コード例 #1
0
ファイル: Simulation.cs プロジェクト: rock6tsai/paradox
        /// <summary>
        /// Pefrorms a sweep test using a collider shape and stops at the first hit
        /// </summary>
        /// <param name="shape">The shape.</param>
        /// <param name="from">From.</param>
        /// <param name="to">To.</param>
        /// <returns></returns>
        /// <exception cref="System.Exception">This kind of shape cannot be used for a ShapeSweep.</exception>
        public HitResult ShapeSweep(ColliderShape shape, Matrix from, Matrix to)
        {
            var sh = shape.InternalShape as BulletSharp.ConvexShape;

            if (sh == null)
            {
                throw new Exception("This kind of shape cannot be used for a ShapeSweep.");
            }

            var result = new HitResult(); //result.Succeded is false by default

            using (var rcb = new BulletSharp.ClosestConvexResultCallback(from.TranslationVector, to.TranslationVector))
            {
                collisionWorld.ConvexSweepTest(sh, from, to, rcb);

                if (rcb.HitCollisionObject == null)
                {
                    return(result);
                }
                result.Succeeded = true;
                result.Collider  = (Collider)rcb.HitCollisionObject.UserObject;
                result.Normal    = rcb.HitNormalWorld;
                result.Point     = rcb.HitPointWorld;
            }

            return(result);
        }
コード例 #2
0
        private static ColliderShape Compose(IReadOnlyList <IColliderShapeDesc> descs)
        {
            ColliderShape res = null;

            try
            {
                if (descs.Count == 1) //single shape case
                {
                    res = CreateShape(descs[0]);
                }
                else if (descs.Count > 1) //need a compound shape in this case
                {
                    var compound = new CompoundColliderShape();
                    foreach (var desc in descs)
                    {
                        compound.AddChildShape(CreateShape(desc));
                    }
                    res = compound;
                }
            }
            catch (DllNotFoundException)
            {
                //during pre process and build process we often don't have the physics native engine running.
            }

            return(res);
        }
コード例 #3
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ファイル: PhysicsElementBase.cs プロジェクト: tiomke/paradox
        internal void DeriveBonePhysicsTransformation(out Matrix derivedTransformation)
        {
            Quaternion rotation;
            Vector3    translation;

            //derive rotation and translation, scale is ignored for now
            Vector3 scale;

            BoneWorldMatrix.Decompose(out scale, out rotation, out translation);

            derivedTransformation = Matrix.RotationQuaternion(rotation) * Matrix.Translation(translation);

            //handle dynamic scaling if allowed (aka not using assets)
            if (CanScaleShape)
            {
                if (scale != ColliderShape.Scaling)
                {
                    ColliderShape.Scaling = scale;
                    ColliderShape.UpdateLocalTransformations();
                }
            }

            //Handle collider shape offset
            if (ColliderShape.LocalOffset != Vector3.Zero || ColliderShape.LocalRotation != Quaternion.Identity)
            {
                derivedTransformation = Matrix.Multiply(ColliderShape.PositiveCenterMatrix, derivedTransformation);
            }
        }
コード例 #4
0
ファイル: PhysicsElementBase.cs プロジェクト: tiomke/paradox
        public void ComposeShape()
        {
            ColliderShapeChanged = false;

            if (ColliderShape != null)
            {
                if (!ColliderShape.IsPartOfAsset)
                {
                    ColliderShape.Dispose();
                    ColliderShape = null;
                }
                else
                {
                    ColliderShape = null;
                }
            }

            CanScaleShape = true;

            if (ColliderShapes.Count == 1) //single shape case
            {
                if (ColliderShapes[0] == null)
                {
                    return;
                }
                if (ColliderShapes[0].GetType() == typeof(ColliderShapeAssetDesc))
                {
                    CanScaleShape = false;
                }

                ColliderShape = PhysicsColliderShape.CreateShape(ColliderShapes[0]);

