コード例 #1
0
        private void UpdateOutput()
        {
            //FileOutput.WritePreyMeanOverallDistancesFromPredToFile(Utilities.MeanDistancePreyFromPredPerGen);
            FileOutput.WritePreyMeanOverallDistancesToFile(Utilities.MeanDistancePreyFromPreyPerGen);
            Utilities.MeanDistancePreyFromPredPerGen = 0f;

            Utilities.MeanDistancePreyFromPreyPerGen = 0f;
        }
コード例 #2
0
ファイル: Prey.cs プロジェクト: yazici/alife_simulation
        public void PrintOutput(int genNo)
        {
            List <float> weights = new List <float>();

            weights.Add(TimeAlive);

            seekLatAv /= weightsCount;
            weights.Add(seekLatAv);

            seekSightAv /= weightsCount;
            weights.Add(seekSightAv);

            alightSightAv /= weightsCount;
            weights.Add(alightSightAv);

            alightLatAv /= weightsCount;
            weights.Add(alightLatAv);

            cohesionSightAv /= weightsCount;
            weights.Add(cohesionSightAv);

            cohesionLatAv /= weightsCount;
            weights.Add(cohesionLatAv);

            seperationSightAv /= weightsCount;
            weights.Add(seperationSightAv);

            seperationLatAv /= weightsCount;
            weights.Add(seperationLatAv);

            wanderAv /= weightsCount;
            weights.Add(wanderAv);

            weights.Add(genNo);

            velocityAv /= velocityCount;
            weights.Add(velocityAv);

            //meanDistance /= distanceCount;
            //weights.Add(meanDistance);

            FileOutput.WriteWeightsToFile(weights);

            weights.Clear();

            if (distancePredCount > 0)
            {
                Utilities.MeanDistancePreyFromPredPerGen += meanDistanceFromPred /= distancePredCount;
            }

            if (distancePreyCount > 0)
            {
                Utilities.MeanDistancePreyFromPreyPerGen += meanDistanceFromPrey /= distancePreyCount;
            }
        }