no++;
                }while (reader.HasAttributes);
            }
        }
コード例 #9
0
        // Loading Animation
        public static void LoadAnimationFromXMLDocument(AnimatedSpriteData animatedSpriteData, string filename)
        {
            XmlDocument doc = new XmlDocument();
            doc.Load(filename);
            string contents = doc.InnerXml;
            string directory = filename.Substring(0, filename.LastIndexOf("/") + 1);

            using (XmlReader reader = XmlReader.Create(new StringReader(contents)))
            {
                reader.ReadToFollowing("SpriteSheet");

                string name = reader.GetAttribute("name");
                string image = reader.GetAttribute("image");

            #if DEBUG
                Console.WriteLine("-----------------------------");
                Console.WriteLine("name : " + name);
                Console.WriteLine("xml  : " + filename);
                if (image != null)
                    Console.WriteLine("image: " + directory + image);
                Console.WriteLine("-----------------------------");
            #endif
                // Texture
                if (image != null)
                    animatedSpriteData.Texture = Graphics.GetTexture(directory + image);

                // Frames
                reader.ReadToDescendant("frame");
                int no = 0;
                do
                {

            #if DEBUG
                    Console.Write(reader.GetAttribute("no") + "  ");
            #endif

                    string reference = reader.GetAttribute("ref");
                    if (reference != null)
                    {
                        // Frame or Animation Reference
                        int reference_no;
                        if (int.TryParse(reference, out reference_no))
                        {
                            // Frame Reference
                            #if DEBUG
                            Console.WriteLine("Frame Reference: " + reference_no);
                            #endif

                            animatedSpriteData.AddFrameReference(no, reference_no);
                        }
                        else
                        {
                            // Animation Reference
            #if DEBUG
                            Console.WriteLine("Animation Reference: " + Graphics.ASSETS_SPRITES + reference + ".xml");
                            Console.WriteLine("   --->");
            #endif

                            animatedSpriteData.AddAnimationReference(
                                no,
                                new AnimatedSpriteDataReference(
                                    Graphics.GetAnimatedSpriteData(Graphics.ASSETS_SPRITES + reference + ".xml"),
                                    new Vector2f(Convert.ToInt16(reader.GetAttribute("x")), Convert.ToInt16(reader.GetAttribute("y")))
                                    )
                                );

            #if DEBUG
                            Console.WriteLine("   <---");
            #endif
                        }
                    }
                    else
                    {
                        // Frame
                        //<frame no="0" x="0" y="0" ref_x="26.25" ref_y="83.15" width="61" height="88"/>

            #if DEBUG
                        Console.WriteLine("Frame");
            #endif

                        int x = Convert.ToInt16(reader.GetAttribute("x"));
                        int y = Convert.ToInt16(reader.GetAttribute("y"));
                        int width = Convert.ToInt16(reader.GetAttribute("width"));
                        int height = Convert.ToInt16(reader.GetAttribute("height"));
                        Vector2f origin = new Vector2f(Convert.ToSingle(reader.GetAttribute("ref_x")), Convert.ToSingle(reader.GetAttribute("ref_y")));

                        // Nodes
                        List<AnimatedSpriteFrameNode> nodes = new List<AnimatedSpriteFrameNode>();
                        if (reader.ReadToDescendant("node"))
                        {
                            int node_no = 0;
                            while (reader.HasAttributes)
                            {
                                string spriteSheet = reader.GetAttribute("spriteSheet");
                                nodes.Add(new AnimatedSpriteFrameNode(
                                    reader.GetAttribute("name"),
                                    Convert.ToSingle(reader.GetAttribute("x")),
                                    Convert.ToSingle(reader.GetAttribute("y")),
                                    Convert.ToDouble(reader.GetAttribute("a")),
                                    Convert.ToDouble(reader.GetAttribute("b")),
                                    Convert.ToDouble(reader.GetAttribute("c")),
                                    Convert.ToDouble(reader.GetAttribute("d")),
                                    Convert.ToInt16(reader.GetAttribute("depth")),
                                    0, //Convert.ToInt16(reader.GetAttribute("tintColour")),
                                    Convert.ToInt16(reader.GetAttribute("tintMultiplier")),
                                    spriteSheet == null ? null : Graphics.GetAnimatedSpriteData(Graphics.ASSETS_SPRITES + spriteSheet + ".xml")
                                    ));
                                // TODO - import AnimatedSprite node tintColour and tintMultiplier properly

            #if DEBUG
                                Console.WriteLine("    node: " + nodes[nodes.Count - 1].Name);
                                Console.WriteLine("          x      : " + nodes[nodes.Count - 1].X);
                                Console.WriteLine("          y      : " + nodes[nodes.Count - 1].Y);
                                Console.WriteLine("          a      : " + nodes[nodes.Count - 1].A);
                                Console.WriteLine("          b      : " + nodes[nodes.Count - 1].B);
                                Console.WriteLine("          c      : " + nodes[nodes.Count - 1].C);
                                Console.WriteLine("          d      : " + nodes[nodes.Count - 1].D);
                                Console.WriteLine("          depth  : " + nodes[nodes.Count - 1].Depth);
                                //Console.WriteLine("          tint   : " + nodes[nodes.Count - 1].TintColour);
                                //Console.WriteLine("          tintM  : " + nodes[nodes.Count - 1].TintMultiplier);
                                Console.WriteLine("          sprite : " + Graphics.ASSETS_SPRITES + spriteSheet + ".xml");
            #endif

                                reader.ReadToNextSibling("node");
                                node_no++;
                            }
                        }

                        animatedSpriteData.AddFrame(no, x, y, width, height, origin, nodes);
                    }

                    reader.ReadToNextSibling("frame");
                    no++;
                }
                while (reader.HasAttributes);
            }
        }
コード例 #10
0
 public AnimatedSpriteFrameNode(string name, float x, float y, double a, double b, double c, double d, int depth, int tintColour = 0, int tintMultiplier = 0, AnimatedSpriteData data = null)
 {
     Name = name;
     X = x; Y = y; A = a; B = b; C = c; D = d; Depth = depth; TintColour = tintColour; TintMultiplier = tintMultiplier;
     Data = data;
 }
コード例 #11
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 public AnimatedSpriteDataReference(AnimatedSpriteData data, Vector2f origin)
 {
     Data = data;
     Origin = origin;
 }