                ColliderShape?.UpdateLocalTransformations();
            }
            else if (ColliderShapes.Count > 1) //need a compound shape in this case
            {
                var compound = new CompoundColliderShape();
                foreach (var desc in ColliderShapes)
                {
                    if (desc == null)
                    {
                        continue;
                    }
                    if (desc.GetType() == typeof(ColliderShapeAssetDesc))
                    {
                        CanScaleShape = false;
                    }

                    var subShape = PhysicsColliderShape.CreateShape(desc);
                    if (subShape != null)
                    {
                        compound.AddChildShape(subShape);
                    }
                }

                ColliderShape = compound;

                ColliderShape.UpdateLocalTransformations();
            }
        }
コード例 #5
0
ファイル: Simulation.cs プロジェクト: rock6tsai/paradox
        /// <summary>
        /// Creates the rigid body.
        /// </summary>
        /// <param name="collider">The collider.</param>
        /// <returns></returns>
        public static RigidBody CreateRigidBody(ColliderShape collider)
        {
            var rb = new RigidBody(collider);

            rb.InternalRigidBody = new BulletSharp.RigidBody(0.0f, rb.MotionState, collider.InternalShape, Vector3.Zero);
            rb.InternalRigidBody.CollisionFlags |= BulletSharp.CollisionFlags.StaticObject; //already set if mass is 0 actually!

            rb.InternalCollider = rb.InternalRigidBody;

            rb.InternalCollider.ContactProcessingThreshold = 1e18f;

            if (collider.NeedsCustomCollisionCallback)
            {
                rb.InternalCollider.CollisionFlags |= BulletSharp.CollisionFlags.CustomMaterialCallback;
            }

            if (collider.Is2D) //set different defaults for 2D shapes
            {
                rb.InternalRigidBody.LinearFactor  = new Vector3(1.0f, 1.0f, 0.0f);
                rb.InternalRigidBody.AngularFactor = new Vector3(0.0f, 0.0f, 1.0f);
            }

            rb.InternalRigidBody.UserObject = rb;

            return(rb);
        }
コード例 #6
0
ファイル: Simulation.cs プロジェクト: rock6tsai/paradox
        /// <summary>
        /// Pefrorms a sweep test using a collider shape and never stops until "to"
        /// </summary>
        /// <param name="shape">The shape.</param>
        /// <param name="from">From.</param>
        /// <param name="to">To.</param>
        /// <returns></returns>
        /// <exception cref="System.Exception">This kind of shape cannot be used for a ShapeSweep.</exception>
        public List <HitResult> ShapeSweepPenetrating(ColliderShape shape, Matrix from, Matrix to)
        {
            var sh = shape.InternalShape as BulletSharp.ConvexShape;

            if (sh == null)
            {
                throw new Exception("This kind of shape cannot be used for a ShapeSweep.");
            }

            var result = new List <HitResult>();

            using (var rcb = new BulletSharp.AllHitsConvexResultCallback())
            {
                collisionWorld.ConvexSweepTest(sh, from, to, rcb);

                var count = rcb.CollisionObjects.Count;
                for (var i = 0; i < count; i++)
                {
                    var singleResult = new HitResult
                    {
                        Succeeded = true,
                        Collider  = (Collider)rcb.CollisionObjects[i].UserObject,
                        Normal    = rcb.HitNormalWorld[i],
                        Point     = rcb.HitPointWorld[i]
                    };

                    result.Add(singleResult);
                }
            }

            return(result);
        }
コード例 #7
0
ファイル: Simulation.cs プロジェクト: rock6tsai/paradox
        /// <summary>
        /// Creates the character.
        /// </summary>
        /// <param name="collider">The collider.</param>
        /// <param name="stepHeight">Height of the step.</param>
        /// <returns></returns>
        public static Character CreateCharacter(ColliderShape collider, float stepHeight)
        {
            var ch = new Character(collider)
            {
                InternalCollider = new BulletSharp.PairCachingGhostObject
                {
                    CollisionShape = collider.InternalShape
                }
            };

