public override int GetHashCode() { unchecked { return((effectInputSignature.GetHashCode() * 397) ^ vertexArrayLayout.GetHashCode()); } }
private int ComputeHashCode() { unchecked { int hashCode = (ShaderSignature != null ? ShaderSignature.GetHashCode() : 0); hashCode = (hashCode * 397) ^ VertexBuffers.ComputeHash(VertexBufferBindingComparer); hashCode = (hashCode * 397) ^ (IndexBuffer != null ? IndexBuffer.GetHashCode() : 0); return(hashCode); } }