public override void Write(Packet pPacket) { base.Write(pPacket); pPacket.WriteShort(this.Amount); pPacket.WriteString(this.CraftName); pPacket.WriteShort(this.Flags); int itemtype = ItemID / 10000; if (itemtype == 233 || itemtype == 207 || itemtype == 287 || itemtype == 288 || itemtype == 289) // Stars, Bullets & Familiars { pPacket.WriteLong(this.UniqueID); } }
private void WriteFlaggedValue(Packet pPacket, uint pFlag, short pValue, ref uint pOutputFlag) { if (pValue == 0) { return; } pPacket.WriteShort(pValue); pOutputFlag |= pFlag; }
public static void SendTestItem(Session pSession, int pItemID, short pSlot = 1) { Packet packet = new Packet(0x0025); packet.WriteBool(true); // Unstuck packet.WriteByte(1); // Items packet.WriteByte(0); // Mode { packet.WriteByte(0); // New item packet.WriteByte((byte)(pItemID / 1000000)); // Inventory packet.WriteShort(pSlot); byte type = 2; if (pItemID / 1000000 == 1) { type = 1; } else if (pItemID / 10000 == 500) { type = 3; // Pet } if (type == 1) { ItemEquip equip = new ItemEquip(pItemID); // Wizet Invincible Hat 2 equip.Write(packet); } else if (type == 2) { ItemRechargable regitem = new ItemRechargable(pItemID); regitem.Write(packet); } else if (type == 2) { ItemPet pet = new ItemPet(pItemID); pet.Write(packet); } } pSession.SendPacket(packet); }
public static void SendTestItem(Session pSession, ItemBase pItem, short pSlot = 1) { Packet packet = new Packet(0x0025); packet.WriteBool(true); // Unstuck packet.WriteByte(1); // Items packet.WriteByte(0); // Mode { packet.WriteByte(0); // New item packet.WriteByte((byte)(pItem.ItemID / 1000000)); // Inventory packet.WriteShort(pSlot); // Slot 1 pItem.Write(packet); } pSession.SendPacket(packet); }
public override void Write(Packet pPacket) { base.Write(pPacket); pPacket.WriteString(this.Petname, 13); pPacket.WriteByte(this.Level); pPacket.WriteShort(this.Closeness); pPacket.WriteByte(this.Fullness); pPacket.WriteLong(this.Expires); throw new NotImplementedException(); // pPacket.Skip(2 + 2 + 4 + 2 + 1 + 4 + 4 + 2); // Last 2: // - int: -1 // - short: 100 // V.132: + 2 }
public static void EnterMapPacket(Session pSession, bool pConnecting, int pToMapID) { Packet packet = new Packet(Program.CHANGE_MAP_HEADER); { // Option list packet.WriteShort(2); // Amount packet.WriteInt(1); packet.WriteInt(0); packet.WriteInt(2); packet.WriteInt(0); } packet.WriteInt(12); // Channel packet.WriteByte(0); packet.WriteInt(0); packet.WriteByte(1); // Portals packet.WriteInt(0); // ... packet.WriteBool(pConnecting); // Is Connecting if (true) { packet.WriteShort(1); // Lines packet.WriteString("Test Server"); // Title packet.WriteString("This is a test server!"); } else { packet.WriteShort(0); } if (pConnecting) { // Random Numbers for damage calculation packet.WriteUInt(4078638766); packet.WriteUInt(1285450110); packet.WriteUInt(2894412159); { // Char Data ulong flag = 0xFFDFFFFFFFFFFFFF; packet.WriteULong(flag); packet.WriteByte(0); packet.WriteInt(0); packet.WriteInt(0); packet.WriteInt(0); packet.WriteByte(0); // Loop1 packet.WriteInt(0); // Loop 2 packet.WriteByte(0); packet.WriteBool(false); { // Stats packet.WriteInt(1337); // ID packet.WriteString("TestBoooii", 13); packet.WriteByte(0); packet.WriteByte(3); packet.WriteInt(20100); packet.WriteInt(33830); // Pets packet.WriteLong(0); packet.WriteLong(0); packet.WriteLong(0); packet.WriteByte(250); // Level short job = 910; // 910 = SGM packet.WriteShort(job); packet.WriteShort(1000); // STR packet.WriteShort(2000); // DEX packet.WriteShort(3000); // INT packet.WriteShort(4000); // LUK packet.WriteInt(500000); // HP packet.WriteInt(500000); // Max HP packet.WriteInt(500000); // MP packet.WriteInt(500000); // Max MP packet.WriteShort(0); // AP if (IsExtendedSPJob(job)) { packet.WriteByte(0); } else { packet.WriteShort(0); } packet.WriteLong(123456789); // EXP packet.WriteInt(0xBADF00D); // Fame packet.WriteInt(10000); // Gacha EXP packet.WriteInt(0); // V.141 unk packet.WriteInt(pToMapID); // GM