            ch.InternalCollider.CollisionFlags |= BulletSharp.CollisionFlags.CharacterObject;

            if (collider.NeedsCustomCollisionCallback)
            {
                ch.InternalCollider.CollisionFlags |= BulletSharp.CollisionFlags.CustomMaterialCallback;
            }

            ch.InternalCollider.ContactProcessingThreshold = 1e18f;

            ch.KinematicCharacter = new BulletSharp.KinematicCharacterController((BulletSharp.PairCachingGhostObject)ch.InternalCollider, (BulletSharp.ConvexShape)collider.InternalShape, stepHeight);

            ch.InternalCollider.UserObject = ch;

            return(ch);
        }
コード例 #8
0
        /// <summary>
        /// Removes a child shape.
        /// </summary>
        /// <param name="shape">The shape.</param>
        public void RemoveChildShape(ColliderShape shape)
        {
            colliderShapes.Remove(shape);

            InternalCompoundShape.RemoveChildShape(shape.InternalShape);

            shape.Parent = null;
        }
コード例 #9
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        /// <summary>
        /// Adds a child shape.
        /// </summary>
        /// <param name="shape">The shape.</param>
        public void AddChildShape(ColliderShape shape)
        {
            colliderShapes.Add(shape);

            InternalCompoundShape.AddChildShape(shape.PositiveCenterMatrix, shape.InternalShape);

            shape.Parent = this;
        }
コード例 #10
0
        /// <summary>
        /// Removes a child shape.
        /// </summary>
        /// <param name="shape">The shape.</param>
        public void RemoveChildShape(ColliderShape shape)
        {
            colliderShapes.Remove(shape);

            InternalCompoundShape.RemoveChildShape(shape.InternalShape);

            shape.Parent = null;
        }
コード例 #11
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        /// <summary>
        /// Adds a child shape.
        /// </summary>
        /// <param name="shape">The shape.</param>
        public void AddChildShape(ColliderShape shape)
        {
            colliderShapes.Add(shape);

            InternalCompoundShape.AddChildShape(shape.PositiveCenterMatrix, shape.InternalShape);

            shape.Parent = this;
        }
コード例 #12
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 public void Dispose()
 {
     if (Shape == null)
     {
         return;
     }
     Shape.Dispose();
     Shape = null;
 }
コード例 #13
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ファイル: Collider.cs プロジェクト: releed/paradox
        /// <summary>
        /// Initializes a new instance of the <see cref="Collider"/> class.
        /// </summary>
        /// <param name="collider">The collider.</param>
        public Collider(ColliderShape collider)
        {
            ProtectedColliderShape = collider;

            FirstCollisionChannel = new Channel<Collision> { Preference = ChannelPreference.PreferSender };
            NewPairChannel = new Channel<Collision> { Preference = ChannelPreference.PreferSender };
            PairEndedChannel = new Channel<Collision> { Preference = ChannelPreference.PreferSender };
            AllPairsEndedChannel = new Channel<Collision> { Preference = ChannelPreference.PreferSender };
        }
コード例 #14
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        public void Dispose()
        {
            if (Shape == null)
            {
                return;
            }

            var compound = Shape.Parent;

            compound?.RemoveChildShape(Shape);

            Shape.Dispose();
            Shape = null;
        }
コード例 #15
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        /// <summary>
        /// Initializes a new instance of the <see cref="Collider"/> class.
        /// </summary>
        /// <param name="collider">The collider.</param>
        public Collider(ColliderShape collider)
        {
            ProtectedColliderShape = collider;

