コード例 #1
0
        public ShaderSource Generate(SkyboxGeneratorContext context)
        {
            // If the skybox is only used for lighting, don't generate a shader for the background
            if (context.Skybox.Usage == SkyboxUsage.Lighting)
            {
                return null;
            }

            var key = context.GetTextureKey(CubeMap, SkyboxKeys.CubeMap);
            return new ShaderClassSource("ComputeSkyboxCubeMapColor", key);
        }
コード例 #2
0
ファイル: SkyboxCubeMapModel.cs プロジェクト: zetz/xenko
        public ShaderSource Generate(SkyboxGeneratorContext context)
        {
            // If the skybox is only used for lighting, don't generate a shader for the background
            if (context.Skybox.Usage == SkyboxUsage.Lighting)
            {
                return(null);
            }

            var key = context.GetTextureKey(CubeMap, SkyboxKeys.CubeMap);

            return(new ShaderClassSource("ComputeSkyboxCubeMapColor", key));
        }
コード例 #3
0
 public ShaderSource Generate(SkyboxGeneratorContext context)
 {
     var key = context.GetTextureKey(CubeMap, SkyboxKeys.CubeMap);
     return new ShaderClassSource("ComputeSkyboxCubeMapColor", key);
 }
コード例 #4
0
        public ShaderSource Generate(SkyboxGeneratorContext context)
        {
            var key = context.GetTextureKey(CubeMap, SkyboxKeys.CubeMap);

            return(new ShaderClassSource("ComputeSkyboxCubeMapColor", key));
        }