コード例 #1
0
ファイル: Texture.cs プロジェクト: yongweisun/paradox
        /// <summary>
        /// Calculates the mip map count from a requested level.
        /// </summary>
        /// <param name="requestedLevel">The requested level.</param>
        /// <param name="width">The width.</param>
        /// <param name="height">The height.</param>
        /// <param name="depth">The depth.</param>
        /// <returns>The resulting mipmap count (clamp to [1, maxMipMapCount] for this texture)</returns>
        internal static int CalculateMipMapCount(MipMapCount requestedLevel, int width, int height = 0, int depth = 0)
        {
            int size      = Math.Max(Math.Max(width, height), depth);
            int maxMipMap = 1 + (int)Math.Ceiling(Math.Log(size) / Math.Log(2.0));

            return(requestedLevel == 0 ? maxMipMap : Math.Min(requestedLevel, maxMipMap));
        }
コード例 #2
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 /// <summary>
 /// Creates a new 2D <see cref="Texture" />.
 /// </summary>
 /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
 /// <param name="width">The width.</param>
 /// <param name="height">The height.</param>
 /// <param name="format">Describes the format to use.</param>
 /// <param name="mipCount">Number of mipmaps, set to true to have all mipmaps, set to an int >=1 for a particular mipmap count.</param>
 /// <param name="textureData">Texture datas through an array of <see cref="DataBox"/> </param>
 /// <param name="textureFlags">true if the texture needs to support unordered read write.</param>
 /// <param name="arraySize">Size of the texture 2D array, default to 1.</param>
 /// <param name="usage">The usage.</param>
 /// <returns>A new instance of 2D <see cref="Texture" /> class.</returns>
 public static Texture New2D(
     GraphicsDevice device,
     int width,
     int height,
     MipMapCount mipCount,
     PixelFormat format,
     DataBox[] textureData,
     TextureFlags textureFlags   = TextureFlags.ShaderResource,
     int arraySize               = 1,
     GraphicsResourceUsage usage = GraphicsResourceUsage.Default)
 {
     return(new Texture(device).InitializeFrom(TextureDescription.New2D(width, height, mipCount, format, textureFlags, arraySize, usage), textureData));
 }
コード例 #3
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ファイル: Image.cs プロジェクト: ddevelopment/paradox
 /// <summary>
 /// Calculates the number of miplevels for a Texture 2D.
 /// </summary>
 /// <param name="width">The width of the texture.</param>
 /// <param name="height">The height of the texture.</param>
 /// <param name="mipLevels">A <see cref="MipMapCount"/>, set to true to calculates all mipmaps, to false to calculate only 1 miplevel, or > 1 to calculate a specific amount of levels.</param>
 /// <returns>The number of miplevels.</returns>
 public static int CalculateMipLevels(int width, int height, MipMapCount mipLevels)
 {
     if (mipLevels > 1)
     {
         int maxMips = CountMips(width, height);
         if (mipLevels > maxMips)
             throw new InvalidOperationException(String.Format("MipLevels must be <= {0}", maxMips));
     }
     else if (mipLevels == 0)
     {
         mipLevels = CountMips(width, height);
     }
     else
     {
         mipLevels = 1;
     }
     return mipLevels;
 }
コード例 #4
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ファイル: Image.cs プロジェクト: ddevelopment/paradox
        /// <summary>
        /// Calculates the number of miplevels for a Texture 2D.
        /// </summary>
        /// <param name="width">The width of the texture.</param>
        /// <param name="height">The height of the texture.</param>
        /// <param name="depth">The depth of the texture.</param>
        /// <param name="mipLevels">A <see cref="MipMapCount"/>, set to true to calculates all mipmaps, to false to calculate only 1 miplevel, or > 1 to calculate a specific amount of levels.</param>
        /// <returns>The number of miplevels.</returns>
        public static int CalculateMipLevels(int width, int height, int depth, MipMapCount mipLevels)
        {
            if (mipLevels > 1)
            {
                if (!IsPow2(width) || !IsPow2(height) || !IsPow2(depth))
                    throw new InvalidOperationException("Width/Height/Depth must be power of 2");

                int maxMips = CountMips(width, height, depth);
                if (mipLevels > maxMips)
                    throw new InvalidOperationException(String.Format("MipLevels must be <= {0}", maxMips));
            }
            else if (mipLevels == 0)
            {
                if (!IsPow2(width) || !IsPow2(height) || !IsPow2(depth))
                    throw new InvalidOperationException("Width/Height/Depth must be power of 2");

                mipLevels = CountMips(width, height, depth);
            }
            else
            {
                mipLevels = 1;
            }
            return mipLevels;
        }
コード例 #5
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ファイル: Image.cs プロジェクト: ddevelopment/paradox
 /// <summary>
 /// Creates a new instance of a Cube <see cref="Image"/>.
