BitmapSpriteText GetBitmapSpriteText(BitmapSpriteFont font) { SpriteList l; long key = font.AssetId; if (bitmapTexts.ContainsKey(key)) { l = bitmapTexts[key]; } else { l = new SpriteList(this, SpriteList.SpriteType.BitmapSpriteText); l.BitmapSpriteFont = font; l.ParentCanvas = Canvas; bitmapTexts.Add(key, l); } BitmapSpriteText s = l.GetSprite() as BitmapSpriteText; return s; }
void DrawBitmapStringInternal(BitmapSpriteFont spriteFont, string text, Vector2 position, G.Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) { BitmapSpriteText d = GetBitmapSpriteText(spriteFont); if (d.ZIndex < zIndex) { d.ZIndex = zIndex; } else { zIndex = d.ZIndex; } zIndex++; d.InUse = true; d.Text = text; d.Color = color; d.PositionX = position.X; d.PositionY = position.Y; d.Scale = new Vector2((float)scale.X, (float)scale.Y); d.Rotation = rotation; d.Origin = origin; d.Effects = effects; }
void DrawBitmapStringInternal(BitmapSpriteFont spriteFont, string text, Vector2 position, G.Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) { DrawBitmapStringInternal(spriteFont, text, position, color, rotation, origin, new Vector2(scale, scale), effects, layerDepth); }
public void Dispose() { renderedText = null; Texture2D = null; Font = null; Element = null; }