public PlayerEngineSettings() { Volume = 100f; FadeIn = 5000f; FadeOut = 5000f; EqualizerSettings = new EqualizerSettings() { GainValues = new Dictionary <string, float>() }; }
public void SaveEqualizerSettings() { if (this.playerSettings != null) { var equalizerSettings = this.playerSettings.PlayerEngine.EqualizerSettings; if (equalizerSettings == null) { equalizerSettings = new EqualizerSettings { Name = this.Name }; this.playerSettings.PlayerEngine.EqualizerSettings = equalizerSettings; } equalizerSettings.GainValues = this.Bands.ToDictionary(b => b.BandCaption, b => b.Gain); equalizerSettings.IsEnabled = this.IsEnabled; } }
public PlayerEngineSettings() { Volume = 100f; FadeIn = 5000f; FadeOut = 5000f; EqualizerSettings = new EqualizerSettings() { GainValues = new Dictionary<string, float>() }; }