public RenderSystem() { PipelinePlugins = new PipelinePluginManager(this); RenderStages.CollectionChanged += RenderStages_CollectionChanged; RenderFeatures.CollectionChanged += RenderFeatures_CollectionChanged; }
internal static void Initialize() { PipelinePluginManager.RegisterAutomaticPlugin(typeof(ShadowMeshPipelinePlugin), typeof(MeshPipelinePlugin), typeof(ShadowPipelinePlugin)); }