protected void configurePssmShader(SSPssmShaderProgram pgm) { if (pgm == null) { return; } pgm.Activate(); pgm.UniShadowMapVPs = m_shadowViewProjMatrices; }
protected void configurePssmShader(SSPssmShaderProgram pgm) { if (pgm == null) return; pgm.Activate(); pgm.UniShadowMapVPs = m_shadowViewProjMatrices; }