map packet.WriteByte(0); // Map pos packet.WriteInt(0); // Unk? packet.WriteShort(0); // Job sub ID? if (job / 100 == 31 || job / 100 == 36 || job == 3001 || job == 3002) { packet.WriteInt(1012278); } packet.WriteByte(0); // Fatigue packet.WriteInt(int.Parse(DateTime.Now.ToString("yyyyMMddHH"))); // Traits for (int i = 0; i < 6; i++) { packet.WriteInt(100 * i); } // Traits today for (int i = 0; i < 6; i++) { packet.WriteUShort((ushort)(50 * i)); } // 9 bytes leftover packet.WriteInt(0); packet.WriteInt(0); packet.WriteByte(0); packet.WriteInt(0); packet.WriteByte(0); packet.WriteInt(0); packet.WriteByte(0); packet.WriteByte(0); packet.WriteInt(0); packet.WriteByte(0); packet.WriteInt(0); packet.WriteInt(0); packet.WriteInt(0); packet.WriteByte(0); // Parttime jobs for (int i = 1; i <= 9; i++) { packet.WriteInt(0); packet.WriteByte(0); packet.WriteInt(0); } packet.WriteInt(0); // 'reverse' time! packet.WriteInt(0); } packet.WriteByte(100); // Buddylist size packet.WriteBool(false); // Blessings packet.WriteBool(false); packet.WriteBool(false); packet.WriteLong(133713371337); // Mesos packet.WriteInt(0); // Some loop packet.WriteInt(0); // Magic Potions loop { // Inventories for (int i = 0; i < 5; i++) { packet.WriteByte(8 * 10); // inventory slots } packet.WriteLong(94354848000000000); // Some say it's a date for a quest. I don't believe them // Equips for (int i = 0; i < 3 + 9 + 1; i++) { packet.WriteShort(0); // No items! } // Regular inventories for (int i = 0; i < 4; i++) { packet.WriteByte(0); // No items! } // Bags for (int i = 3; i <= 4; i++) { packet.WriteInt(0); } } packet.WriteInt(0); // Loopies packet.WriteInt(0); // while loop here packet.WriteByte(0); // Stop while loop. { // Skills packet.WriteBool(true); if (true) { packet.WriteShort(0); // No skills packet.WriteShort(0); // No link skills } else { // I aint going to program this.. } packet.WriteShort(0); // No cooldowns either } { // Quests bool wut = false; packet.WriteBool(wut); packet.WriteShort(0); if (!wut) { packet.WriteShort(0); } packet.WriteShort(0); wut = false; packet.WriteBool(wut); packet.WriteShort(0); if (!wut) { packet.WriteShort(0); } } packet.WriteShort(0); // Match records { // Bunch o rings packet.WriteShort(0); // Couple packet.WriteShort(0); // Friend packet.WriteShort(0); // Marriage } // Tele rocks for (int i = 0; i < 5 + 10 + 13 + 13; i++) { packet.WriteInt(999999999); } { // Monsterbook packet.WriteInt(0); // Chosen card packet.WriteBool(false); // Method to use; false = old loop packet.WriteShort(0); } packet.WriteInt(-1); // ? packet.WriteShort(0); // Newyear cards packet.WriteShort(0); // PQ data packet.WriteShort(0); // Wildhunter info... no if (false) { packet.WriteByte(1); packet.WriteInt(0); packet.WriteInt(0); packet.WriteInt(0); packet.WriteInt(0); packet.WriteInt(0); } // Finished PQs packet.WriteShort(0); // Some event stuff packet.WriteShort(0); // Stolen skills for (int i = 13; i > 0; i--) { packet.WriteInt(0); } // Chosen skills? for (int i = 4; i > 0; i--) { packet.WriteInt(0); } // Inner stats packet.WriteShort(0); { // Unknown stuff packet.WriteInt(0); packet.WriteByte(0); } // Honour info packet.WriteInt(1337); // Level packet.WriteInt(0); // EXP { // More unknown stuffs :( packet.WriteByte(1); // Use first loop packet.WriteShort(0); // End loop } packet.WriteBool(false); // Item decode if true { packet.WriteInt(1680023); packet.WriteInt(1680024); packet.WriteInt(1680025); packet.WriteByte(1); } { packet.WriteInt(0); packet.WriteInt(0); packet.WriteLong(94354848000000000); } { // Evolution Cores packet.WriteShort(0); packet.WriteShort(0); } packet.WriteByte(0); { // Farm info packet.WriteString("Creating..."); packet.WriteInt(0); packet.WriteInt(0); packet.WriteInt(0); packet.WriteInt(0); packet.WriteInt(0); packet.WriteByte(0); packet.WriteInt(0); packet.WriteInt(0); packet.WriteInt(0); packet.WriteInt(0); packet.WriteInt(0); } packet.WriteBool(false); // More item decode thingies { packet.WriteInt(0); packet.WriteLong(94354848000000000); packet.WriteInt(0); } { // Decodes 84 bytes packet.WriteInt(1257960); // 4 for (int i = 0; i < 64; i += 8) { packet.WriteLong(0); } // 68 packet.WriteShort(0); packet.WriteByte(0); // 71 // Ohkay packet.WriteLong(DateTime.Now.ToFileTime()); // 79 packet.WriteInt(0); packet.WriteByte(1); // 84 } packet.WriteByte(0); // loop... packet.WriteShort(0); { packet.WriteInt(9995561); packet.WriteInt(2027067); packet.WriteInt(4); packet.WriteInt(0); for (int i = 0; i < 4; i++) { packet.WriteInt(9410165 + i); packet.WriteInt(i * 1000); } } { // Bulk info packet.WriteInt(0); } } } else { packet.WriteByte(0); packet.WriteInt(pToMapID); // Mapid packet.WriteByte(0); // Mapppos packet.WriteInt(13371337); // HP packet.WriteBool(false); } packet.WriteLong(DateTime.Now.ToFileTime()); packet.WriteInt(100); packet.WriteByte(0); packet.WriteByte(0); packet.WriteByte(1); pSession.SendPacket(packet); }
public override void OnPacketInbound(Packet pPacket) { exporter.AddPacket(pPacket, false); ushort header = pPacket.ReadUShort(); Console.WriteLine("Packet: {0}", pPacket.ToString()); if (header == 0x0038) //(header == 0x0043) { // Version? > lets get rollin ServerPackets.EnterMapPacket(this, true, 180000000); short slot = 1; foreach (var kvp in Program.ITEMS) { ServerPackets.SendTestItem(this, kvp.Value, kvp.Key); } /* * * ServerPackets.SendTestItem(this, 1003142, slot++); * ServerPackets.SendTestItem(this, 1102275, slot++); * * ItemEquip equip = new ItemEquip(1222009) * { * BattleModeDamage = 20, * BossDamageRate = 30, * Durability = 500000, * IgnoreDamageRate = 50, * }; * ServerPackets.SendTestItem(this, equip, slot++); * * equip = new ItemEquip(1003142) * { * AllStatsPercentage = 11, * TotalDamagePercentage = 22, * IncreasesSkills = 33 * }; * * ushort statusflag = 0; * statusflag |= 0x0020; * //statusflag |= 0x2000; * * equip.StatusFlags = statusflag; * * ServerPackets.SendTestItem(this, equip, slot++); * * * equip = new ItemEquip(1003142) * { * Durability = 100, * }; * ServerPackets.SendTestItem(this, equip, slot++); * * * * ServerPackets.SendTestItem(this, new ItemEquip(1113015) { StatusFlags = 0x0001 }, slot++); // Potential? * ServerPackets.SendTestItem(this, new ItemEquip(1113015) { StatusFlags = 0x0002 }, slot++); // Potential? * ServerPackets.SendTestItem(this, new ItemEquip(1113015) { StatusFlags = 0x0004 }, slot++); // Potential? * ServerPackets.SendTestItem(this, new ItemEquip(1113015) { StatusFlags = 0x0008 }, slot++); // Potential? * ServerPackets.SendTestItem(this, new ItemEquip(1113015) { StatusFlags = 0x0010 }, slot++); * ServerPackets.SendTestItem(this, new ItemEquip(1113015) { StatusFlags = 0x0020 }, slot++); * ServerPackets.SendTestItem(this, new ItemEquip(1113015) { StatusFlags = 0x0040 }, slot++); * ServerPackets.SendTestItem(this, new ItemEquip(1113015) { StatusFlags = 0x0080 }, slot++); * * ServerPackets.SendTestItem(this, new ItemEquip(1113016) { SocketState = 0x0001 }, slot++); * ServerPackets.SendTestItem(this, new ItemEquip(1113016) { SocketState = 0x0002 }, slot++); * ServerPackets.SendTestItem(this, new ItemEquip(1113016) { SocketState = 0x0004 }, slot++); * ServerPackets.SendTestItem(this, new ItemEquip(1113016) { SocketState = 0x0008 }, slot++); * ServerPackets.SendTestItem(this, new ItemEquip(1113016) { SocketState = 0x001F }, slot++); * ServerPackets.SendTestItem(this, new ItemEquip(1113016) { SocketState = 0x002F }, slot++); * ServerPackets.SendTestItem(this, new ItemEquip(1113016) { SocketState = 0x004F }, slot++); * ServerPackets.SendTestItem(this, new ItemEquip(1113016) { SocketState = 0x008F }, slot++); * * ServerPackets.SendTestItem(this, new ItemEquip(1113017) { SocketState = 0x0100 }, slot++); * ServerPackets.SendTestItem(this, new ItemEquip(1113017) { SocketState = 0x0200 }, slot++); * ServerPackets.SendTestItem(this, new ItemEquip(1113017) { SocketState = 0x0400 }, slot++); * ServerPackets.SendTestItem(this, new ItemEquip(1113017) { SocketState = 