static void Main(string[] args) { // set how long to run the virtual world const int NUMBER_OF_MOVES = 5; // start with an empty list of generic inhabitants List<AbstractInhabitant> inhabitantList = new List<AbstractInhabitant>(); // add a new graduate student to the list GraduateStudent denise = new GraduateStudent("Graduate Student Denise"); inhabitantList.Add(denise); // add a new professor instance to the list Professor profCase = new Professor("Prof Case"); inhabitantList.Add(profCase); // add a new cat instance to the list Cat bill = new Cat("Bill the Cat"); inhabitantList.Add(bill); // add a programmer instance to the list Programmer josh = new Programmer("Josh"); inhabitantList.Add(josh); // add a new type of character to the list //TODO: add your code here // startup each inhabitant on the list foreach (AbstractInhabitant inhabitant in inhabitantList) { inhabitant.Start(); } //display a blank line just for readability Console.WriteLine(); // run the virtual world for (int i = 0; i <= NUMBER_OF_MOVES; i++) { //display what move we're on Console.WriteLine(i); // have each inhabitant execute their updated state foreach (AbstractInhabitant inhabitant in inhabitantList) inhabitant.Execute(); //display a blank line just for readability Console.WriteLine(); } // virtual world is winding down - have the inhabitants finish up foreach (AbstractInhabitant inhabitant in inhabitantList) { inhabitant.Finish(); } // keep the command window open Console.Read(); }
/// <summary> /// Activities when leaving this state. /// </summary> /// <param name="inhabitant"></param> public void OnExit(Cat inhabitant) { Console.WriteLine("{{Stretch}} Waking up."); }
/// <summary> /// Activities when first entering this state. /// </summary> /// <param name="inhabitant">inhabitant</param> public void OnEnter(Cat inhabitant) { Console.WriteLine("Iz tireds."); }
/// <summary> /// Activities when executing this state including /// what state to transition to at the end. /// </summary> /// <param name="inhabitant">inhabitant</param> public void Execute(Cat inhabitant) { inhabitant.Display("{{ZZZZZ}} sleeping...."); inhabitant.ChangeState(new CatEatState()); // move to cat's eat state }
public void OnExit(Cat inhabitant) { Console.WriteLine("{{smilez}} That waz gud."); }
public void OnEnter(Cat inhabitant) { Console.WriteLine("I can haz cheezburger? Pleez?"); }
/// <summary> /// Activities when executing this state including /// what state to transition to at the end. /// </summary> /// <param name="inhabitant">inhabitant</param> public void Execute(Cat inhabitant) { inhabitant.Display("...nom nom nom...."); inhabitant.ChangeState(new CatSleepState()); // move to cat's sleep state }