コード例 #1
0
        void AddElement(GmdcElement e, GmdcGroup g, bool update)
        {
            if (e == null)
            {
                return;
            }

            if (update)
            {
                GmdcElement eo = g.Link.FindElementType(e.Identity);
                if (eo != null)
                {
                    int index = g.Link.GetElementNr(eo);
                    index = g.Link.ReferencedElement[index];
                    gmi.Gmdc.Elements[index] = eo;

                    return;
                }
            }

            gmi.Gmdc.Elements.Add(e);
            g.Link.ReferencedElement.Add(gmi.Gmdc.Elements.Count - 1);
            g.Link.ReferencedSize = g.Link.GetReferencedSize();
            g.Link.ActiveElements = g.Link.ReferencedElement.Count;
        }
コード例 #2
0
 void SetFaces(GmdcGroup g)
 {
     g.Faces.Clear();
     foreach (Ambertation.Geometry.Vector3i v in mesh.FaceIndices)
     {
         g.Faces.Add(v.X); g.Faces.Add(v.Y); g.Faces.Add(v.Z);
     }
 }
コード例 #3
0
 /// <summary>
 /// Create a new Instance
 /// </summary>
 /// <param name="parent">The gmdc that should act as Parent</param>
 public ImportedGroup(GeometryDataContainer parent) : base()
 {
     keeporder  = true;
     group      = new GmdcGroup(parent);
     link       = new GmdcLink(parent);
     elements   = new GmdcElements();
     useinbmesh = false;
 }
コード例 #4
0
        /// <summary>
        /// Load Data into the Vertex, Normal an UVCoordinateElement members
        /// </summary>
        /// <param name="group"></param>
        void LoadSpecialElements(GmdcGroup group)
        {
            vertex     = null;
            normal     = null;
            uvmap      = null;
            link       = null;
            this.group = group;

            if (group == null)
            {
                return;
            }
            if (gmdc == null)
            {
                return;
            }

            if (group.LinkIndex < Gmdc.Links.Length)
            {
                link = Gmdc.Links[group.LinkIndex];
                foreach (int i in link.ReferencedElement)
                {
                    if (i < Gmdc.Elements.Length)
                    {
                        GmdcElement e = Gmdc.Elements[i];
                        if (e.Identity == ElementIdentity.Vertex)
                        {
                            vertex = e;
                        }
                        else if (e.Identity == ElementIdentity.Normal)
                        {
                            normal = e;
                        }
                        else if (e.Identity == ElementIdentity.UVCoordinate)
                        {
                            uvmap = e;
                        }
                    }
                }                 //foreach
            }
        }
コード例 #5
0
        /// <summary>
        /// RUpdate an existing Group with  the passed Group in the current Gmdc
        /// </summary>
        /// <param name="g"></param>
        protected virtual void UpdateGroup(ImportedGroup g)
        {
            int index = g.Target.Index;

            if (index < 0 || index >= Gmdc.Groups.Length)
            {
                index = Gmdc.FindGroupByName(g.Target.Name);
            }

            GmdcGroup grp = Gmdc.Groups[index];
            GmdcLink  lnk = Gmdc.Links[grp.LinkIndex];

            g.Group.LinkIndex  = grp.LinkIndex;
            g.Group.UsedJoints = grp.UsedJoints;


            for (int i = 0; i < g.Link.ReferencedElement.Count; i++)
            {
                GmdcElement e = g.Elements[g.Link.ReferencedElement[i]];
                //foreach (GmdcElementValueBase evb in e.Values) evb *= g.Scale;
                GmdcElement old = lnk.FindElementType(e.Identity);

                //found an existing Element?
                if (old == null)
                {
                    gmdc.Elements.Add(e);
                    lnk.ReferencedElement.Add(gmdc.Elements.Length - 1);
                }
                else
                {
                    int id = lnk.GetElementNr(old);
                    Gmdc.Elements[lnk.ReferencedElement[id]] = e;
                }
            }

            Gmdc.Groups[index] = g.Group;
            lnk.ReferencedSize = lnk.GetReferencedSize();
            lnk.ActiveElements = lnk.ReferencedElement.Count;
        }
コード例 #6
0
        void SetUsedJoints(GmdcGroup g)
        {
            g.UsedJoints.Clear();
            GmdcElement be = this.BuildBoneElement();
            GmdcElement bw = this.BuildWeightElement();

