void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.RunningState1_Controller = ((Simulation.Factory.NanRui.Operation.Common.Controller.RunningStateA)(target)); return; case 2: this.RunningState2_Controller = ((Simulation.Factory.NanRui.Operation.Common.Controller.RunningStateA)(target)); return; case 3: this.ModelInfo_Controller = ((Simulation.Factory.NanRui.Operation.Common.Controller.ModelInfo)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.RunningState_Controller = ((Simulation.Factory.NanRui.Operation.Common.Controller.RunningStateA)(target)); return; case 2: this.Model_Title_Controller = ((Simulation.Factory.NanRui.Operation.Common.Controller.ModelTitle)(target)); return; case 3: this.Displayer_Controller = ((Simulation.Factory.NanRui.Operation.Common.Controller.Displayer)(target)); return; case 4: this.ModelInfo_Controller = ((Simulation.Factory.NanRui.Operation.Common.Controller.ModelInfo)(target)); return; case 5: this.CtrlButton_Controller = ((Simulation.Factory.NanRui.Operation.Common.Controller.CtrlButton)(target)); return; case 6: this.EMACWidthLid_Controller = ((Simulation.Factory.NanRui.Operation.Common.Controller.EMACWidthLid)(target)); return; } this._contentLoaded = true; }