コード例 #1
0
ファイル: TestPrefabAssetMerge.cs プロジェクト: cg123/xenko
        public void TestMultiplePrefabsMixedInheritance()
        {
            PrefabAssetMerge.Debug = true;

            // The purpose of this test is to check that modifying a prefab base is correctly propagated through all 
            // derived prefabs. We use the following scenario:
            // a1: base asset)
            // a2: inherit from a1 by composition with 2 instances (baseParts: a1, 2 instances)
            // a3: direct inheritance from a2 (base: a2)
            // This scenario doesn't happen in practice, as we have restricted only to inheritance by composition for prefabs
            // but we verify that the code is actually working for this scenario

            var package = new Package();

            var assetItems = package.Assets;

            // Before Adding Package
            // a1:      a2: (baseParts: a1, 2 instances)     a3: (base: a2)
            //  | ea     | ea1 (base: ea)                     | ea1' (base: ea1)
            //  | eb     | eb1 (base: eb)                     | eb1' (base: eb1)
            //           | ea2 (base: ea)                     | ea2' (base: ea2)
            //           | eb2 (base: eb)                     | eb2' (base: eb2)


            // After adding the package to the session 
            // We add one entity to the base a1 
            // a1:      a2: (baseParts: a1, 2 instances)     a3: (base: a2)
            //  | ea     | ea1 (base: ea)                     | ea1' (base: ea1)
            //  | eb     | eb1 (base: eb)                     | eb1' (base: eb1)
            //  | ec     | ec1 (base: ec)                     | ec1' (base: ec1)
            //           | ea2 (base: ea)                     | ea2' (base: ea2)
            //           | eb2 (base: eb)                     | eb2' (base: eb2)
            //           | ec2 (base: ec)                     | ec2' (base: ec2)

            var a1 = new PrefabAsset();
            var ea = new Entity("ea");
            var eb = new Entity("eb");
            a1.Hierarchy.Entities.Add(ea);
            a1.Hierarchy.Entities.Add(eb);
            a1.Hierarchy.RootEntities.Add(ea.Id);
            a1.Hierarchy.RootEntities.Add(eb.Id);

            assetItems.Add(new AssetItem("a1", a1));

            var a2 = new PrefabAsset();
            var aPartInstance1 = a1.CreatePrefabInstance(a2, "a1");
            var aPartInstance2 = a1.CreatePrefabInstance(a2, "a1");
            a2.Hierarchy.Entities.AddRange(aPartInstance1.Entities);
            a2.Hierarchy.Entities.AddRange(aPartInstance2.Entities);
            a2.Hierarchy.RootEntities.AddRange(aPartInstance1.RootEntities);
            a2.Hierarchy.RootEntities.AddRange(aPartInstance2.RootEntities);
            assetItems.Add(new AssetItem("a2", a2));

            // Modify a1 to add entity ec
            var ec = new Entity("ec");
            a1.Hierarchy.Entities.Add(ec);
            a1.Hierarchy.RootEntities.Add(ec.Id);

            var a3 = (PrefabAsset)a2.CreateChildAsset("a2");

            assetItems.Add(new AssetItem("a3", a3));

            // Create a session with this project
            using (var session = new PackageSession())
            {
                var logger = new LoggerResult();
                session.AddExistingPackage(package, logger);

                Assert.False(logger.HasErrors);

                Assert.AreEqual(6, a2.Hierarchy.RootEntities.Count);
                Assert.True(a2.Hierarchy.Entities.All(it => it.Design.BaseId.HasValue && it.Design.BasePartInstanceId.HasValue));

                Assert.AreEqual(6, a3.Hierarchy.RootEntities.Count);
                Assert.True(a3.Hierarchy.Entities.All(it => !it.Design.BasePartInstanceId.HasValue));
                Assert.True(a3.Hierarchy.Entities.All(it => it.Design.BaseId.HasValue && a2.Hierarchy.Entities.ContainsKey(it.Design.BaseId.Value)));
            }
        }
コード例 #2
0
ファイル: TestPrefabAssetMerge.cs プロジェクト: cg123/xenko
        public void TestCascadedInheritance()
        {
            // Test with:
            // a1: an asset with 2 entities
            // a2: an asset using a1 by composition with 2 instances
            // a3: an asset based on a2
            //
            // Add one entity to a1. Check that a2 and a3 will get correctly the entities replicated

            // Before Merge
            // a1:      a2: (baseParts: a1, 2 instances)     a3: (base: a2)
            //  | ea     | ea1 (base: ea)                     | ea1' (base: ea1)
            //  | eb     | eb1 (base: eb)                     | eb1' (base: eb1)
            //           | ea2 (base: ea)                     | ea2' (base: ea2)
            //           | eb2 (base: eb)                     | eb2' (base: eb2)


            // After Merge
            // We add one entity to the base a1 
            // a1:      a2: (baseParts: a1, 2 instances)     a3: (base: a2)
            //  | ea     | ea1 (base: ea)                     | ea1' (base: ea1)
            //  | eb     | eb1 (base: eb)                     | eb1' (base: eb1)
            //  | ec     | ec1 (base: ec)                     | ec1' (base: ec1)
            //           | ea2 (base: ea)                     | ea2' (base: ea2)
            //           | eb2 (base: eb)                     | eb2' (base: eb2)
            //           | ec2 (base: ec)                     | ec2' (base: ec2)

            var a1 = new PrefabAsset();
            var ea = new Entity("ea");
            var eb = new Entity("eb");
            a1.Hierarchy.Entities.Add(ea);
            a1.Hierarchy.Entities.Add(eb);
            a1.Hierarchy.RootEntities.Add(ea.Id);
            a1.Hierarchy.RootEntities.Add(eb.Id);

            var a2 = new PrefabAsset();
            var aPartInstance1 = a1.CreatePrefabInstance(a2, "a1");
            var aPartInstance2 = a1.CreatePrefabInstance(a2, "a1");
            a2.Hierarchy.Entities.AddRange(aPartInstance1.Entities);
            a2.Hierarchy.Entities.AddRange(aPartInstance2.Entities);
            a2.Hierarchy.RootEntities.AddRange(aPartInstance1.RootEntities);
            a2.Hierarchy.RootEntities.AddRange(aPartInstance2.RootEntities);

            // Modify a1 to add entity ec
            var ec = new Entity("ec");
            a1.Hierarchy.Entities.Add(ec);
            a1.Hierarchy.RootEntities.Add(ec.Id);

            var a3 = (PrefabAsset)a2.CreateChildAsset("a2");

            // Merge a2
            var result2 = a2.Merge(null, null, new List<AssetBase>()
            {
                new AssetBase("a1", (Asset)AssetCloner.Clone(a1))
            });

            Assert.False(result2.HasErrors);
            Assert.AreEqual(6, a2.Hierarchy.RootEntities.Count);
            Assert.True(a2.Hierarchy.Entities.All(it => it.Design.BaseId.HasValue && it.Design.BasePartInstanceId.HasValue));

            // Merge a3
            var result3 = a3.Merge((Asset)AssetCloner.Clone(a3.Base.Asset), (Asset)AssetCloner.Clone(a2), null);

            Assert.False(result3.HasErrors);
            Assert.AreEqual(6, a3.Hierarchy.RootEntities.Count);
            Assert.True(a3.Hierarchy.Entities.All(it => !it.Design.BasePartInstanceId.HasValue));
            Assert.True(a3.Hierarchy.Entities.All(it => it.Design.BaseId.HasValue && a2.Hierarchy.Entities.ContainsKey(it.Design.BaseId.Value)));
        }