            FirstCollisionChannel = new Channel <Collision> {
                Preference = ChannelPreference.PreferSender
            };
            NewPairChannel = new Channel <Collision> {
                Preference = ChannelPreference.PreferSender
            };
            PairEndedChannel = new Channel <Collision> {
                Preference = ChannelPreference.PreferSender
            };
            AllPairsEndedChannel = new Channel <Collision> {
                Preference = ChannelPreference.PreferSender
            };
        }
コード例 #16
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ファイル: Simulation.cs プロジェクト: jiangzi/paradox
        /// <summary>
        /// Creates the collider.
        /// </summary>
        /// <param name="shape">The shape.</param>
        /// <returns></returns>
        public Collider CreateCollider(ColliderShape shape)
        {
            var collider = new Collider(shape)
            {
                InternalCollider = new BulletSharp.CollisionObject
                {
                    CollisionShape             = shape.InternalShape,
                    ContactProcessingThreshold = !canCcd ? 1e18f : 1e30f
                }
            };

            collider.InternalCollider.CollisionFlags |= BulletSharp.CollisionFlags.NoContactResponse;

            if (shape.NeedsCustomCollisionCallback)
            {
                collider.InternalCollider.CollisionFlags |= BulletSharp.CollisionFlags.CustomMaterialCallback;
            }

            return(collider);
        }
コード例 #17
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        internal static ColliderShape Compose(IReadOnlyList <IAssetColliderShapeDesc> descs)
        {
            ColliderShape res = null;

            if (descs.Count == 1) //single shape case
            {
                res = CreateShape(descs[0]);
                res.IsPartOfAsset = true;
            }
            else if (descs.Count > 1) //need a compound shape in this case
            {
                var compound = new CompoundColliderShape();
                foreach (var desc in descs)
                {
                    compound.AddChildShape(CreateShape(desc));
                }
                res = compound;
                res.IsPartOfAsset = true;
            }

            return(res);
        }
コード例 #18
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        public ColliderShape CreateShape(IInlineColliderShapeDesc desc)
        {
            ColliderShape shape = null;

            var shapeType = desc.GetType();

            if (shapeType == typeof(BoxColliderShapeDesc))
            {
                var boxDesc = (BoxColliderShapeDesc)desc;
                if (boxDesc.Is2D)
                {
                    shape = new Box2DColliderShape(new Vector2(boxDesc.Size.X, boxDesc.Size.Y))
                    {
                        LocalOffset = boxDesc.LocalOffset, LocalRotation = boxDesc.LocalRotation
                    };
                }
                else
                {
                    shape = new BoxColliderShape(boxDesc.Size)
                    {
                        LocalOffset = boxDesc.LocalOffset, LocalRotation = boxDesc.LocalRotation
                    };
                }
            }
            else if (shapeType == typeof(CapsuleColliderShapeDesc))
            {
                var capsuleDesc = (CapsuleColliderShapeDesc)desc;
                shape = new CapsuleColliderShape(capsuleDesc.Is2D, capsuleDesc.Radius, capsuleDesc.Length, capsuleDesc.Orientation)
                {
                    LocalOffset = capsuleDesc.LocalOffset, LocalRotation = capsuleDesc.LocalRotation
                };
            }
            else if (shapeType == typeof(CylinderColliderShapeDesc))
            {
                var cylinderDesc = (CylinderColliderShapeDesc)desc;
                shape = new CylinderColliderShape(cylinderDesc.Height, cylinderDesc.Radius, cylinderDesc.Orientation)
                {
                    LocalOffset = cylinderDesc.LocalOffset, LocalRotation = cylinderDesc.LocalRotation
                };
            }
            else if (shapeType == typeof(SphereColliderShapeDesc))
            {
                var sphereDesc = (SphereColliderShapeDesc)desc;
                shape = new SphereColliderShape(sphereDesc.Is2D, sphereDesc.Radius)
                {
                    LocalOffset = sphereDesc.LocalOffset
                };
            }
            else if (shapeType == typeof(StaticPlaneColliderShapeDesc))
            {
                var planeDesc = (StaticPlaneColliderShapeDesc)desc;
                shape = new StaticPlaneColliderShape(planeDesc.Normal, planeDesc.Offset);
            }
            else if (shapeType == typeof(ColliderShapeAssetDesc))
            {
                var assetDesc = (ColliderShapeAssetDesc)desc;

