public ProgressBar(String name, Rectangle area) : base(name, area) { barPanel = new Panel(String.Empty, area); barPanel.Texture = UserInterface.TexBar; barPanel.Color = Color.White; fillPanel = new Panel(String.Empty, new Rectangle(area.X, area.Y, 0, area.Height)); fillPanel.Texture = UserInterface.TexBlank; fillPanel.Color = new Color(173, 216, 230, 100); label = new Label(name, area, Label.Fit.AlignCenter); }
public override void Initialize() { Viewport vp = manager.UI.GraphicsDevice.Viewport; Color bgColor = firstLoad ? Color.Black : new Color(0, 0, 0, 175); background = new Panel("Load BG", new Rectangle(0, 0, vp.Width, vp.Height), bgColor); int lbW = (int)(vp.Width * 0.8f); int lbH = (int)(vp.Height * 0.05f); Rectangle lbA = new Rectangle((vp.Width - lbW) / 2, (vp.Height - lbH) / 2, lbW, lbH); loadBar = new ProgressBar("Building...", lbA); title = new Label("Loading", new Rectangle(0, lbH/2, vp.Width, lbH*2), Label.Fit.AlignCenter); }
private void SetupMenu(Viewport vp) { menu.Clear(); int menuHeight = vp.Height / 20; menuArea = new Rectangle(0, vp.Height - menuHeight, (int)(vp.Width * 0.7f), menuHeight); ControlMat menuSpace = new ControlMat(menuArea, 1, 5, 2, ControlMat.FillOrder.ColumnsFirst); int i = 0; Panel mPanel = new Panel("Menu Panel", new Rectangle(0, menuArea.Y, vp.Width, menuHeight), new Color(0, 0, 0, 128)); mPanel.Texture = UserInterface.TexButtonM; menu.Add(mPanel); menu.Add(new Button("Menu", menuSpace.Spaces[i++], delegate() { manager.ChangeScreen(new MenuScreen(manager)); })); menu.Add(new Button("Drawing", menuSpace.Spaces[i++], delegate() { ChangeActiveCG(gc); })); menu.Add(new Button("Wildlife", menuSpace.Spaces[i++], delegate() { ChangeActiveCG(ac); })); menu.Add(new Button("Weather", menuSpace.Spaces[i++], delegate() { ChangeActiveCG(wc); })); menu.Add(new Button("Camera", menuSpace.Spaces[i++], delegate() { ChangeActiveCG(cc); })); timeLabel = new Label("Time", new Rectangle(menuSpace.Spaces[i - 1].Right, menuArea.Y, vp.Width - menuArea.Width, menuArea.Height), Label.Fit.AlignCenter); menu.Add(timeLabel); }
private void SetupComponents(Viewport vp, int pad) { int bHeight = (int)(0.05f * vp.Height); int bWidth = (int)(0.125f * vp.Width); Panel hmPanelBG = new Panel("HM Img BG", new Rectangle(pad, 2 * pad, vp.Width / 3, vp.Width / 3), new Color(0,0,0,128)); controls.Add(hmPanelBG); Panel hmPanel = new Panel("Heightmap Img", new Rectangle(hmPanelBG.Area.X + 5, hmPanelBG.Area.Y + 5, hmPanelBG.Area.Width - 10, hmPanelBG.Area.Height - 10), Color.White); hmPanel.Texture = Textures.Heightmaps[bs.HMIndex]; controls.Add(hmPanel); // area where settings components are displayed Rectangle settingsPanelArea = new Rectangle(pad + hmPanel.Area.Right, 2 * pad, vp.Width - hmPanel.Area.Width - pad * 3, hmPanelBG.Area.Height); Panel settingsPanel = new Panel("Settings", settingsPanelArea, new Color(0, 0, 0, 128)); controls.Add(settingsPanel); // setup the settings components for each tab SetupTerrainComponents(vp, settingsPanelArea); // button used to return to menu Button cancelButton = new Button("Cancel", new Rectangle(pad, vp.Height - bHeight - pad, bWidth, bHeight), delegate() { manager.ChangeScreen(new MenuScreen(manager)); }); controls.Add(cancelButton); // button used to build the world Button buildButton = new Button("Build", new Rectangle(vp.Width - bWidth - pad, cancelButton.Area.Y, bWidth, bHeight), BuildWorld); controls.Add(buildButton); // button used to display previous heightmap Button prevButton = new Button("<", new Rectangle(pad, hmPanel.Area.Bottom + pad / 2, bWidth, bHeight), delegate() { hmPanel.Texture = Textures.Heightmaps[bs.HMIndex = bs.HMIndex == 0 ? Textures.Heightmaps.Length - 1 : --bs.HMIndex]; }); controls.Add(prevButton); // button used to display next heightmap Button nextButton = new Button(">", new Rectangle(hmPanel.Area.Right - bWidth, prevButton.Area.Y, bWidth, bHeight), delegate() { hmPanel.Texture = Textures.Heightmaps[bs.HMIndex = bs.HMIndex == Textures.Heightmaps.Length - 1 ? 0 : ++bs.HMIndex]; }); controls.Add(nextButton); }