/// <summary> /// Constructor /// </summary> /// <param name="pg"></param> public SimEngine(PropertyGrid pg, Simulation simulationMain) { // create settings file this.settings = new SimEngineSettingsAccessor(); // set main this.simulationMain = simulationMain; // create property grid this.propertyGrid = pg; this.propertyGrid.SelectedObject = this.settings; // create world service this.WorldService = new SimWorldService(this); // initialize held engine vehicles this.Vehicles = new Dictionary <SimVehicleId, SimVehicle>(); this.stepMode = false; this.stepEvent = new AutoResetEvent(false); }
/// <summary> /// Constructor /// </summary> /// <param name="pg"></param> public SimEngine(PropertyGrid pg, Simulation simulationMain) { // create settings file this.settings = new SimEngineSettingsAccessor(); // set main this.simulationMain = simulationMain; // create property grid this.propertyGrid = pg; this.propertyGrid.SelectedObject = this.settings; // create world service this.WorldService = new SimWorldService(this); // initialize held engine vehicles this.Vehicles = new Dictionary<SimVehicleId, SimVehicle>(); this.stepMode = false; this.stepEvent = new AutoResetEvent(false); }