0x0800 }, slot++); * ServerPackets.SendTestItem(this, new ItemEquip(1113017) { SocketState = 0x1000 }, slot++); * ServerPackets.SendTestItem(this, new ItemEquip(1113017) { SocketState = 0x2000 }, slot++); * ServerPackets.SendTestItem(this, new ItemEquip(1113017) { SocketState = 0x4000 }, slot++); * ServerPackets.SendTestItem(this, new ItemEquip(1113017) { SocketState = 0x8000 }, slot++); * * ServerPackets.SendTestItem(this, new ItemEquip(1113017) * { * StatusFlags = 0x0714, * Potential1 = 40356, * Potential2 = 30041, * Potential3 = 30044, * Potential4 = 12011, * Potential5 = 2014, * Potential6 = 2014, * SocketState = 0x00FF, * Nebulite2 = 1001, * Nebulite1 = 2001, * Nebulite3 = 3400, * * }, slot++); */ } else if (header == 0x0030) { int request = pPacket.ReadInt(); int response; response = ((request >> 5) << 5) + (((((request & 0x1F) >> 3) ^ 2) << 3) + (7 - (request & 7))); response |= ((request >> 7) << 7); response -= 2; Packet packet = new Packet(0x0015); packet.WriteInt(response); this.SendPacket(packet); } else if (header == 0x040) { Packet packet = new Packet(0x0000); packet.WriteInt(0); packet.WriteShort(0); packet.WriteInt(12222222); // User ID packet.WriteByte(0); packet.WriteByte(0); packet.WriteUShort(0xFFFF); // admin flags packet.WriteInt(0); packet.WriteByte(0x95); packet.WriteString("TestUser"); // Username packet.WriteByte(0); packet.WriteByte(0); packet.WriteLong(0); packet.WriteLong(128664365579370000); // create date packet.WriteInt(78); packet.WriteBool(false); // Else, 18 bytes packet.WriteBool(true); // Send 0x22 back packet.WriteByte(0); packet.WriteLong(0); // CC key this.SendPacket(packet); } else if (header == 0x0022) { Packet packet = new Packet(0x0009); byte worldid = 41; string worldname = "Ultimate"; byte channels = 10; packet.WriteByte(worldid); packet.WriteString(worldname); packet.WriteByte(1); packet.WriteString(""); packet.WriteUShort(100); packet.WriteUShort(100); packet.WriteByte(0); packet.WriteByte(channels); // Channels for (byte i = 0; i < channels; i++) { packet.WriteString(string.Format("{0}-{1}", worldname, i + 1)); packet.WriteInt(1000); packet.WriteByte(worldid); packet.WriteByte(i); packet.WriteByte(0); } packet.WriteShort(0); // Tooltip thingies packet.WriteInt(0); this.SendPacket(packet); packet = new Packet(0x0009); packet.WriteByte(0xFF); packet.WriteByte(0); // ? Restriction message? this.SendPacket(packet); } else if (header == 0x001D) { Packet packet = new Packet(0x0004); packet.WriteByte(0); // Server status packet.WriteByte(0); this.SendPacket(packet); } else { Console.WriteLine("Unknown"); } }
public override void OnPacketInbound(Packet pPacket) { exporter.AddPacket(pPacket, false); ushort header = pPacket.ReadUShort(); Console.WriteLine("Packet: {0}", pPacket.ToString()); if (header == 0x0038) //(header == 0x0043) { // Version? > lets get rollin ServerPackets.EnterMapPacket(this, true, 180000000); short slot = 1; foreach (var kvp in Program.ITEMS) ServerPackets.SendTestItem(this, kvp.Value, kvp.Key); /* ServerPackets.SendTestItem(this, 1003142, slot++); ServerPackets.SendTestItem(this, 1102275, slot++); ItemEquip equip = new ItemEquip(1222009) { BattleModeDamage = 20, BossDamageRate = 30, Durability = 500000, IgnoreDamageRate = 50, }; ServerPackets.SendTestItem(this, equip, slot++); equip = new ItemEquip(1003142) { AllStatsPercentage = 11, TotalDamagePercentage = 22, IncreasesSkills = 33 }; ushort statusflag = 0; statusflag |= 0x0020; //statusflag |= 0x2000; equip.StatusFlags = statusflag; ServerPackets.SendTestItem(this, equip, slot++); equip = new ItemEquip(1003142) { Durability = 100, }; ServerPackets.SendTestItem(this, equip, slot++); ServerPackets.SendTestItem(this, new ItemEquip(1113015) { StatusFlags = 0x0001 }, slot++); // Potential? ServerPackets.SendTestItem(this, new ItemEquip(1113015) { StatusFlags = 0x0002 }, slot++); // Potential? ServerPackets.SendTestItem(this, new ItemEquip(1113015) { StatusFlags = 0x0004 }, slot++); // Potential? ServerPackets.SendTestItem(this, new