public override bool FinishedLaunching(UIApplication app, NSDictionary options) { //Game = new TestImageLoad(); //Game = new TestStaticSpriteFont(); //Game = new TestDynamicSpriteFont(); //Game = new TestDynamicSpriteFontJapanese(); Game = new TestDynamicSpriteFontVarious(); return(base.FinishedLaunching(app, options)); }
public override bool FinishedLaunching(UIApplication app, NSDictionary options) { //Game = new TestImageLoad(); //Game = new TestStaticSpriteFont(); //Game = new TestDynamicSpriteFont(); //Game = new TestDynamicSpriteFontJapanese(); Game = new TestDynamicSpriteFontVarious(); return base.FinishedLaunching(app, options); }
protected override void OnCreate(Bundle bundle) { RuntimeHelpers.RunModuleConstructor(typeof(MaterialKeys).Module.ModuleHandle); base.OnCreate(bundle); //Game = new TestDrawQuad(); //Game = new TestGeometricPrimitives(); //Game = new TestRenderToTexture(); //Game = new TestSpriteBatch(); //Game = new TestImageLoad(); //Game = new TestStaticSpriteFont(); //Game = new TestDynamicSpriteFont(); //Game = new TestDynamicSpriteFontJapanese(); Game = new TestDynamicSpriteFontVarious(); Game.Run(GameContext); }
public static void Main() { using (var game = new TestDynamicSpriteFontVarious()) game.Run(); }