コード例 #1
0
        private SSSkeletalMeshMD5 readMesh(SSSkeletalJoint[] joints)
        {
            SSSkeletalMeshMD5 newMesh = new SSSkeletalMeshMD5();

            Match[] matches;
            matches = seekEntry("shader", SSMD5Parser._quotedStrRegex);
            newMesh.materialShaderString = matches[1].Value;

            matches = seekEntry("numverts", SSMD5Parser._uintRegex);
            int numVertices = Convert.ToInt32(matches [1].Value);

            newMesh.vertices = new SSSkeletalVertex[numVertices];

            for (int v = 0; v < numVertices; ++v)
            {
                int vertexIndex;
                var vertex = readVertex(out vertexIndex);
                newMesh.vertices [vertexIndex] = vertex;
            }

            matches = seekEntry("numtris", SSMD5Parser._uintRegex);
            int numTris = Convert.ToUInt16(matches [1].Value);

            newMesh.triangleIndices = new UInt16[numTris * 3];
            for (int t = 0; t < numTris; ++t)
            {
                readTriangle(newMesh.triangleIndices);
            }

            matches = seekEntry("numweights", SSMD5Parser._uintRegex);
            int numWeights = Convert.ToInt32(matches [1].Value);

            newMesh.weights = new SSSkeletalWeight[numWeights];
            for (int w = 0; w < numWeights; ++w)
            {
                int weightIdx;
                SSSkeletalWeight weight = readWeight(out weightIdx);
                newMesh.weights [weightIdx] = weight;
            }

            return(newMesh);
        }
コード例 #2
0
 public SSSkeletalWeightRuntime(SSSkeletalWeight weight)
 {
     baseInfo = weight;
     jointLocalNormal = Vector3.Zero;
 }
コード例 #3
0
 public SSSkeletalWeightRuntime(SSSkeletalWeight weight)
 {
     baseInfo         = weight;
     jointLocalNormal = Vector3.Zero;
 }