public HowToPlay(Game game) : base(game) { // Background Sprite BluePrintBackground = Graphics.GetSprite("assets/sprites/background_blueprint_tile.png"); BluePrintBackground.Texture.Repeated = true; BluePrintBackground.TextureRect = new IntRect(0, 0, (int)Game.Size.X, (int)Game.Size.Y); AddChild(BluePrintBackground); // help Text help = new Text("(tap to continue)", Game.TidyHand, 30); FloatRect textRect = help.GetLocalBounds(); help.Origin = new Vector2f(textRect.Left + textRect.Width / 2.0f, textRect.Top + textRect.Height / 2.0f); help.Position = new Vector2f(Game.Size.X / 2, Game.Size.Y - 25); AddChild(help); Tutorial = Graphics.GetAnimatedSprite(Game, Graphics.ASSETS_SPRITES + "gui/HowToPlay.xml"); Tutorial.Sprite.Texture.Smooth = false; Tutorial.Stop(); Tutorial.SetFrame(0); AddChild(Tutorial); }
/// <param name="xml">The XML file for the Animated Sprite.</param> public static AnimatedSprite GetAnimatedSprite(Game game, string xml) { AnimatedSprite sprite = new AnimatedSprite(game, GetAnimatedSpriteData(xml)); return sprite; }
/// <param name="xml">The XML file for the Animated Sprite.</param> public static AnimatedSprite GetAnimatedSprite(Game game, string xml) { AnimatedSprite sprite = new AnimatedSprite(game, GetAnimatedSpriteData(xml)); return(sprite); }
public bool SetFrame(int number) { if (number >= TotalFrames) return false; CurrentFrame = number; Finished = CurrentFrame == TotalFrames-1; if (CurrentNestedAnimatedSprite != null) { RemoveChild(CurrentNestedAnimatedSprite); CurrentNestedAnimatedSprite = null; } if (Data.Frames[(int)CurrentFrame] is AnimatedSpriteDataReference) { Model.Visible = false; // TODO - instead of re-creating AnimateSprites, loop through Frames and create Array filled with all the Nested AnimatedSprites. CurrentNestedAnimatedSprite = new AnimatedSprite(Game, Data.Frames[(int)CurrentFrame].Data); CurrentNestedAnimatedSprite.Position = Data.Frames[(int)CurrentFrame].Origin; AddChild(CurrentNestedAnimatedSprite); return false; } else Model.Visible = true; if (Data.Frames[(int)CurrentFrame] is int) CurrentFrameInfo = Data.Frames[Data.Frames[(int)CurrentFrame]]; else CurrentFrameInfo = Data.Frames[(int)CurrentFrame]; Sprite.TextureRect = GetIntRect(); Sprite.Origin = CurrentFrameInfo.Origin; return true; }