ItemEquip(1113015) { StatusFlags = 0x0008 }, slot++); // Potential? ServerPackets.SendTestItem(this, new ItemEquip(1113015) { StatusFlags = 0x0010 }, slot++); ServerPackets.SendTestItem(this, new ItemEquip(1113015) { StatusFlags = 0x0020 }, slot++); ServerPackets.SendTestItem(this, new ItemEquip(1113015) { StatusFlags = 0x0040 }, slot++); ServerPackets.SendTestItem(this, new ItemEquip(1113015) { StatusFlags = 0x0080 }, slot++); ServerPackets.SendTestItem(this, new ItemEquip(1113016) { SocketState = 0x0001 }, slot++); ServerPackets.SendTestItem(this, new ItemEquip(1113016) { SocketState = 0x0002 }, slot++); ServerPackets.SendTestItem(this, new ItemEquip(1113016) { SocketState = 0x0004 }, slot++); ServerPackets.SendTestItem(this, new ItemEquip(1113016) { SocketState = 0x0008 }, slot++); ServerPackets.SendTestItem(this, new ItemEquip(1113016) { SocketState = 0x001F }, slot++); ServerPackets.SendTestItem(this, new ItemEquip(1113016) { SocketState = 0x002F }, slot++); ServerPackets.SendTestItem(this, new ItemEquip(1113016) { SocketState = 0x004F }, slot++); ServerPackets.SendTestItem(this, new ItemEquip(1113016) { SocketState = 0x008F }, slot++); ServerPackets.SendTestItem(this, new ItemEquip(1113017) { SocketState = 0x0100 }, slot++); ServerPackets.SendTestItem(this, new ItemEquip(1113017) { SocketState = 0x0200 }, slot++); ServerPackets.SendTestItem(this, new ItemEquip(1113017) { SocketState = 0x0400 }, slot++); ServerPackets.SendTestItem(this, new ItemEquip(1113017) { SocketState = 0x0800 }, slot++); ServerPackets.SendTestItem(this, new ItemEquip(1113017) { SocketState = 0x1000 }, slot++); ServerPackets.SendTestItem(this, new ItemEquip(1113017) { SocketState = 0x2000 }, slot++); ServerPackets.SendTestItem(this, new ItemEquip(1113017) { SocketState = 0x4000 }, slot++); ServerPackets.SendTestItem(this, new ItemEquip(1113017) { SocketState = 0x8000 }, slot++); ServerPackets.SendTestItem(this, new ItemEquip(1113017) { StatusFlags = 0x0714, Potential1 = 40356, Potential2 = 30041, Potential3 = 30044, Potential4 = 12011, Potential5 = 2014, Potential6 = 2014, SocketState = 0x00FF, Nebulite2 = 1001, Nebulite1 = 2001, Nebulite3 = 3400, }, slot++); */ } else if (header == 0x0030) { int request = pPacket.ReadInt(); int response; response = ((request >> 5) << 5) + (((((request & 0x1F) >> 3) ^ 2) << 3) + (7 - (request & 7))); response |= ((request >> 7) << 7); response -= 2; Packet packet = new Packet(0x0015); packet.WriteInt(response); this.SendPacket(packet); } else if (header == 0x040) { Packet packet = new Packet(0x0000); packet.WriteInt(0); packet.WriteShort(0); packet.WriteInt(12222222); // User ID packet.WriteByte(0); packet.WriteByte(0); packet.WriteUShort(0xFFFF); // admin flags packet.WriteInt(0); packet.WriteByte(0x95); packet.WriteString("TestUser"); // Username packet.WriteByte(0); packet.WriteByte(0); packet.WriteLong(0); packet.WriteLong(128664365579370000); // create date packet.WriteInt(78); packet.WriteBool(false); // Else, 18 bytes packet.WriteBool(true); // Send 0x22 back packet.WriteByte(0); packet.WriteLong(0); // CC key this.SendPacket(packet); } else if (header == 0x0022) { Packet packet = new Packet(0x0009); byte worldid = 41; string worldname = "Ultimate"; byte channels = 10; packet.WriteByte(worldid); packet.WriteString(worldname); packet.WriteByte(1); packet.WriteString(""); packet.WriteUShort(100); packet.WriteUShort(100); packet.WriteByte(0); packet.WriteByte(channels); // Channels for (byte i = 0; i < channels; i++) { packet.WriteString(string.Format("{0}-{1}", worldname, i + 1)); packet.WriteInt(1000); packet.WriteByte(worldid); packet.WriteByte(i); packet.WriteByte(0); } packet.WriteShort(0); // Tooltip thingies packet.WriteInt(0); this.SendPacket(packet); packet = new Packet(0x0009); packet.WriteByte(0xFF); packet.WriteByte(0); // ? Restriction message? this.SendPacket(packet); } else if (header == 0x001D) { Packet packet = new Packet(0x0004); packet.WriteByte(0); // Server status packet.WriteByte(0); this.SendPacket(packet); } else { Console.WriteLine("Unknown"); } }
