protected override void Init(World world) { Body body1 = new StaticBody("Ground1", new Box(400.0f, 20.0f)); body1.SetPosition(250.0f, 400); world.Add(body1); Body body1b = new StaticBody("Ground1", new Box(20.0f, 400.0f)); body1b.SetPosition(20.0f, 200); world.Add(body1b); Body body3 = new Body("Mover2", new Circle(25), 50.0f); body3.SetPosition(225.0f, 365); world.Add(body3); Body body2 = new Body("Mover1", new Circle(25), 50.0f); body2.SetPosition(275.0f, 365); world.Add(body2); Body body3a = new Body("Mover2", new Circle(25), 50.0f); body3a.SetPosition(175.0f, 365); world.Add(body3a); Body body2a = new Body("Mover1", new Circle(25), 50.0f); body2a.SetPosition(325.0f, 365); world.Add(body2a); Body faller = new Body("Faller", new Circle(25), 200.0f); faller.SetPosition(250.0f, -20f); world.Add(faller); }
protected override void Init(World world) { float w = 50f; Body body1 = new StaticBody("Ground1", new Box(w,w)); body1.SetPosition(250.0f, 400); world.Add(body1); Body body3 = new StaticBody("Ground2", new Box(w,w)); body3.SetPosition(360.0f, 380); world.Add(body3); Body body5 = new StaticBody("Ground3", new Box(w,w)); body5.SetPosition(200.0f, 300); world.Add(body5); Body body6 = new StaticBody("Ground3", new Box(w,w)); body6.SetPosition(400.0f, 300); world.Add(body6); Body body2 = new Body("Mover1", new Box(w, w), 100.0f); body2.SetPosition(250.0f, 4.0f); world.Add(body2); Body body4 = new Body("Mover2", new Box(w,w), 100.0f); body4.SetPosition(230.0f, -60.0f); world.Add(body4); Body body8 = new Body("Mover3", new Box(w, w), 100.0f); body8.SetPosition(280.0f, -120.0f); world.Add(body8); }
protected override void Init(World world) { Body body1 = new StaticBody("Ground1", new Box(500.0f, 20.0f)); body1.SetPosition(250.0f, 400); world.Add(body1); Body body2 = new Body("Teeter", new Box(250.0f, 10.0f), 5); body2.Friction = 0.5f; body2.SetPosition(250.0f, 370); world.Add(body2); Body body3 = new Body("light1", new Box(10.0f, 10.0f), 10); body3.SetPosition(135, 360); world.Add(body3); Body body4 = new Body("light2", new Box(10.0f, 10.0f), 10); body4.SetPosition(150, 360); world.Add(body4); Body body5 = new Body("weight", new Box(25.0f, 25.0f), 30); body5.SetPosition(350, 50); world.Add(body5); BasicJoint j = new BasicJoint(body1, body2, new Vector2f(250, 370)); world.Add(j); }
protected override void Init(World world) { Body body1 = new StaticBody("Ground1", new Box(600.0f, 20.0f)); body1.SetPosition(250.0f, 400); world.Add(body1); Body body3 = new StaticBody("Ground2", new Box(200.0f, 20.0f)); body3.SetPosition(360.0f, 340); body3.Rotation = 0.4f; world.Add(body3); Body body9 = new StaticBody("Ground3", new Box(200.0f, 20.0f)); body9.SetPosition(140.0f, 340); body9.Rotation = - 0.4f; world.Add(body9); Body bodya = new StaticBody("Wall1", new Box(20.0f, 400.0f)); bodya.SetPosition(20.0f, 190); world.Add(bodya); Body bodyb = new StaticBody("Wall2", new Box(20.0f, 400.0f)); bodyb.SetPosition(480.0f, 190); world.Add(bodyb); Body body2 = new Body("Mover1", new Box(50.0f, 50.0f), 100.0f); body2.SetPosition(250.0f, 4.0f); body2.Rotation = 0.2f; world.Add(body2); Body body4 = new Body("Mover2", new Box(50.0f, 50.0f), 100.0f); body4.SetPosition(230.0f, - 60.0f); world.Add(body4); Body body8 = new Body("Mover3", new Box(50.0f, 50.0f), 100.0f); body8.SetPosition(280.0f, - 120.0f); world.Add(body8); }
