public override IEnumerable<AssetItem> Import(UFile rawAssetPath, AssetImporterParameters importParameters) { var asset = new SoundAsset { Source = rawAssetPath }; // Creates the url to the texture var textureUrl = new UFile(rawAssetPath.GetFileName()); yield return new AssetItem(textureUrl, asset); }
public override IEnumerable <AssetItem> Import(UFile rawAssetPath, AssetImporterParameters importParameters) { var asset = new SoundAsset { Source = rawAssetPath }; // Creates the url to the texture var textureUrl = new UFile(rawAssetPath.GetFileName()); yield return(new AssetItem(textureUrl, asset)); }