public override void Write(Packet pPacket) { base.Write(pPacket); if (this.SocketState != 0) { this.SocketState |= 0x0001; } { // flags 1 uint flag = 0; int tmp = pPacket.Position; pPacket.WriteInt(0); // this\.([a-zA-Z]+) = FlaggedValue\(pConnection, this\.ItemID, flag, 0x([0-9]+), pPacket, this\.([a-zA-Z]+)\); // WriteFlaggedValue\(pPacket, 0x\2, this.\1, ref flag\); WriteFlaggedValue(pPacket, 0x00000001, this.Slots, ref flag); WriteFlaggedValue(pPacket, 0x00000002, this.Scrolls, ref flag); WriteFlaggedValue(pPacket, 0x00000004, this.Str, ref flag); WriteFlaggedValue(pPacket, 0x00000008, this.Dex, ref flag); WriteFlaggedValue(pPacket, 0x00000010, this.Int, ref flag); WriteFlaggedValue(pPacket, 0x00000020, this.Luk, ref flag); WriteFlaggedValue(pPacket, 0x00000040, this.HP, ref flag); WriteFlaggedValue(pPacket, 0x00000080, this.MP, ref flag); WriteFlaggedValue(pPacket, 0x00000100, this.Watk, ref flag); WriteFlaggedValue(pPacket, 0x00000200, this.Matk, ref flag); WriteFlaggedValue(pPacket, 0x00000400, this.Wdef, ref flag); WriteFlaggedValue(pPacket, 0x00000800, this.Mdef, ref flag); WriteFlaggedValue(pPacket, 0x00001000, this.Acc, ref flag); WriteFlaggedValue(pPacket, 0x00002000, this.Avo, ref flag); WriteFlaggedValue(pPacket, 0x00004000, this.Hands, ref flag); WriteFlaggedValue(pPacket, 0x00008000, this.Speed, ref flag); WriteFlaggedValue(pPacket, 0x00010000, this.Jump, ref flag); WriteFlaggedValue(pPacket, 0x00020000, this.Flags, ref flag); WriteFlaggedValue(pPacket, 0x00040000, this.IncreasesSkills, ref flag); WriteFlaggedValue(pPacket, 0x00080000, this.ItemLevel, ref flag); WriteFlaggedValue(pPacket, 0x00100000, this.ItemEXP, ref flag); WriteFlaggedValue(pPacket, 0x00200000, this.Durability, ref flag); WriteFlaggedValue(pPacket, 0x00400000, this.ViciousHammer, ref flag); WriteFlaggedValue(pPacket, 0x00800000, this.BattleModeDamage, ref flag); // FlaggedValue\(pConnection, this\.ItemID, flag, 0x([0-9]+), pPacket, \(([a-zA-Z]+)\)(0), true\); // WriteFlaggedValue\(pPacket, 0x\1, \(\2\)\3, ref flag\); WriteFlaggedValue(pPacket, 0x01000000, this.EquipmentLevelReduction, ref flag); // Item level changer? WriteFlaggedValue(pPacket, 0x02000000, (short)0, ref flag); // Enhancement buff? WriteFlaggedValue(pPacket, 0x04000000, this.SecondDurability, ref flag); // Second durability WriteFlaggedValue(pPacket, 0x08000000, (byte)0, ref flag); // Required level changer?! WriteFlaggedValue(pPacket, 0x10000000, (byte)0, ref flag); // Yggdrasil Wisdom? | If higher than 1, 'Success' WriteFlaggedValue(pPacket, 0x20000000, (byte)0, ref flag); // Final Strike? | If higher than 1, 'Success' WriteFlaggedValue(pPacket, 0x40000000, this.BossDamageRate, ref flag); WriteFlaggedValue(pPacket, 0x80000000, this.IgnoreDamageRate, ref flag); pPacket.SetUInt(tmp, flag); } { // flags 2 uint flag = 0; int tmp = pPacket.Position; pPacket.WriteInt(0); WriteFlaggedValue(pPacket, 0x01, this.TotalDamagePercentage, ref flag); WriteFlaggedValue(pPacket, 0x02, this.AllStatsPercentage, ref flag); WriteFlaggedValue(pPacket, 0x04, this.MaxScissors, ref flag); WriteFlaggedValue(pPacket, 0x08, (long)0, ref flag); WriteFlaggedValue(pPacket, 0x10, (int)0, ref flag); pPacket.SetUInt(tmp, flag); } pPacket.WriteString(this.Name); pPacket.WriteUShort(this.StatusFlags); pPacket.WriteUShort(this.Potential1); pPacket.WriteUShort(this.Potential2); pPacket.WriteUShort(this.Potential3); pPacket.WriteUShort(this.Potential4); pPacket.WriteUShort(this.Potential5); pPacket.WriteUShort(this.Potential6); pPacket.WriteUShort(this.DisplayID); pPacket.WriteUShort(this.SocketState); pPacket.WriteShort(this.Nebulite1); pPacket.WriteShort(this.Nebulite2); pPacket.WriteShort(this.Nebulite3); // If cash id pPacket.WriteLong(this.UniqueID); pPacket.WriteLong(0); pPacket.WriteInt(-1); }