protected override void Init(World world) { this.world = world; Body body1 = new StaticBody("Ground1", new Box(400.0f, 20.0f)); body1.SetPosition(250.0f, 400); body1.Friction = 1; world.Add(body1); for (int y = 0; y < 5; y++) { int xbase = 250 - (y * 21); for (int x = 0; x < y + 1; x++) { DynamicShape shape = new Box(40, 40); if ((x == 1) && (y == 2)) { shape = new Circle(19); } if ((x == 1) && (y == 4)) { shape = new Circle(19); } if ((x == 3) && (y == 4)) { shape = new Circle(19); } Body body2 = new Body("Mover1", shape, 100.0f); body2.SetPosition(xbase + (x * 42), y * 45); world.Add(body2); } } }
protected override void Init(World world) { Body body1 = new StaticBody("Ground1", new Box(400.0f, 20.0f)); body1.SetPosition(250.0f, 400); body1.Friction = 1; world.Add(body1); for (int y = 0; y < 3; y++) { int xbase = 250 - (y * 21); for (int x = 0; x < y + 1; x++) { Body body2 = new Body("Mover1", new Box(40.0f, 40.0f), 100.0f); body2.SetPosition(xbase + (x * 42), y * 45); world.Add(body2); } } }
protected override void Init(World world) { Body body1 = new StaticBody("Ground1", new Box(400.0f, 20.0f)); body1.SetPosition(250.0f, 400); world.Add(body1); Body body3 = new StaticBody("Ground2", new Box(200.0f, 20.0f)); body3.SetPosition(250.0f, 100); world.Add(body3); Body swing = new Body("Swing", new Circle(10), 50); swing.SetPosition(160.0f, 300); world.Add(swing); Body swing2 = new Body("Swing", new Circle(10), 50); swing2.SetPosition(340.0f, 300); world.Add(swing2); Body swing3 = new Body("Swing", new Box(250.0f, 10.0f), 50); swing3.SetPosition(250.0f, 285); swing3.Friction = 4.0f; world.Add(swing3); Body box = new Body("Resting", new Box(30, 30), 1); box.SetPosition(250.0f, 200); box.Rotation = 0.15f; world.Add(box); BasicJoint j1 = new BasicJoint(body3, swing, new Vector2f(160, 110)); world.Add(j1); BasicJoint j2 = new BasicJoint(body3, swing2, new Vector2f(340, 110)); world.Add(j2); BasicJoint j3 = new BasicJoint(swing, swing3, new Vector2f(160, 300)); world.Add(j3); BasicJoint j4 = new BasicJoint(swing2, swing3, new Vector2f(340, 300)); world.Add(j4); swing.AdjustVelocity(new Vector2f(-100, 0)); }
protected override void Init(World world) { Body body; BasicJoint j; Body ground1 = new StaticBody("Ground1", new Box(500.0f, 20.0f)); ground1.SetPosition(250.0f, 400); world.Add(ground1); body = new StaticBody("Ground2", new Box(250.0f, 20.0f)); body.SetPosition(225.0f, 200); body.Friction = 3.0f; world.Add(body); // pendulum body = new StaticBody("Pen1", new Box(20.0f, 20.0f)); body.SetPosition(70.0f, 100); world.Add(body); ball = new Body("Ball", new Box(10.0f, 10.0f), 1000); ball.SetPosition(70.0f, 170); world.Add(ball); j = new BasicJoint(body, ball, new Vector2f(70, 110)); world.Add(j); // dominos for (int i = 0; i < 8; i++) { body = new Body("Domino " + i, new Box(10.0f, 40.0f), 10 - i); body.SetPosition(120.0f + (i * 30), 170); world.Add(body); } // ramp body = new StaticBody("Ground2", new Box(200.0f, 10.0f)); body.SetPosition(345.0f, 270); body.Rotation = -0.6f; body.Friction = 0; world.Add(body); // teeter body = new Body("Teete", new Box(250.0f, 10.0f), 10); body.SetPosition(250.0f, 360); //body.setFriction(3.0f); world.Add(body); j = new BasicJoint(body, ground1, new Vector2f(250, 360)); world.Add(j); // turner body = new Body("Turner", new Box(40.0f, 40.0f), 0.1f); body.SetPosition(390.0f, 330); body.Friction = 0f; world.Add(body); j = new BasicJoint(ground1, body, new Vector2f(390, 335)); world.Add(j); Body top = new Body("Top", new Box(40.0f, 5.0f), 0.01f); top.SetPosition(390.0f, 307.5f); top.Friction = 0f; world.Add(top); j = new BasicJoint(top, body, new Vector2f(410, 310)); world.Add(j); }