                if (assetDesc.Shape == null)
                {
                    return(null);
                }

                if (assetDesc.Shape.Shape == null)
                {
                    assetDesc.Shape.Shape = PhysicsColliderShape.Compose(assetDesc.Shape.Descriptions);
                }

                shape = assetDesc.Shape.Shape;
            }

            if (shape != null)
            {
                shape.Parent = null; //from now parent might change
                shape.UpdateLocalTransformations();
            }

            return(shape);
        }
コード例 #19
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ファイル: Collider.cs プロジェクト: Powerino73/paradox
 /// <summary>
 /// Initializes a new instance of the <see cref="Collider"/> class.
 /// </summary>
 /// <param name="collider">The collider.</param>
 public Collider(ColliderShape collider)
 {
     ColliderShape = collider;
 }
コード例 #20
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ファイル: Character.cs プロジェクト: Powerino73/paradox
 /// <summary>
 /// Initializes a new instance of the <see cref="Character"/> class.
 /// </summary>
 /// <param name="collider">The collider.</param>
 internal Character(ColliderShape collider)
     : base(collider)
 {
 }
コード例 #21
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        private static ColliderShape CreateShape(IColliderShapeDesc desc)
        {
            ColliderShape shape = null;

            var type = desc.GetType();

            if (type == typeof(Box2DColliderShapeDesc))
            {
                var boxDesc = (Box2DColliderShapeDesc)desc;
                shape = new Box2DColliderShape(boxDesc.HalfExtent)
                {
                    LocalOffset = boxDesc.LocalOffset, LocalRotation = boxDesc.LocalRotation
                };
            }
            else if (type == typeof(BoxColliderShapeDesc))
            {
                var boxDesc = (BoxColliderShapeDesc)desc;
                shape = new BoxColliderShape(boxDesc.HalfExtents)
                {
                    LocalOffset = boxDesc.LocalOffset, LocalRotation = boxDesc.LocalRotation
                };
            }
            else if (type == typeof(CapsuleColliderShapeDesc))
            {
                var capsuleDesc = (CapsuleColliderShapeDesc)desc;
                shape = new CapsuleColliderShape(capsuleDesc.Is2D, capsuleDesc.Radius, capsuleDesc.Height, capsuleDesc.UpAxis)
                {
                    LocalOffset = capsuleDesc.LocalOffset, LocalRotation = capsuleDesc.LocalRotation
                };
            }
            else if (type == typeof(CylinderColliderShapeDesc))
            {
                var cylinderDesc = (CylinderColliderShapeDesc)desc;
                shape = new CylinderColliderShape(cylinderDesc.HalfExtents, cylinderDesc.UpAxis)
                {
                    LocalOffset = cylinderDesc.LocalOffset, LocalRotation = cylinderDesc.LocalRotation
                };
            }
            else if (type == typeof(SphereColliderShapeDesc))
            {
                var sphereDesc = (SphereColliderShapeDesc)desc;
                shape = new SphereColliderShape(sphereDesc.Is2D, sphereDesc.Radius)
                {
                    LocalOffset = sphereDesc.LocalOffset
                };
            }
            else if (type == typeof(StaticPlaneColliderShapeDesc))
            {
                var planeDesc = (StaticPlaneColliderShapeDesc)desc;
                shape = new StaticPlaneColliderShape(planeDesc.Normal, planeDesc.Offset);
            }
            else if (type == typeof(ConvexHullColliderShapeDesc))
            {
                var convexDesc = (ConvexHullColliderShapeDesc)desc;

                //Optimize performance and focus on less shapes creation since this shape could be nested

                if (convexDesc.ConvexHulls.Count == 1)
                {
                    if (convexDesc.ConvexHulls[0].Count == 1)
                    {
                        shape = new ConvexHullColliderShape(convexDesc.ConvexHulls[0][0], convexDesc.ConvexHullsIndices[0][0], convexDesc.Scaling)
                        {
                            NeedsCustomCollisionCallback = true
                        };

