private void VSUpdate() { vs = new VirtualSimulation(); vs.Show(); Save.Manager.SimulationCManager m = (Save.Manager.SimulationCManager)_manager; m._scene = vs._scene; /*while (!_active) * { * m.Update(); * vs.glc.SwapBuffers(); * System.Threading.Thread.Sleep(20); * }*/ }
private void VSUpdate() { vs = new VirtualSimulation(); vs.Show(); Save.Manager.SimulationCManager m = (Save.Manager.SimulationCManager)_manager; m._scene = vs._scene; /*while (!_active) { m.Update(); vs.glc.SwapBuffers(); System.Threading.Thread.Sleep(20); }*/ }