private void AudioEngineImpl(AudioDevice device) { mediaPlayer.Completion += OnMusicCompletion; mediaPlayer.Error += OnMusicError; mediaPlayer.Prepared += OnMusicPrepared; SoundEffectInstance.CreateAudioTracks(); }
private void AudioEngineImpl(AudioDevice device) { mediaPlayer.Completion += OnMusicCompletion; mediaPlayer.Error += OnMusicError; mediaPlayer.Prepared += OnMusicPrepared; SoundEffectInstance.CreateAudioTracks(); }