コード例 #1
0
 protected override void Update(GameTime gameTime)
 {
     base.Update(gameTime);
     _jumper.Update(gameTime);
     _camera.Follow(_jumper.Position);
     _camera.Update(gameTime);
     CheckKeyboardAndReact();
 }
コード例 #2
0
 /// <summary>
 /// Allows the game to run logic such as updating the world,
 /// checking for collisions, gathering input, and playing audio.
 /// </summary>
 /// <param name="gameTime">Provides a snapshot of timing values.</param>
 protected override void Update(GameTime gameTime)
 {
     base.Update(gameTime);
     _jumper.Update(gameTime);
     CheckKeyboardAndReact();
     if (_board.CreatorOn)
     {
         CheckMouseAndReact();
     }
 }