コード例 #1
0
ファイル: Scene.cs プロジェクト: tevfikoguz/ProjectCollection
        private void BuildScene03()
        {
            var mesh   = SurfaceExamples.NonConvexPlanar();
            var sphere = MeshHelpers.Sphere(1);
            var meshes = new List <Mesh> {
                mesh, sphere
            };

            BuildScene(meshes);
            Camera = new ArcBallCamera(new Vector3(20, 20, 20), Vector3.Zero, -MathHelper.Pi * 100, MathHelper.Pi * 100, 1, 1000, GraphicsDevice);
        }
コード例 #2
0
 private void myDrawingSurface_MouseMove(object sender, System.Windows.Input.MouseEventArgs e)
 {
     if (_isMouseDown)
     {
         var pos = e.GetPosition(sender as UIElement);
         if (_startDrag)
         {
             if (scene.Camera is ArcBallCamera)
             {
                 ArcBallCamera abCamera = scene.Camera as ArcBallCamera;
                 abCamera.Rotate(-(float)(pos.X - _mousePos.X) / 100f, -(float)(pos.Y - _mousePos.Y) / 100f);
             }
             else if (scene.Camera is ArcBallCamera1)
             {
                 ArcBallCamera1 abCamera = scene.Camera as ArcBallCamera1;
                 abCamera.Rotate(-(float)(pos.X - _mousePos.X) / 100f, -(float)(pos.Y - _mousePos.Y) / 100f);
             }
             else if (scene.Camera is FixAxisCamera)
             {
                 FixAxisCamera abCamera = scene.Camera as FixAxisCamera;
                 abCamera.Rotate(-(float)(pos.X - _mousePos.X) / 100f);
             }
             else if (scene.Camera is LevelCamera)
             {
                 LevelCamera abCamera = scene.Camera as LevelCamera;
                 abCamera.Rotate(-(float)(pos.X - _mousePos.X) / 100f);
                 abCamera.Translate(new Microsoft.Xna.Framework.Vector3(0, 0, (float)(pos.Y - _mousePos.Y) / 10f));
             }
         }
         else
         {
             _startDrag = true;
         }
         _mousePos = pos;
     }
 }