 /// </summary>
 /// <param name="width">The width.</param>
 /// <param name="mipMapCount">The mip map count.</param>
 /// <param name="format">The format.</param>
 /// <param name="dataPointer">Pointer to an existing buffer.</param>
 /// <returns>A new image.</returns>
 public static Image NewCube(int width, MipMapCount mipMapCount, PixelFormat format, IntPtr dataPointer)
 {
     return new Image(CreateDescription(TextureDimension.TextureCube, width, width, 1, mipMapCount, format, 6), dataPointer, 0, null, false);
 }
コード例 #6
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 /// <summary>
 /// Creates a new 3D <see cref="Texture"/>.
 /// </summary>
 /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
 /// <param name="width">The width.</param>
 /// <param name="height">The height.</param>
 /// <param name="depth">The depth.</param>
 /// <param name="mipCount">Number of mipmaps, set to true to have all mipmaps, set to an int >=1 for a particular mipmap count.</param>
 /// <param name="format">Describes the format to use.</param>
 /// <param name="usage">The usage.</param>
 /// <param name="textureFlags">true if the texture needs to support unordered read write.</param>
 /// <returns>
 /// A new instance of 3D <see cref="Texture"/> class.
 /// </returns>
 public static Texture New3D(GraphicsDevice device, int width, int height, int depth, MipMapCount mipCount, PixelFormat format, TextureFlags textureFlags = TextureFlags.ShaderResource, GraphicsResourceUsage usage = GraphicsResourceUsage.Default)
 {
     return(new Texture(device).InitializeFrom(TextureDescription.New3D(width, height, depth, mipCount, format, textureFlags, usage)));
 }
コード例 #7
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ファイル: Image.cs プロジェクト: ddevelopment/paradox
 /// <summary>
 /// Creates a new instance of a 3D <see cref="Image"/>.
 /// </summary>
 /// <param name="width">The width.</param>
 /// <param name="height">The height.</param>
 /// <param name="depth">The depth.</param>
 /// <param name="mipMapCount">The mip map count.</param>
 /// <param name="format">The format.</param>
 /// <param name="dataPointer">Pointer to an existing buffer.</param>
 /// <returns>A new image.</returns>
 public static Image New3D(int width, int height, int depth, MipMapCount mipMapCount, PixelFormat format, IntPtr dataPointer)
 {
     return new Image(CreateDescription(TextureDimension.Texture3D, width, width, depth, mipMapCount, format, 1), dataPointer, 0, null, false);
 }
コード例 #8
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ファイル: Image.cs プロジェクト: ddevelopment/paradox
 /// <summary>
 /// Creates a new instance of a Cube <see cref="Image"/>.
 /// </summary>
 /// <param name="width">The width.</param>
 /// <param name="mipMapCount">The mip map count.</param>
 /// <param name="format">The format.</param>
 /// <returns>A new image.</returns>
 public static Image NewCube(int width, MipMapCount mipMapCount, PixelFormat format)
 {
     return NewCube(width, mipMapCount, format, IntPtr.Zero);
 }
コード例 #9
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ファイル: Image.cs プロジェクト: ddevelopment/paradox
 /// <summary>
 /// Creates a new instance of a 2D <see cref="Image"/>.
 /// </summary>
 /// <param name="width">The width.</param>
 /// <param name="height">The height.</param>
 /// <param name="mipMapCount">The mip map count.</param>
 /// <param name="format">The format.</param>
 /// <param name="arraySize">Size of the array.</param>
 /// <param name="dataPointer">Pointer to an existing buffer.</param>
 /// <param name="rowStride">Specify a specific rowStride, only valid when mipMapCount == 1 and pixel format is not compressed.</param>
 /// <returns>A new image.</returns>
 public static Image New2D(int width, int height, MipMapCount mipMapCount, PixelFormat format, int arraySize, IntPtr dataPointer, int rowStride = 0)
 {
     return new Image(CreateDescription(TextureDimension.Texture2D, width, height, 1, mipMapCount, format, arraySize), dataPointer, 0, null, false, PitchFlags.None, rowStride);
 }
コード例 #10
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ファイル: Image.cs プロジェクト: ddevelopment/paradox
 /// <summary>
 /// Creates a new instance of a 3D <see cref="Image"/>.
