public static void render(Fbo texture, int Width, int Height) { Setup.view2d(Width, Height); if (texture != null) { texture.bindTexture(); } Gl.glBegin(Gl.GL_QUADS); Gl.glTexCoord2f(0, 1); Gl.glVertex2f(0, 0); // top left Gl.glTexCoord2f(0, 0); Gl.glVertex2f(0, Height); // bottom left Gl.glTexCoord2f(1, 0); Gl.glVertex2f(Width, Height); // bottom right Gl.glTexCoord2f(1, 1); Gl.glVertex2f(Width, 0); // top right Gl.glEnd(); }