コード例 #1
0
ファイル: ActionEvent.cs プロジェクト: BjkGkh/07052014
        public void Parse(GameClient Session, ClientMessage Packet)
        {
            Room Room = SilverwaveEnvironment.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);

            if (Room == null)
            {
                return;
            }

            RoomUser User = Room.GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id);

            if (User == null)
            {
                return;
            }

            User.UnIdle();

            int Action = Packet.PopWiredInt32();
            User.DanceId = 0;

            Room.SendMessage(new ActionComposer(User, Action));

            if (Action == 5) // idle
            {
                User.IsAsleep = true;
                Room.SendMessage(new SleepComposer(User, true));
            }

            SilverwaveEnvironment.GetGame().GetQuestManager().ProgressUserQuest(Session, HabboHotel.Quests.QuestType.SOCIAL_WAVE);
        }
コード例 #2
0
ファイル: WiredSaver.cs プロジェクト: BjkGkh/07052014
        private static List<RoomItem> GetFurniItems(ClientMessage Request, Room Room)
        {
            List<RoomItem> Items = new List<RoomItem>();

            int FurniCount = Request.PopWiredInt32();

            for (int i = 0; i < FurniCount; i++)
            {
                RoomItem Item = Room.GetRoomItemHandler().GetItem(Request.PopWiredUInt());

                if (Item != null)
                {
                    Items.Add(Item);
                }
            }

            return Items;
        }
コード例 #3
0
ファイル: WiredSaver.cs プロジェクト: BjkGkh/07052014
        public static void SaveWired(GameClient Session, RoomItem Item, ClientMessage Request)
        {
            if (!Item.IsWired)
            {
                return;
            }

            Room Room = Item.GetRoom();
            WiredHandler Handler = Room.GetWiredHandler();

            switch (Item.GetBaseItem().InteractionType)
            {
                #region Triggers
                case InteractionType.triggerroomenter:
                    {
                        int Unknown = Request.PopWiredInt32();
                        string User = Request.PopFixedString();

                        WiredItem WItem = Handler.GetWired(Item);
                        WItem.OtherString = User;
                        Handler.ReloadWired(WItem);

                        break;
                    }

                case InteractionType.triggeronusersay:
                    {
                        int Unknown = Request.PopWiredInt32();
                        int OwnerOnly = Request.PopWiredInt32();
                        string Message = Request.PopFixedString();

                        WiredItem WItem = Handler.GetWired(Item);
                        WItem.OtherString = Message;
                        WItem.OtherBool = (OwnerOnly == 1);
                        Handler.ReloadWired(WItem);

                        break;
                    }

                case InteractionType.triggerrepeater:
                    {
                        int Unknown = Request.PopWiredInt32();
                        int Delay = Request.PopWiredInt32() * 500;

                        WiredItem WItem = Handler.GetWired(Item);
                        WItem.Delay = Delay;
                        Handler.ReloadWired(WItem);
                        break;
                    }

                case InteractionType.triggerstatechanged:
                    {
                        int Unknown = Request.PopWiredInt32();
                        string Unknown2 = Request.PopFixedString();

                        List<RoomItem> Items = GetFurniItems(Request, Room);

                        int Delay = Request.PopWiredInt32();

                        WiredItem WItem = Handler.GetWired(Item);
                        WItem.Delay = Delay * 500;
                        WItem.Items = Items;
                        Handler.ReloadWired(WItem);
                        break;
                    }

                case InteractionType.triggerwalkonfurni:
                    {
                        int Unknown = Request.PopWiredInt32();
                        string Message = Request.PopFixedString();

                        List<RoomItem> Items = GetFurniItems(Request, Room);

                        int Delay = Request.PopWiredInt32();

                        WiredItem WItem = Handler.GetWired(Item);
                        WItem.Delay = Delay * 500;
                        WItem.Items = Items;
                        Handler.ReloadWired(WItem);
                        break;
                    }

                case InteractionType.triggerwalkofffurni:
                    {
                        int Unknown = Request.PopWiredInt32();
                        string Message = Request.PopFixedString();

                        List<RoomItem> Items = GetFurniItems(Request, Room);

                        int Delay = Request.PopWiredInt32();

                        WiredItem WItem = Handler.GetWired(Item);
                        WItem.Delay = Delay * 500;
                        WItem.Items = Items;
                        Handler.ReloadWired(WItem);
                        break;
                    }
                #endregion