 /// </summary>
 /// <param name="width">The width.</param>
 /// <param name="height">The height.</param>
 /// <param name="depth">The depth.</param>
 /// <param name="mipMapCount">The mip map count.</param>
 /// <param name="format">The format.</param>
 /// <returns>A new image.</returns>
 public static Image New3D(int width, int height, int depth, MipMapCount mipMapCount, PixelFormat format)
 {
     return New3D(width, height, depth, mipMapCount, format, IntPtr.Zero);
 }
コード例 #11
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ファイル: Image.cs プロジェクト: ddevelopment/paradox
 /// <summary>
 /// Creates a new instance of a 1D <see cref="Image"/>.
 /// </summary>
 /// <param name="width">The width.</param>
 /// <param name="mipMapCount">The mip map count.</param>
 /// <param name="format">The format.</param>
 /// <param name="arraySize">Size of the array.</param>
 /// <param name="dataPointer">Pointer to an existing buffer.</param>
 /// <returns>A new image.</returns>
 public static Image New1D(int width, MipMapCount mipMapCount, PixelFormat format, int arraySize, IntPtr dataPointer)
 {
     return new Image(CreateDescription(TextureDimension.Texture1D, width, 1, 1, mipMapCount, format, arraySize), dataPointer, 0, null, false);
 }
コード例 #12
0
ファイル: Image.cs プロジェクト: ddevelopment/paradox
 /// <summary>
 /// Creates a new instance of a 2D <see cref="Image"/>.
 /// </summary>
 /// <param name="width">The width.</param>
 /// <param name="height">The height.</param>
 /// <param name="mipMapCount">The mip map count.</param>
 /// <param name="format">The format.</param>
 /// <param name="arraySize">Size of the array.</param>
 /// <returns>A new image.</returns>
 public static Image New2D(int width, int height, MipMapCount mipMapCount, PixelFormat format, int arraySize = 1, int rowStride = 0)
 {
     return New2D(width, height, mipMapCount, format, arraySize, IntPtr.Zero, rowStride);
 }
コード例 #13
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ファイル: TextureCube.cs プロジェクト: yongweisun/paradox
 /// <summary>
 /// Creates a new <see cref="TextureCube"/>.
 /// </summary>
 /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
 /// <param name="size">The size (in pixels) of the top-level faces of the cube texture.</param>
 /// <param name="mipCount">Number of mipmaps, set to true to have all mipmaps, set to an int >=1 for a particular mipmap count.</param>
 /// <param name="format">Describes the format to use.</param>
 /// <param name="usage">The usage.</param>
 /// <param name="isUnorderedReadWrite">true if the texture needs to support unordered read write.</param>
 /// <returns>
 /// A new instance of <see cref="Texture2D"/> class.
 /// </returns>
 public static TextureCube New(GraphicsDevice device, int size, MipMapCount mipCount, PixelFormat format, TextureFlags textureFlags = TextureFlags.ShaderResource, GraphicsResourceUsage usage = GraphicsResourceUsage.Default)
 {
     return(new TextureCube(device, NewTextureCubeDescription(size, format, textureFlags, mipCount, usage)));
 }
コード例 #14
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ファイル: Image.cs プロジェクト: ddevelopment/paradox
 /// <summary>
 /// Creates a new instance of a 1D <see cref="Image"/>.
 /// </summary>
 /// <param name="width">The width.</param>
 /// <param name="mipMapCount">The mip map count.</param>
 /// <param name="format">The format.</param>
 /// <param name="arraySize">Size of the array.</param>
 /// <returns>A new image.</returns>
 public static Image New1D(int width, MipMapCount mipMapCount, PixelFormat format, int arraySize = 1)
 {
     return New1D(width, mipMapCount, format, arraySize, IntPtr.Zero);
 }
コード例 #15
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 /// <summary>
 /// Creates a new Cube <see cref="Texture" />.
