protected GraphicsTestBase() { CurrentVersion = 0; FrameGameSystem = new FrameGameSystem(Services); GameSystems.Add(FrameGameSystem); #if SILICONSTUDIO_PLATFORM_WINDOWS_DESKTOP // get build number int buildNumber; if (ImageTester.ImageTestResultConnection.BuildNumber <= 0 && Int32.TryParse(Environment.GetEnvironmentVariable("PARADOX_BUILD_NUMBER"), out buildNumber)) ImageTester.ImageTestResultConnection.BuildNumber = buildNumber; // get branch name if (String.IsNullOrEmpty(ImageTester.ImageTestResultConnection.BranchName)) ImageTester.ImageTestResultConnection.BranchName = Environment.GetEnvironmentVariable("PARADOX_BRANCH_NAME") ?? ""; #endif }
public GraphicsTestBase() { isServer = false; saveLocally = false; BaseVersionNumber = 0; CurrentVersionNumber = 0; Timeout = 120000; server = null; client = null; serverUp = false; runTests = false; isClientConnected = false; onBamboo = Environment.GetEnvironmentVariable("PARADOX_BAMBOO_TEST") != null; if (!Int32.TryParse(Environment.GetEnvironmentVariable(@"BAMBOO_BUILD_NUMBER"), out buildNumber)) { buildNumber = 0; } paradoxSdkDir = Environment.GetEnvironmentVariable(@"ParadoxSdkDir"); if (onBamboo) { branchName = Environment.GetEnvironmentVariable("PARADOX_BAMBOO_BRANCH_NAME"); if (branchName != null) { branchName = branchName.Trim(); } } else { branchName = null; } assemblyNameForAndroid = this.GetType().Assembly.ManifestModule.ScopeName; FrameGameSystem = new FrameGameSystem(this.Services); FrameGameSystem.Visible = true; FrameGameSystem.Enabled = true; this.GameSystems.Add(FrameGameSystem); }
protected override void Update(GameTime gameTime) { if (!isGameInitialized) { isGameInitialized = true; onLoadContentDone.Set(); } else { // Schedule the draw action lock (drawActions) { if (drawActions.Count > 0) { FrameGameSystem.Draw(FrameGameSystem.CurrentFrame + 1, drawActions[0].Run); drawActions.RemoveAt(0); } } } base.Update(gameTime); }
protected GraphicsTestBase() { CurrentVersion = 0; FrameGameSystem = new FrameGameSystem(Services); GameSystems.Add(FrameGameSystem); #if SILICONSTUDIO_PLATFORM_WINDOWS_DESKTOP // get build number int buildNumber; if (ImageTester.ImageTestResultConnection.BuildNumber <= 0 && Int32.TryParse(Environment.GetEnvironmentVariable("PARADOX_BUILD_NUMBER"), out buildNumber)) { ImageTester.ImageTestResultConnection.BuildNumber = buildNumber; } // get branch name if (String.IsNullOrEmpty(ImageTester.ImageTestResultConnection.BranchName)) { ImageTester.ImageTestResultConnection.BranchName = Environment.GetEnvironmentVariable("PARADOX_BRANCH_NAME") ?? ""; } #endif }
public GraphicsTestBase() { isServer = false; saveLocally = false; BaseVersionNumber = 0; CurrentVersionNumber = 0; Timeout = 120000; server = null; client = null; serverUp = false; runTests = false; isClientConnected = false; onBamboo = Environment.GetEnvironmentVariable("PARADOX_BAMBOO_TEST") != null; if (!Int32.TryParse(Environment.GetEnvironmentVariable(@"BAMBOO_BUILD_NUMBER"), out buildNumber)) buildNumber = 0; paradoxSdkDir = Environment.GetEnvironmentVariable(@"ParadoxSdkDir"); if (onBamboo) { branchName = Environment.GetEnvironmentVariable("PARADOX_BAMBOO_BRANCH_NAME"); if (branchName != null) branchName = branchName.Trim(); } else branchName = null; assemblyNameForAndroid = this.GetType().Assembly.ManifestModule.ScopeName; FrameGameSystem = new FrameGameSystem(this.Services); FrameGameSystem.Visible = true; FrameGameSystem.Enabled = true; this.GameSystems.Add(FrameGameSystem); }