/// <summary> /// Initializes a new instance of the <see cref="SceneCameraRenderer"/> class. /// </summary> public SceneCameraRenderer() { Mode = new CameraRendererModeForward(); PreRenderers = new SafeList <IGraphicsRenderer>(); PostRenderers = new SafeList <IGraphicsRenderer>(); CullingMask = EntityGroupMask.All; }
/// <summary> /// Initializes a new instance of the <see cref="SceneCameraRenderer"/> class. /// </summary> public SceneCameraRenderer() { Mode = new CameraRendererModeForward(); PreRenderers = new SafeList<IGraphicsRenderer>(); PostRenderers = new SafeList<IGraphicsRenderer>(); CullingMask = EntityGroupMask.All; }
public EngineTestBase(string effectName = "ParadoxForwardShadingEffect") { SceneCameraRenderer = new CameraRendererModeForward { Name = "Camera renderer", ModelEffect = effectName }; }