コード例 #1
0
ファイル: StageStatus.cs プロジェクト: sonicviz/xenko
 public void UpdateParameters(GraphicsDevice graphicsDevice, EffectParameterCollectionGroup parameterCollectionGroup, EffectParameterUpdaterDefinition parameterUpdaterDefinition)
 {
     parameterCollectionGroup.Update(graphicsDevice, parameterUpdaterDefinition);
 }
コード例 #2
0
        internal void Update(GraphicsDevice graphicsDevice, EffectParameterUpdaterDefinition definition)
        {
            Update(definition);

            // ----------------------------------------------------------------
            // Update dynamic values
            // Definitions based on Default+Pass lists
            // ----------------------------------------------------------------
            var dependencies = definition.Dependencies;

            for (int dependencyIndex = 0; dependencyIndex < dependencies.Length; ++dependencyIndex)
            {
                var dependency       = dependencies[dependencyIndex];
                int highestLevel     = 0;
                int destinationLevel = InternalValues[dependency.Destination].DirtyCount;

                var  destination = InternalValues[dependency.Destination];
                bool needUpdate  = false;
                for (int i = 0; i < dependency.Sources.Length; ++i)
                {
                    var source      = InternalValues[dependency.Sources[i]];
                    var sourceLevel = source.DirtyCount;

                    if (highestLevel < sourceLevel)
                    {
                        highestLevel = sourceLevel;
                    }
                }

                if (destinationLevel < highestLevel)
                {
                    // Dynamic value: the sources of this dynamic value are defined in a most derived collection than its destination collection
                    // as a result, we need to create or use a new dynamic value at the appropriate level.

                    // Find last collection index (excluding parameterOverrides)
                    int maxLevelNoOverride = parameterCollections.Length - 1;
                    if (highestLevel <= maxLevelNoOverride)
                    {
                        // TODO: Choose target level more properly (i.e. mesh*pass => meshpass)
                        // Sources all comes from normal collections => override in the most derived collection
                        // For now, use maxLevelNoOverride instead of highestLevel just to be safe.
                        var bestCollectionForDynamicValue = parameterCollections[maxLevelNoOverride];
                        var key = definition.SortedKeys[dependency.Destination];
                        bestCollectionForDynamicValue.SetDefault(key, true);
                        InternalValues[dependency.Destination] = destination = new BoundInternalValue(highestLevel, bestCollectionForDynamicValue.GetInternalValue(key));
                    }
                    else
                    {
                        // At least one source comes from TLS override, so use dynamic from TLS dynamic storage as well.
                        InternalValues[dependency.Destination] = destination = new BoundInternalValue(parameterCollections.Length, definition.ThreadLocalDynamicValues[graphicsDevice.ThreadIndex][dependencyIndex]);
                    }

                    needUpdate = true;
                }

                // Force updating (even if no parameters has been updated)
                if (!dependency.Dynamic.AutoCheckDependencies)
                {
                    needUpdate = true;
                }

                if (destination.Value.Dependencies == null || destination.Value.Dependencies.Length < dependency.Sources.Length)
                {
                    destination.Value.Dependencies = new ParameterCollection.InternalValueReference[dependency.Sources.Length];
                }

                var dependencyParameters = destination.Value.Dependencies;
                for (int i = 0; i < dependency.Sources.Length; ++i)
                {
                    var source        = InternalValues[dependency.Sources[i]];
                    var internalValue = source.Value;

                    if (dependencyParameters[i].Entry != internalValue)
                    {
                        needUpdate = true;
                        dependencyParameters[i].Entry   = internalValue;
                        dependencyParameters[i].Counter = internalValue.Counter;
                    }
                    else if (dependencyParameters[i].Counter != internalValue.Counter)
                    {
                        needUpdate = true;
                        dependencyParameters[i].Counter = internalValue.Counter;
                    }
                }

                if (needUpdate)
                {
                    // At least one source was updated
                    dependency.Dynamic.GetValue(destination.Value);
                    destination.Value.Counter++;
                }
            }
        }
コード例 #3
0
ファイル: StageStatus.cs プロジェクト: h78hy78yhoi8j/xenko
 public void UpdateParameters(GraphicsDevice graphicsDevice, EffectParameterCollectionGroup parameterCollectionGroup, EffectParameterUpdaterDefinition parameterUpdaterDefinition)
 {
     parameterCollectionGroup.Update(graphicsDevice, parameterUpdaterDefinition);
 }