コード例 #1
0
        public GameControllerDirectInput(InputSourceWindowsDirectInput source, DirectInput directInput, DeviceInstance instance)
        {
            Source    = source;
            Name      = instance.InstanceName.TrimEnd('\0');
            Id        = instance.InstanceGuid;
            ProductId = instance.ProductGuid;
            joystick  = new DirectInputJoystick(directInput, instance.InstanceGuid);
            var objects = joystick.GetObjects();

            int sliderCount = 0;

            foreach (var obj in objects)
            {
                var    objectId   = obj.ObjectId;
                string objectName = obj.Name.TrimEnd('\0');

                GameControllerObjectInfo objectInfo = null;
                if (objectId.HasAnyFlag(DeviceObjectTypeFlags.Button | DeviceObjectTypeFlags.PushButton | DeviceObjectTypeFlags.ToggleButton))
                {
                    var buttonInfo = new GameControllerButtonInfo();
                    buttonInfo.Type = objectId.HasFlags(DeviceObjectTypeFlags.ToggleButton) ? GameControllerButtonType.ToggleButton : GameControllerButtonType.PushButton;
                    objectInfo      = buttonInfo;
                    buttonInfos.Add(buttonInfo);
                }
                else if (objectId.HasAnyFlag(DeviceObjectTypeFlags.Axis | DeviceObjectTypeFlags.AbsoluteAxis | DeviceObjectTypeFlags.RelativeAxis))
                {
                    var axis = new DirectInputAxisInfo();
                    if (!GuidToAxisOffsets.TryGetValue(obj.ObjectType, out axis.Offset))
                    {
                        // Axis that should not be used, since it does not map to a valid object guid
                        continue;
                    }

                    // All objects after x/y/z and x/y/z rotation are sliders
                    if (obj.ObjectType == ObjectGuid.Slider)
                    {
                        axis.Offset += sliderCount++;
                    }

                    objectInfo = axis;
                    axisInfos.Add(axis);
                }
                else if (objectId.HasFlags(DeviceObjectTypeFlags.PointOfViewController))
                {
                    var directionInfo = new GameControllerDirectionInfo();
                    objectInfo = directionInfo;
                    directionInfos.Add(directionInfo);
                }

                if (objectInfo != null)
                {
                    objectInfo.Name = objectName;
                }
            }

            // Sort axes, buttons and hats do not need to be sorted
            axisInfos.Sort((a, b) => a.Offset.CompareTo(b.Offset));

            InitializeButtonStates();
        }
コード例 #2
0
ファイル: GamePadDirectInput.cs プロジェクト: vol16bit/xenko
 public GamePadDirectInput(InputSourceWindowsDirectInput source, InputManager inputManager, GameControllerDirectInput controller, GamePadLayout layout)
     : base(inputManager, controller, layout)
 {
     this.controller = controller;
     Source          = source;
     Name            = controller.Name;
     Id        = controller.Id;
     ProductId = controller.ProductId;
 }