                        shape.UpdateLocalTransformations();
                        shape.Description = desc;

                        return(shape);
                    }

                    if (convexDesc.ConvexHulls[0].Count <= 1)
                    {
                        return(null);
                    }

                    var subCompound = new CompoundColliderShape
                    {
                        NeedsCustomCollisionCallback = true
                    };

                    for (var i = 0; i < convexDesc.ConvexHulls[0].Count; i++)
                    {
                        var verts   = convexDesc.ConvexHulls[0][i];
                        var indices = convexDesc.ConvexHullsIndices[0][i];

                        var subHull = new ConvexHullColliderShape(verts, indices, convexDesc.Scaling);
                        subHull.UpdateLocalTransformations();
                        subCompound.AddChildShape(subHull);
                    }

                    subCompound.UpdateLocalTransformations();
                    subCompound.Description = desc;

                    return(subCompound);
                }

                if (convexDesc.ConvexHulls.Count <= 1)
                {
                    return(null);
                }

                var compound = new CompoundColliderShape
                {
                    NeedsCustomCollisionCallback = true
                };

                for (var i = 0; i < convexDesc.ConvexHulls.Count; i++)
                {
                    var verts   = convexDesc.ConvexHulls[i];
                    var indices = convexDesc.ConvexHullsIndices[i];

                    if (verts.Count == 1)
                    {
                        var subHull = new ConvexHullColliderShape(verts[0], indices[0], convexDesc.Scaling);
                        subHull.UpdateLocalTransformations();
                        compound.AddChildShape(subHull);
                    }
                    else if (verts.Count > 1)
                    {
                        var subCompound = new CompoundColliderShape();

                        for (var b = 0; b < verts.Count; b++)
                        {
                            var subVerts = verts[b];
                            var subIndex = indices[b];

                            var subHull = new ConvexHullColliderShape(subVerts, subIndex, convexDesc.Scaling);
                            subHull.UpdateLocalTransformations();
                            subCompound.AddChildShape(subHull);
                        }

                        subCompound.UpdateLocalTransformations();

                        compound.AddChildShape(subCompound);
                    }
                }

                compound.UpdateLocalTransformations();
                compound.Description = desc;

                return(compound);
            }

            if (shape != null)
            {
                shape.UpdateLocalTransformations();
                shape.Description = desc;
            }

            return(shape);
        }
コード例 #22
0
 public void Dispose()
 {
     if (Shape == null) return;
     Shape.Dispose();
     Shape = null;
 }
コード例 #23
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 internal RigidBody(ColliderShape collider)
     : base(collider)
 {
     LinkedConstraints = new List <Constraint>();
     MotionState       = new ParadoxMotionState(this);
 }
コード例 #24
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ファイル: Collider.cs プロジェクト: yongweisun/paradox
 /// <summary>
 /// Initializes a new instance of the <see cref="Collider"/> class.
 /// </summary>
 /// <param name="collider">The collider.</param>
 public Collider(ColliderShape collider)
 {
     ColliderShape = collider;
 }
コード例 #25
0
ファイル: Simulation.cs プロジェクト: RainsSoft/paradox
        /// <summary>
        /// Creates the character.
        /// </summary>
        /// <param name="collider">The collider.</param>
        /// <param name="stepHeight">Height of the step.</param>
        /// <returns></returns>
        public Character CreateCharacter(ColliderShape collider, float stepHeight)
        {
            var ch = new Character(collider)
            {
                InternalCollider = new BulletSharp.PairCachingGhostObject
                {
                    CollisionShape = collider.InternalShape
                }
            };

            ch.InternalCollider.UserObject = ch;

            ch.InternalCollider.CollisionFlags |= BulletSharp.CollisionFlags.CharacterObject;