public static void EnterMapPacket(Session pSession, bool pConnecting, int pToMapID) { Packet packet = new Packet(Program.CHANGE_MAP_HEADER); { // Option list packet.WriteShort(2); // Amount packet.WriteInt(1); packet.WriteInt(0); packet.WriteInt(2); packet.WriteInt(0); } packet.WriteInt(12); // Channel packet.WriteByte(0); packet.WriteInt(0); packet.WriteByte(1); // Portals packet.WriteInt(0); // ... packet.WriteBool(pConnecting); // Is Connecting if (true) { packet.WriteShort(1); // Lines packet.WriteString("Test Server"); // Title packet.WriteString("This is a test server!"); } else { packet.WriteShort(0); } if (pConnecting) { // Random Numbers for damage calculation packet.WriteUInt(4078638766); packet.WriteUInt(1285450110); packet.WriteUInt(2894412159); { // Char Data ulong flag = 0xFFDFFFFFFFFFFFFF; packet.WriteULong(flag); packet.WriteByte(0); packet.WriteInt(0); packet.WriteInt(0); packet.WriteInt(0); packet.WriteByte(0); // Loop1 packet.WriteInt(0); // Loop 2 packet.WriteByte(0); packet.WriteBool(false); { // Stats packet.WriteInt(1337); // ID packet.WriteString("TestBoooii", 13); packet.WriteByte(0); packet.WriteByte(3); packet.WriteInt(20100); packet.WriteInt(33830); // Pets packet.WriteLong(0); packet.WriteLong(0); packet.WriteLong(0); packet.WriteByte(250); // Level short job = 910; // 910 = SGM packet.WriteShort(job); packet.WriteShort(1000); // STR packet.WriteShort(2000); // DEX packet.WriteShort(3000); // INT packet.WriteShort(4000); // LUK packet.WriteInt(500000); // HP packet.WriteInt(500000); // Max HP packet.WriteInt(500000); // MP packet.WriteInt(500000); // Max MP packet.WriteShort(0); // AP if (IsExtendedSPJob(job)) packet.WriteByte(0); else packet.WriteShort(0); packet.WriteLong(123456789); // EXP packet.WriteInt(0xBADF00D); // Fame packet.WriteInt(10000); // Gacha EXP packet.WriteInt(0); // V.141 unk packet.WriteInt(pToMapID); // GM map packet.WriteByte(0); // Map pos packet.WriteInt(0); // Unk? packet.WriteShort(0); // Job sub ID? if (job / 100 == 31 || job / 100 == 36 || job == 3001 || job == 3002) { packet.WriteInt(1012278); } packet.WriteByte(0); // Fatigue packet.WriteInt(int.Parse(DateTime.Now.ToString("yyyyMMddHH"))); // Traits for (int i = 0; i < 6; i++) packet.WriteInt(100 * i); // Traits today for (int i = 0; i < 6; i++) packet.WriteUShort((ushort)(50 * i)); // 9 bytes leftover packet.WriteInt(0); packet.WriteInt(0); packet.WriteByte(0); packet.WriteInt(0); packet.WriteByte(0); packet.WriteInt(0); packet.WriteByte(0); packet.WriteByte(0); packet.WriteInt(0); packet.WriteByte(0); packet.WriteInt(0); packet.WriteInt(0); packet.WriteInt(0); packet.WriteByte(0); // Parttime jobs for (int i = 1; i <= 9; i++) { packet.WriteInt(0); packet.WriteByte(0); packet.WriteInt(0); } packet.WriteInt(0); // 'reverse' time! packet.WriteInt(0); } packet.WriteByte(100); // Buddylist size packet.WriteBool(false); // Blessings packet.WriteBool(false); packet.WriteBool(false); packet.WriteLong(133713371337); // Mesos packet.WriteInt(0); // Some loop packet.WriteInt(0); // Magic Potions loop { // Inventories for (int i = 0; i < 5; i++) packet.WriteByte(8 * 10); // inventory slots packet.WriteLong(94354848000000000); // Some say it's a date for a quest. I don't believe them // Equips for (int i = 0; i < 3 + 9 + 1; i++) { packet.WriteShort(0); // No items! } // Regular inventories for (int i = 0; i < 4; i++) { packet.WriteByte(0); // No items! } // Bags for (int i = 3; i <= 4; i++) { packet.WriteInt(0); } } packet.WriteInt(0); // Loopies packet.WriteInt(0); // while loop here packet.WriteByte(0); // Stop while loop. { // Skills packet.WriteBool(true); if (true) { packet.WriteShort(0); // No skills packet.WriteShort(0); // No link skills } else { // I aint going to program this.. } packet.WriteShort(0); // No cooldowns either } { // Quests bool wut = false; packet.WriteBool(wut); packet.WriteShort(0); if (!wut) packet.WriteShort(0); packet.WriteShort(0); wut = false; packet.WriteBool(wut); packet.WriteShort(0); if (!wut) packet.WriteShort(0); } packet.WriteShort(0); // Match records { // Bunch