                #region Effects
                case InteractionType.actionkickuser:
                case InteractionType.actionshowmessage:
                    {
                        int Unknown = Request.PopWiredInt32();
                        string Message = Request.PopFixedString();

                        WiredItem WItem = Handler.GetWired(Item);
                        WItem.OtherString = Message;
                        Handler.ReloadWired(WItem);
                        break;
                    }

                case InteractionType.actionteleportto:
                    {
                        int Unknown = Request.PopWiredInt32();
                        string Unknown2 = Request.PopFixedString();

                        List<RoomItem> Items = GetFurniItems(Request, Room);

                        int Delay = Request.PopWiredInt32();

                        WiredItem WItem = Handler.GetWired(Item);
                        WItem.Items = Items;
                        WItem.Delay = Delay * 500;
                        Handler.ReloadWired(WItem);

                        break;
                    }

                case InteractionType.actiontogglestate:
                    {
                        int Unknown = Request.PopWiredInt32();
                        string Unknown2 = Request.PopFixedString();

                        List<RoomItem> Items = GetFurniItems(Request, Room);

                        int Delay = Request.PopWiredInt32();

                        WiredItem WItem = Handler.GetWired(Item);
                        WItem.Items = Items;
                        WItem.Delay = Delay * 500;
                        Handler.ReloadWired(WItem);
                        break;
                    }

                case InteractionType.actionmoverotate:
                    {
                        int Unknown = Request.PopWiredInt32();
                        int Movement = Request.PopWiredInt32();
                        int Rotation = Request.PopWiredInt32();
                        string Unknown2 = Request.PopFixedString();

                        List<RoomItem> Items = GetFurniItems(Request, Room);

                        int Delay = Request.PopWiredInt32();

                        WiredItem WItem = Handler.GetWired(Item);
                        WItem.Items = Items;
                        WItem.Delay = Delay * 500;
                        WItem.OtherString = Rotation + ";" + Movement;
                        Handler.ReloadWired(WItem);
                        break;
                    }
                #endregion

                #region Conditions
                case InteractionType.conditionfurnishaveusers:
                case InteractionType.conditionfurnihasfurni:
                case InteractionType.conditiontriggeronfurni:
                    {
                        int Unknown = Request.PopWiredInt32();
                        string Unknown2 = Request.PopFixedString();

                        List<RoomItem> Items = GetFurniItems(Request, Room);

                        WiredItem WItem = Handler.GetWired(Item);
                        WItem.Items = Items;
                        Handler.ReloadWired(WItem);
                        break;
                    }
                #endregion
            }

            Session.SendMessage(new ServerMessage(Outgoing.SaveWired));
        }
コード例 #4
0
ファイル: SongManager.cs プロジェクト: BjkGkh/Custom-R2
        private static void RemoveFromPlaylist(GameClient Session, ClientMessage Message)
        {
            Room Instance = Session.GetHabbo().CurrentRoom;

            if (Instance == null ||  !Instance.GotMusicController() || !Instance.CheckRights(Session, true))
            {
                return;
            }

            SongItem TakenItem = Instance.GetRoomMusicController().RemoveDisk(Message.PopWiredInt32());
            // playlist will skip to the next item automatically if it has to

            if (TakenItem == null)
            {
                return;
            }

            Session.GetHabbo().GetInventoryComponent().AddNewItem(TakenItem.itemID, TakenItem.baseItem.ItemId, TakenItem.songID.ToString(), 0, true, true,0,0);

            Session.SendMessage(JukeboxComposer.Compose(Session));
            Session.SendMessage(JukeboxComposer.Compose(Instance.GetRoomMusicController().PlaylistCapacity,
                Instance.GetRoomMusicController().Playlist.Values.ToList()));
        }
コード例 #5
0
ファイル: SongManager.cs プロジェクト: BjkGkh/Custom-R2
        private static void GetSongData(GameClient Session, ClientMessage Message)
        {
            int Amount = Message.PopWiredInt32();
            List<SongData> Songs = new List<SongData>();

            for (int i = 0; i < Amount; i++)
            {
                SongData Song = GetSong(Message.PopWiredUInt());

                if (Song == null)
                    continue;

                Songs.Add(Song);
            }

            Session.SendMessage(JukeboxComposer.Compose(Songs));
        }