internal override void InitializeAudioEngine(AudioDevice device) { mediaPlayer.Completion += OnMusicCompletion; mediaPlayer.Error += OnMusicError; mediaPlayer.Prepared += OnMusicPrepared; if (nbOfAudioEngineInstances == 0) { SoundEffectInstance.CreateAudioTracks(); } }
private void AudioEngineImpl(AudioDevice device) { mediaPlayer.Completion += OnMusicCompletion; mediaPlayer.Error += OnMusicError; mediaPlayer.Prepared += OnMusicPrepared; if (nbOfAudioEngineInstances == 0) { SoundEffectInstance.CreateAudioTracks(); } }