o rings packet.WriteShort(0); // Couple packet.WriteShort(0); // Friend packet.WriteShort(0); // Marriage } // Tele rocks for (int i = 0; i < 5 + 10 + 13 + 13; i++) packet.WriteInt(999999999); { // Monsterbook packet.WriteInt(0); // Chosen card packet.WriteBool(false); // Method to use; false = old loop packet.WriteShort(0); } packet.WriteInt(-1); // ? packet.WriteShort(0); // Newyear cards packet.WriteShort(0); // PQ data packet.WriteShort(0); // Wildhunter info... no if (false) { packet.WriteByte(1); packet.WriteInt(0); packet.WriteInt(0); packet.WriteInt(0); packet.WriteInt(0); packet.WriteInt(0); } // Finished PQs packet.WriteShort(0); // Some event stuff packet.WriteShort(0); // Stolen skills for (int i = 13; i > 0; i--) packet.WriteInt(0); // Chosen skills? for (int i = 4; i > 0; i--) packet.WriteInt(0); // Inner stats packet.WriteShort(0); { // Unknown stuff packet.WriteInt(0); packet.WriteByte(0); } // Honour info packet.WriteInt(1337); // Level packet.WriteInt(0); // EXP { // More unknown stuffs :( packet.WriteByte(1); // Use first loop packet.WriteShort(0); // End loop } packet.WriteBool(false); // Item decode if true { packet.WriteInt(1680023); packet.WriteInt(1680024); packet.WriteInt(1680025); packet.WriteByte(1); } { packet.WriteInt(0); packet.WriteInt(0); packet.WriteLong(94354848000000000); } { // Evolution Cores packet.WriteShort(0); packet.WriteShort(0); } packet.WriteByte(0); { // Farm info packet.WriteString("Creating..."); packet.WriteInt(0); packet.WriteInt(0); packet.WriteInt(0); packet.WriteInt(0); packet.WriteInt(0); packet.WriteByte(0); packet.WriteInt(0); packet.WriteInt(0); packet.WriteInt(0); packet.WriteInt(0); packet.WriteInt(0); } packet.WriteBool(false); // More item decode thingies { packet.WriteInt(0); packet.WriteLong(94354848000000000); packet.WriteInt(0); } { // Decodes 84 bytes packet.WriteInt(1257960); // 4 for (int i = 0; i < 64; i += 8) packet.WriteLong(0); // 68 packet.WriteShort(0); packet.WriteByte(0); // 71 // Ohkay packet.WriteLong(DateTime.Now.ToFileTime()); // 79 packet.WriteInt(0); packet.WriteByte(1); // 84 } packet.WriteByte(0); // loop... packet.WriteShort(0); { packet.WriteInt(9995561); packet.WriteInt(2027067); packet.WriteInt(4); packet.WriteInt(0); for (int i = 0; i < 4; i++) { packet.WriteInt(9410165 + i); packet.WriteInt(i * 1000); } } { // Bulk info packet.WriteInt(0); } } } else { packet.WriteByte(0); packet.WriteInt(pToMapID); // Mapid packet.WriteByte(0); // Mapppos packet.WriteInt(13371337); // HP packet.WriteBool(false); } packet.WriteLong(DateTime.Now.ToFileTime()); packet.WriteInt(100); packet.WriteByte(0); packet.WriteByte(0); packet.WriteByte(1); pSession.SendPacket(packet); }
public static void SendTestItem(Session pSession, int pItemID, short pSlot = 1) { Packet packet = new Packet(0x0025); packet.WriteBool(true); // Unstuck packet.WriteByte(1); // Items packet.WriteByte(0); // Mode { packet.WriteByte(0); // New item packet.WriteByte((byte)(pItemID / 1000000)); // Inventory packet.WriteShort(pSlot); byte type = 2; if (pItemID / 1000000 == 1) type = 1; else if (pItemID / 10000 == 500) type = 3; // Pet if (type == 1) { ItemEquip equip = new ItemEquip(pItemID); // Wizet Invincible Hat 2 equip.Write(packet); } else if (type == 2) { ItemRechargable regitem = new ItemRechargable(pItemID); regitem.Write(packet); } else if (type == 2) { ItemPet pet = new ItemPet(pItemID); pet.Write(packet); } } pSession.SendPacket(packet); }
public override void Write(Packet pPacket) { base.Write(pPacket); pPacket.WriteShort(this.Amount); pPacket.WriteString(this.CraftName); pPacket.WriteShort(this.Flags); int itemtype = ItemID / 10000; if (itemtype == 233 || itemtype == 207 || itemtype == 287 || itemtype == 288 || itemtype == 289) // Stars, Bullets & Familiars pPacket.WriteLong(this.UniqueID); }
private void WriteFlaggedValue(Packet pPacket, uint pFlag, short pValue, ref uint pOutputFlag) { if (pValue == 0) return; pPacket.WriteShort(pValue); pOutputFlag |= pFlag; }