            if (collider.NeedsCustomCollisionCallback)
            {
                ch.InternalCollider.CollisionFlags |= BulletSharp.CollisionFlags.CustomMaterialCallback;
            }

            ch.InternalCollider.ContactProcessingThreshold = !canCcd ? 1e18f : 1e30f;

            ch.KinematicCharacter = new BulletSharp.KinematicCharacterController((BulletSharp.PairCachingGhostObject)ch.InternalCollider, (BulletSharp.ConvexShape)collider.InternalShape, stepHeight);

            return ch;
        }
コード例 #26
0
ファイル: Simulation.cs プロジェクト: RainsSoft/paradox
        /// <summary>
        /// Creates the rigid body.
        /// </summary>
        /// <param name="collider">The collider.</param>
        /// <returns></returns>
        public RigidBody CreateRigidBody(ColliderShape collider)
        {
            var rb = new RigidBody(collider);

            rb.InternalRigidBody = new BulletSharp.RigidBody(0.0f, rb.MotionState, collider.InternalShape, Vector3.Zero)
            {
                UserObject = rb
            };

            rb.InternalCollider = rb.InternalRigidBody;

            rb.InternalCollider.ContactProcessingThreshold = !canCcd ? 1e18f : 1e30f;

            if (collider.NeedsCustomCollisionCallback)
            {
                rb.InternalCollider.CollisionFlags |= BulletSharp.CollisionFlags.CustomMaterialCallback;
            }

            if (collider.Is2D) //set different defaults for 2D shapes
            {
                rb.InternalRigidBody.LinearFactor = new Vector3(1.0f, 1.0f, 0.0f);
                rb.InternalRigidBody.AngularFactor = new Vector3(0.0f, 0.0f, 1.0f);
            }

            return rb;
        }
コード例 #27
0
ファイル: Simulation.cs プロジェクト: RainsSoft/paradox
        /// <summary>
        /// Creates the collider.
        /// </summary>
        /// <param name="shape">The shape.</param>
        /// <returns></returns>
        public Collider CreateCollider(ColliderShape shape)
        {
            var collider = new Collider(shape)
            {
                InternalCollider = new BulletSharp.CollisionObject
                {
                    CollisionShape = shape.InternalShape,
                    ContactProcessingThreshold = !canCcd ? 1e18f : 1e30f
                }
            };

            collider.InternalCollider.UserObject = collider;

            collider.InternalCollider.CollisionFlags |= BulletSharp.CollisionFlags.NoContactResponse;

            if (shape.NeedsCustomCollisionCallback)
            {
                collider.InternalCollider.CollisionFlags |= BulletSharp.CollisionFlags.CustomMaterialCallback;
            }

            return collider;
        }
コード例 #28
0
ファイル: Simulation.cs プロジェクト: RainsSoft/paradox
        /// <summary>
        /// Pefrorms a sweep test using a collider shape and never stops until "to"
        /// </summary>
        /// <param name="shape">The shape.</param>
        /// <param name="from">From.</param>
        /// <param name="to">To.</param>
        /// <returns></returns>
        /// <exception cref="System.Exception">This kind of shape cannot be used for a ShapeSweep.</exception>
        public List<HitResult> ShapeSweepPenetrating(ColliderShape shape, Matrix from, Matrix to)
        {
            var sh = shape.InternalShape as BulletSharp.ConvexShape;
            if (sh == null) throw new Exception("This kind of shape cannot be used for a ShapeSweep.");

            var result = new List<HitResult>();

            using (var rcb = new BulletSharp.AllHitsConvexResultCallback())
            {
                collisionWorld.ConvexSweepTest(sh, from, to, rcb);

                var count = rcb.CollisionObjects.Count;
                for (var i = 0; i < count; i++)
                {
                    var singleResult = new HitResult
                    {
                        Succeeded = true,
                        Collider = (Collider)rcb.CollisionObjects[i].UserObject,
                        Normal = rcb.HitNormalWorld[i],
                        Point = rcb.HitPointWorld[i]
                    };

