コード例 #1
0
ファイル: Board.cs プロジェクト: ironlynxtk/Simacogo
        //Deep array copy, copies every value individually to new gameboard.
        private Piece[,] ArrayCopy(Piece[,] currentState)
        {
            var x = currentState.GetLength(0);
            var y = currentState.GetLength(1);
            var newState = new Piece[x, y];
            for (var i = 0; i < x; i++)
            {
                for (var j = 0; j < y; j++)
                {
                    newState[i, j] = currentState[i, j];
                }
            }

            return newState;
        }
コード例 #2
0
ファイル: Board.cs プロジェクト: ironlynxtk/Simacogo
        //Add piece to board based on column and player, black = AI, white = human
        //If picks a column then starts from the bottom and goes up each row to find the first empty spot.
        public void AddToBoard(int col, bool isBlack)
        {
            var row = State.GetLength(1) - 1;
            //Find deepest open spot 
            for (var i = row; i >= 0; i--)
            {
                if (State[i, col] == null)
                {
                    var piece = new Piece(isBlack);
                    piece.Position.Row = i;
                    piece.Position.Col = col;
                    State[i, col] = piece;
                    break;
                }
            }

        }
コード例 #3
0
ファイル: Utility.cs プロジェクト: ironlynxtk/Simacogo
        //Returns all adjacent pieces to a given piece, hardcoded the search, could have been better.
        public static List<Tuple<bool, Piece>> GetAdjacentPieces(Piece piece, Board board)
        {
            var row = board.State.GetLength(0) - 1;
            var col = board.State.GetLength(1) - 1;
            var listOfAdjacentPieces = new List<Tuple<bool, Piece>>();
            if (piece.Position.Row > 0) //Top Boundary Test
            {
                listOfAdjacentPieces.Add(Tuple.Create(false, board.State[piece.Position.Row - 1, piece.Position.Col]));
            }
            if (piece.Position.Col < col && piece.Position.Row > 0) //TopRight Boundary Test
            {
                var adjPiece = board.State[piece.Position.Row - 1, piece.Position.Col + 1];
                listOfAdjacentPieces.Add(Tuple.Create(true, adjPiece));
            }
            if (piece.Position.Col < col) //Right Boundary Test
            {
                listOfAdjacentPieces.Add(Tuple.Create(false, board.State[piece.Position.Row, piece.Position.Col + 1]));
            }
            if (piece.Position.Row < row && piece.Position.Col < col) //BottomRight Boundary Test
            {
                listOfAdjacentPieces.Add(Tuple.Create(true, board.State[piece.Position.Row + 1, piece.Position.Col + 1]));
            }
            if (piece.Position.Row < row)//Bottom Boundary Test
            {
                listOfAdjacentPieces.Add(Tuple.Create(false, board.State[piece.Position.Row + 1, piece.Position.Col]));
            }
            if (piece.Position.Row < row && piece.Position.Col > 0) //BottomLeft Boundary Test
            {
                listOfAdjacentPieces.Add(Tuple.Create(true, board.State[piece.Position.Row + 1, piece.Position.Col - 1]));
            }
            if (piece.Position.Col > 0) //Left Boundary Test
            {
                listOfAdjacentPieces.Add(Tuple.Create(false, board.State[piece.Position.Row, piece.Position.Col - 1]));
            }
            if (piece.Position.Row > 0 && piece.Position.Col > 0)//TopLeft Boundary Test
            {
                listOfAdjacentPieces.Add(Tuple.Create(true, board.State[piece.Position.Row - 1, piece.Position.Col - 1]));
            }

            return listOfAdjacentPieces;
        }
コード例 #4
0
ファイル: Board.cs プロジェクト: ironlynxtk/Simacogo
 public Board(Piece[,] currentState)
 {
     State = ArrayCopy(currentState);
 }
コード例 #5
0
ファイル: Board.cs プロジェクト: ironlynxtk/Simacogo
 public Board(int width, int height)
 {
     State = new Piece[width, height];
     Width = width;
     Height = height;
 }