 /// </summary>
 /// <param name="device">The <see cref="GraphicsDevice" />.</param>
 /// <param name="size">The size (in pixels) of the top-level faces of the cube texture.</param>
 /// <param name="mipCount">Number of mipmaps, set to true to have all mipmaps, set to an int &gt;=1 for a particular mipmap count.</param>
 /// <param name="format">Describes the format to use.</param>
 /// <param name="textureFlags">The texture flags.</param>
 /// <param name="usage">The usage.</param>
 /// <returns>A new instance of 2D <see cref="Texture" /> class.</returns>
 public static Texture NewCube(GraphicsDevice device, int size, MipMapCount mipCount, PixelFormat format, TextureFlags textureFlags = TextureFlags.ShaderResource, GraphicsResourceUsage usage = GraphicsResourceUsage.Default)
 {
     return(new Texture(device).InitializeFrom(TextureDescription.NewCube(size, mipCount, format, textureFlags, usage)));
 }
コード例 #16
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ファイル: Image.cs プロジェクト: ddevelopment/paradox
 private static ImageDescription CreateDescription(TextureDimension dimension, int width, int height, int depth, MipMapCount mipMapCount, PixelFormat format, int arraySize)
 {
     return new ImageDescription()
                {
                    Width = width,
                    Height = height,
                    Depth = depth,
                    ArraySize = arraySize,
                    Dimension = dimension,
                    Format = format,
                    MipLevels = mipMapCount,
                };
 }
コード例 #17
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ファイル: Texture2D.cs プロジェクト: yongweisun/paradox
 /// <summary>
 /// Creates a new <see cref="Texture2D" />.
 /// </summary>
 /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
 /// <param name="width">The width.</param>
 /// <param name="height">The height.</param>
 /// <param name="format">Describes the format to use.</param>
 /// <param name="mipCount">Number of mipmaps, set to true to have all mipmaps, set to an int >=1 for a particular mipmap count.</param>
 /// <param name="textureFlags">true if the texture needs to support unordered read write.</param>
 /// <param name="arraySize">Size of the texture 2D array, default to 1.</param>
 /// <param name="usage">The usage.</param>
 /// <returns>A new instance of <see cref="Texture2D" /> class.</returns>
 public static Texture2D New(GraphicsDevice device, int width, int height, MipMapCount mipCount, PixelFormat format, TextureFlags textureFlags = TextureFlags.ShaderResource, int arraySize = 1, GraphicsResourceUsage usage = GraphicsResourceUsage.Default)
 {
     return(new Texture2D(device, NewDescription(width, height, format, textureFlags, mipCount, arraySize, usage)));
 }
コード例 #18
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 /// <summary>
 /// Creates a new 1D <see cref="Texture"/>.
 /// </summary>
 /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
 /// <param name="width">The width.</param>
 /// <param name="mipCount">Number of mipmaps, set to true to have all mipmaps, set to an int >=1 for a particular mipmap count.</param>
 /// <param name="format">Describes the format to use.</param>
 /// <param name="usage">The usage.</param>
 /// <param name="textureFlags">true if the texture needs to support unordered read write.</param>
 /// <param name="arraySize">Size of the texture 2D array, default to 1.</param>
 /// <returns>
 /// A new instance of 1D <see cref="Texture"/> class.
 /// </returns>
 public static Texture New1D(GraphicsDevice device, int width, MipMapCount mipCount, PixelFormat format, TextureFlags textureFlags = TextureFlags.ShaderResource, int arraySize = 1, GraphicsResourceUsage usage = GraphicsResourceUsage.Default)
 {
     return(New(device, TextureDescription.New1D(width, mipCount, format, textureFlags, arraySize, usage)));
 }
コード例 #19
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 /// <summary>
 /// Creates a new <see cref="Texture3D"/>.
 /// </summary>
 /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
 /// <param name="width">The width.</param>
 /// <param name="height">The height.</param>
 /// <param name="depth">The depth.</param>
 /// <param name="mipCount">Number of mipmaps, set to true to have all mipmaps, set to an int >=1 for a particular mipmap count.</param>
 /// <param name="format">Describes the format to use.</param>
 /// <param name="usage">The usage.</param>
 /// <param name="textureFlags">true if the texture needs to support unordered read write.</param>
 /// <returns>
 /// A new instance of <see cref="Texture3D"/> class.
 /// </returns>
 public static Texture3D New(GraphicsDevice device, int width, int height, int depth, MipMapCount mipCount, PixelFormat format, DataBox[] textureData, TextureFlags textureFlags = TextureFlags.ShaderResource, GraphicsResourceUsage usage = GraphicsResourceUsage.Default)
 {
     // TODO Add check for number of texture datas according to width/height/depth/mipCount.
     return(new Texture3D(device, NewDescription(width, height, depth, format, textureFlags, mipCount, usage), textureData));
 }