                    result.Add(singleResult);
                }
            }

            return result;
        }
コード例 #29
0
        public void ComposeShape()
        {
            ColliderShapeChanged = false;

            if (ColliderShape != null)
            {
                if (!ColliderShape.IsPartOfAsset)
                {
                    ColliderShape.Dispose();
                    ColliderShape = null;
                }
                else
                {
                    ColliderShape = null;
                }
            }

            try
            {
                CanScaleShape = true;

                if (ColliderShapes.Count == 1) //single shape case
                {
                    if (ColliderShapes[0] != null)
                    {
                        if (ColliderShapes[0].GetType() == typeof(ColliderShapeAssetDesc))
                        {
                            CanScaleShape = false;
                        }

                        ColliderShape = CreateShape(ColliderShapes[0]);

                        if (ColliderShape == null)
                        {
                            return;
                        }

                        ColliderShape.UpdateLocalTransformations();
                    }
                }
                else if (ColliderShapes.Count > 1) //need a compound shape in this case
                {
                    var compound = new CompoundColliderShape();
                    foreach (var desc in ColliderShapes)
                    {
                        if (desc != null)
                        {
                            if (desc.GetType() == typeof(ColliderShapeAssetDesc))
                            {
                                CanScaleShape = false;
                            }

                            var subShape = CreateShape(desc);
                            if (subShape != null)
                            {
                                compound.AddChildShape(subShape);
                            }
                        }
                    }

                    ColliderShape = compound;

                    ColliderShape.UpdateLocalTransformations();
                }
            }
            catch (DllNotFoundException)
            {
                //during pre process and build process we often don't have the physics native engine running.
            }
        }
コード例 #30
0
ファイル: Character.cs プロジェクト: yongweisun/paradox
 /// <summary>
 /// Initializes a new instance of the <see cref="Character"/> class.
 /// </summary>
 /// <param name="collider">The collider.</param>
 internal Character(ColliderShape collider)
     : base(collider)
 {
 }
コード例 #31
0
ファイル: RigidBody.cs プロジェクト: releed/paradox
 internal RigidBody(ColliderShape collider)
     : base(collider)
 {
     LinkedConstraints = new List<Constraint>();
     MotionState = new ParadoxMotionState(this);
 }
コード例 #32
0
 public PhysicsColliderShape(ColliderShape shape)
 {
     Shape = shape;
 }
コード例 #33
0
ファイル: Simulation.cs プロジェクト: RainsSoft/paradox
        /// <summary>
        /// Pefrorms a sweep test using a collider shape and stops at the first hit
        /// </summary>
        /// <param name="shape">The shape.</param>
        /// <param name="from">From.</param>
        /// <param name="to">To.</param>
        /// <returns></returns>
        /// <exception cref="System.Exception">This kind of shape cannot be used for a ShapeSweep.</exception>
        public HitResult ShapeSweep(ColliderShape shape, Matrix from, Matrix to)
        {
            var sh = shape.InternalShape as BulletSharp.ConvexShape;
            if (sh == null) throw new Exception("This kind of shape cannot be used for a ShapeSweep.");

            var result = new HitResult(); //result.Succeded is false by default

            using (var rcb = new BulletSharp.ClosestConvexResultCallback(from.TranslationVector, to.TranslationVector))
            {
                collisionWorld.ConvexSweepTest(sh, from, to, rcb);

                if (rcb.HitCollisionObject == null) return result;
                result.Succeeded = true;
                result.Collider = (Collider)rcb.HitCollisionObject.UserObject;
                result.Normal = rcb.HitNormalWorld;
                result.Point = rcb.HitPointWorld;
            }

            return result;
        }
コード例 #34
0
        public void Dispose()
        {
            if (Shape == null) return;

            var compound = Shape.Parent;
            compound?.RemoveChildShape(Shape);

            Shape.Dispose();
            Shape = null;
        }