/// <summary> /// Method called by <see cref="IUIElementUpdate.Update"/>. /// This method can be overridden by inherited classes to perform time-based actions. /// This method is not in charge to recursively call the update on children elements, this is automatically done. /// </summary> /// <param name="time">The current time of the game</param> protected virtual void Update(GameTime time) { if (Parent != null && !Parent.UIElementServices.Equals(ref uiElementServices)) uiElementServices = Parent.UIElementServices; }
public bool Equals(ref UIElementServices other) { return (Services == other.Services); }
public bool Equals(ref UIElementServices other) { return(Services == other.Services); }