public static void DrawPolygonalMesh(Mesh mesh, Transform transform, bool vertices = true, bool edges = true, bool triangleOrigins = true, bool triangleDirections = true, bool originCorners = false, bool edgeCenters = false, bool edgeNormals = false) { if (mesh == null) { return; } Polygon[] list = DecalMesh.CreatePolygons(mesh.vertices, mesh.triangles); DrawPolygonalMesh(list, transform, vertices, edges, triangleOrigins, triangleDirections, originCorners, edgeCenters, edgeNormals); }
public void Create() { MeshFilter.sharedMesh = DecalMesh.Create(this, m_maxAngle, m_distance, m_normalsSmoothAngle); }