            AddElement(be, g, Action == GenericMeshImport.ImportAction.Update);
            AddElement(bw, g, Action == GenericMeshImport.ImportAction.Update);
            if (be != null && bw != null)
            {
                foreach (Ambertation.Scenes.Envelope e in mesh.Envelopes)
                {
                    if (e.Joint.Tag != null)
                    {
                        if ((int)e.Joint.Tag >= 0)
                        {
                            g.UsedJoints.Add((int)e.Joint.Tag);
                            SetBones(e, g.UsedJoints.Count - 1, be, bw);
                        }
                    }
                }
            }
        }
コード例 #7
0
        /// <summary>
        /// Add the passed Group to the BoundingMesh Definition
        /// </summary>
        /// <param name="g"></param>
        public void AddGroupToBoundingMesh(GmdcGroup g)
        {
            if (g == null)
            {
                return;
            }
            if (g.Link == null)
            {
                return;
            }
            int nr     = g.Link.GetElementNr(g.Link.FindElementType(ElementIdentity.Vertex));
            int offset = this.BoundingMesh.VertexCount;

            for (int i = 0; i < g.Link.ReferencedSize; i++)
            {
                Vector3f v = new Vector3f(g.Link.GetValue(nr, i).Data[0], g.Link.GetValue(nr, i).Data[1], g.Link.GetValue(nr, i).Data[2]);
                this.BoundingMesh.Vertices.Add(v);
            }

            for (int i = 0; i < g.Faces.Count; i++)
            {
                this.BoundingMesh.Items.Add(g.Faces[i] + offset);
            }
        }
コード例 #8
0
        public void BuildGroup()
        {
            if (this.Group == null && this.Action == GenericMeshImport.ImportAction.Replace)
            {
                this.Action = GenericMeshImport.ImportAction.Add;
            }
            if (this.Group == null && this.Action == GenericMeshImport.ImportAction.Update)
            {
                this.Action = GenericMeshImport.ImportAction.Add;
            }
            if (Action == GenericMeshImport.ImportAction.Ignore)
            {
                return;
            }

            GmdcGroup g;

            if (Action == GenericMeshImport.ImportAction.Update)
            {
                g = Group;
            }
            else if (Action == GenericMeshImport.ImportAction.Replace)
            {
                int gindex = gmi.Gmdc.FindGroupByName(Group.Name);
                gmi.Gmdc.RemoveGroup(gindex);

                g = new GmdcGroup(gmi.Gmdc);
                gmi.Gmdc.Groups.Add(g);
            }
            else
            {
                g = new GmdcGroup(gmi.Gmdc);
                gmi.Gmdc.Groups.Add(g);
            }

            //make sure the Group references a Link
            if (g.Link == null)
            {
                GmdcLink l = new GmdcLink(gmi.Gmdc);
                gmi.Gmdc.Links.Add(l);
                g.LinkIndex = gmi.Gmdc.Links.Count - 1;
            }

            g.Name = mesh.Name;
            if (Shadow)
            {
                g.Opacity = 0x10;
            }
            else
            {
                g.Opacity = 0xffffffff;
            }
            g.PrimitiveType = PrimitiveType.Triangle;

            mesh.Tag = new object[] { this, g };

            AddElement(this.BuildVertexElement(), g, Action == GenericMeshImport.ImportAction.Update);
            AddElement(this.BuildNormalElement(), g, Action == GenericMeshImport.ImportAction.Update);
            AddElement(this.BuildTextureElement(), g, Action == GenericMeshImport.ImportAction.Update);

            SetFaces(g);
            if (this.ImportEnvelope)
            {
                SetUsedJoints(g);
            }
        }
コード例 #9
0
 /// <summary>
 /// Checks wether or not the object is already stored in the List
 /// </summary>
 /// <param name="item">The Object you are looking for</param>
 /// <returns>true, if it was found</returns>
 public bool Contains(GmdcGroup item)
 {
     return(base.Contains(item));
 }
コード例 #10
0
 /// <summary>
 /// remove an Element
 /// </summary>
 /// <param name="item">The object that should be removed</param>
 public void Remove(GmdcGroup item)
 {
     base.Remove(item);
 }
コード例 #11
0
 /// <summary>
 /// insert a new Element
 /// </summary>
 /// <param name="index">The Index where the Element should be stored</param>
 /// <param name="item">The object that should be inserted</param>
 public void Insert(int index, GmdcGroup item)
 {
     base.Insert(index, item);
 }
コード例 #12
0
 /// <summary>
 /// add a new Element
 /// </summary>
 /// <param name="item">The object you want to add</param>
 /// <returns>The index it was added on</returns>
 public int Add(GmdcGroup item)
 {
     return(base.Add(item));
 }