コード例 #1
0
ファイル: ProcessInfo.cs プロジェクト: cg123/xenko
        public ProcessInfo Duplicate()
        {
            ProcessInfo duplicate = new ProcessInfo();

            Frames.ForEach(item => duplicate.Frames.Add(item.Duplicate()));

            return duplicate;
        }
コード例 #2
0
        public ProcessSnapshotControl(ProcessInfo processInfo)
        {
            InitializeComponent();

            if (processInfo == null || processInfo.Frames.Count == 0)
                return;

            this.DataContext = this;

            this.processInfo = processInfo;
            this.Loaded += OnLoaded;

            timebar.BeforeTicksRender += new CustomRenderRoutedEventHandler(timebar_Layer0CustomRender);

            CreateTreeView();
        }
コード例 #3
0
ファイル: ProcessInfoRenderer.cs プロジェクト: cg123/xenko
 private void RaiseLastFrameRenderEvent(ProcessInfo processData, FrameInfo frameData)
 {
     RaiseEvent(new FrameRenderRoutedEventArgs { ProcessData = processData, FrameData = frameData });
 }
コード例 #4
0
ファイル: ProcessInfoRenderer.cs プロジェクト: cg123/xenko
 private void RaiseRenderEvent(ProcessInfo processData)
 {
     RaiseEvent(new RenderRoutedEventArgs { ProcessData = processData });
 }
コード例 #5
0
ファイル: ProcessInfoRenderer.cs プロジェクト: cg123/xenko
        /// <summary>
        /// Clears any previous render and perform a new one from scratch.
        /// </summary>
        /// <param name="processInfo">Instance that stores the whole micro threading process data.</param>
        public void RenderAllFrames(ProcessInfo processInfo)
        {
            if (processInfo == null)
                throw new ArgumentNullException("processInfo");

            if (processInfo.Frames.Count == 0)
                return;

            Children.Clear();

            double offset = processInfo.Frames[0].BeginTime;

            foreach (FrameInfo frame in processInfo.Frames)
            {
                UIElement frameControl = CreateFrameElement(frame);

                if (frameControl != null)
                {
                    frameControl.SetValue(Canvas.LeftProperty, (frame.BeginTime - offset) * PixelsPerSecond);
                    Children.Add(frameControl);
                }
            }

            RaiseRenderEvent(processInfo);
        }
コード例 #6
0
ファイル: ProcessInfoRenderer.cs プロジェクト: cg123/xenko
        /// <summary>
        /// This method moves the previously rendered frame and only renders the newly added one.
        /// It automatically removes the first frame when the maximum frame count is reached.
        /// </summary>
        /// <param name="processInfo">Instance that stores the whole micro threading process data.</param>
        /// <param name="alignRight">Indicates whether render is right aligned or left aligned.
        /// <remarks>Right align produces more realistic time-related render.</remarks>
        /// </param>
        public void RenderLastFrame(ProcessInfo processInfo, bool alignRight = true)
        {
            if (processInfo == null)
                throw new ArgumentNullException("processInfo");

            if (processInfo.Frames.Count == 0)
                return;

            if (Children.Count >= MicroThreadMonitoringManager.MaximumCapturedFrames)
                Children.RemoveAt(0);

            FrameInfo lastFrame = processInfo.Frames.Last();
            SetValue(LastFrameTimePropertyKey, lastFrame.EndTime);

            double offset = processInfo.Frames[0].BeginTime;

            if (alignRight)
                offset = lastFrame.EndTime - (ActualWidth / PixelsPerSecond);

            for (int i = 0; i < Children.Count; i++)
                Children[i].SetValue(Canvas.LeftProperty, (processInfo.Frames[i].BeginTime - offset) * PixelsPerSecond);

            UIElement frameControl = CreateFrameElement(lastFrame);

            if (frameControl != null)
            {
                frameControl.SetValue(Canvas.LeftProperty, (lastFrame.BeginTime - offset) * PixelsPerSecond);
                Children.Add(frameControl);
            }

            RaiseLastFrameRenderEvent(processInfo, lastFrame);
        }