public override ICamera Clone() { var r = new FixedCamera { AspectRatio = AspectRatio, FarPlane = FarPlane, FieldOfView = FieldOfView, Frustum = Frustum, LookAt = LookAt, NearPlane = NearPlane, Position = Position, Projection = Projection, LookAtTarget = LookAtTarget, View = View, WoldViewProj = WoldViewProj, World = World }; return(r); }
public override ICamera Clone() { var r = new FixedCamera { AspectRatio = AspectRatio, FarPlane = FarPlane, FieldOfView = FieldOfView, Frustum = Frustum, LookAt = LookAt, NearPlane = NearPlane, Position = Position, Projection = Projection, LookAtTarget = LookAtTarget, View = View, WoldViewProj = WoldViewProj, World = World }; return r; }
private void InitCamera(CameraType type, Vector3 cameraPos, ICameraTarget target) { Components.Remove(_cockpitMesh); #region Handle different implementations if (type == CameraType.Fixed) { Camera = new FixedCamera { FieldOfView = MathHelper.ToRadians(45), Position = cameraPos, }; } else if (type == CameraType.Chase) { Camera = new ChaseCamera { DesiredPositionOffset = new Vector3(0.0f, 0.5f, 3.5f), LookAtOffset = new Vector3(0.0f, 0.0f, 0.0f), Damping = 600, Stiffness = 3000, IsElastic = true, FieldOfView = MathHelper.ToRadians(45), Position = cameraPos, }; } else if (type == CameraType.Free) { Camera = new FreeCamera(cameraPos, _screenWidth, _screenHeight) { FieldOfView = MathHelper.ToRadians(45), Position = cameraPos, }; } else if (type == CameraType.Cockpit) { var offset = new Vector3(0, -0.1f, 0); Camera = new CockpitCamera(target, offset, _screenWidth, _screenHeight) { FieldOfView = MathHelper.ToRadians(120), CockpitMesh = _cockpitMesh, }; Components.Add(_cockpitMesh); } else throw new NotImplementedException("Unknown camera type"); #endregion if (target == null) Camera.LookAtTarget = new WorldDummy(Vector3.Zero); else Camera.LookAtTarget = target; Camera.NearPlane = 0.1f; Camera.FarPlane = 10000; Camera.AspectRatio = (float) _graphics.GraphicsDevice.Viewport.Width/ _graphics.GraphicsDevice.Viewport.Height; Camera.Reset(); }