public void Count_ThreeByThreeWithFourAliveNeighbors_ReturnsFour() { GameBoardCell[,] cells = { { Dead(), Alive(), Alive() }, { Dead(), Alive(), Alive() }, { Dead(), Dead(), Alive() } }; var coordinates = new CellCoordinates { X = 1, Y = 1 }; var subject = new NeighborCounter(); int count = subject.Count( cells, coordinates ); count.Should().Be( 4 ); }
public void Count_TwoByTwoWithTwoAliveNeighbors_ReturnsTwo() { GameBoardCell[,] cells = { { Dead(), Alive() }, { Dead(), Alive() } }; var coordinates = new CellCoordinates { X = 0, Y = 0 }; var subject = new NeighborCounter(); int count = subject.Count( cells, coordinates ); count.Should().Be( 2 ); }