protected override void Update(GameTime gameTime) { base.Update(gameTime); _jumper.Update(gameTime); _camera.Follow(_jumper.Position); _camera.Update(gameTime); CheckKeyboardAndReact(); }
/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { base.Update(gameTime); _jumper.Update(gameTime); CheckKeyboardAndReact(); if (_board.CreatorOn) { CheckMouseAndReact(); } }