private void attach_Matches(Match entity) { this.SendPropertyChanging(); entity.Competition = this; }
private void detach_Matches(Match entity) { this.SendPropertyChanging(); entity.Competition = null; }
partial void DeleteMatch(Match instance);
partial void UpdateMatch(Match instance);
partial void InsertMatch(Match instance);
private void detach_Matches3(Match entity) { this.SendPropertyChanging(); entity.Player7 = null; }
private void attach_Matches3(Match entity) { this.SendPropertyChanging(); entity.Player7 = this; }