コード例 #1
0
ファイル: PlayerBusiness_Pet.cs プロジェクト: abel/sinan
        /// <summary>
        /// 宠物升级
        /// </summary>
        /// <param name="pet"></param>
        /// <param name="newExp"></param>
        /// <param name="max"></param>
        /// <param name="petLev"></param>
        /// <returns></returns>
        private int UpPetLev(Pet pet, int newExp, int max, int petLev)
        {
            if (pet == null)
                return petLev;
            Variant mv = pet.Value;
            if (mv == null) return petLev;
            string petsType = mv.GetStringOrDefault("PetsType");
            bool isPet = false;
            while (true)
            {
                petLev += 1;
                //得到可以领捂的技能

                pet.Value["PetsLevel"] = petLev;
                PetProperty life = PetAccess.GetSkillPro(pet, petLev);
                Variant ccd = mv.GetVariantOrDefault("ChengChangDu");
                life.ChengChangDu = ccd.GetIntOrDefault("V");

                int curExp = newExp - max;

                //表示出战宠升级
                if (Pet != null && Pet.ID == pet.ID)
                {
                    isPet = true;
                }

                PetAccess.RefreshPetProperty(pet.Value, life, curExp, true);
                LevelLogAccess.Instance.Insert(pet.ID, petLev, UserID);
                if (petLev < maxLevel)
                {
                    Variant exp = mv.GetVariantOrDefault("Experience");
                    max = exp.GetIntOrDefault("M");
                    if (curExp < max)
                    {
                        exp["V"] = curExp;
                        break;
                    }
                }
                else
                {
                    break;
                }

            }

            FinishNote(FinishCommand.PetUpLev, petLev);
            pet.Init();
            if (isPet)
            {
                //表示出战宠
                PetAccess.PetReset(pet, m_skill, false, m_mounts);
                Call(PetsCommand.UpdatePetR, true, pet);
            }
            else
            {
                pet.Save();
            }
            return petLev;
        }
コード例 #2
0
ファイル: PlayerBusiness_Pet.cs プロジェクト: abel/sinan
 public void ResetPet(Pet value, bool iscall = true)
 {
     m_pet = value;
     if (m_pet != null)
     {
         m_pet.Init();
     }
     if (iscall)
     {
         Variant v = new Variant(2);
         v["ID"] = this.ID;
         v["Pet"] = value;
         this.CallAll(ClientCommand.UpdateActorR, v);
     }
 }