コード例 #1
0
        public static ResultStatus ImportTextureImage(TextureTool textureTool, TexImage texImage, ImportParameters parameters, CancellationToken cancellationToken, Logger logger)
        {
            var assetManager = new ContentManager();

            // Apply transformations
            textureTool.Decompress(texImage, parameters.IsSRgb);

            // Special case when the input texture is monochromatic but it is supposed to be a color and we are working in SRGB
            // In that case, we need to transform it to a supported SRGB format (R8G8B8A8_UNorm_SRgb)
            // TODO: As part of a conversion phase, this code may be moved to a dedicated method in this class at some point
            if (parameters.TextureHint == TextureHint.Color && parameters.IsSRgb && (texImage.Format == PixelFormat.R8_UNorm || texImage.Format == PixelFormat.A8_UNorm))
            {
                textureTool.Convert(texImage, PixelFormat.R8G8B8A8_UNorm_SRgb);
            }

            if (cancellationToken.IsCancellationRequested) // abort the process if cancellation is demanded
                return ResultStatus.Cancelled;

            var fromSize =  new Size2(texImage.Width, texImage.Height);
            var targetSize = parameters.DesiredSize;

            // Resize the image
            if (parameters.IsSizeInPercentage)
            {
                targetSize = new Size2((int)(fromSize.Width * targetSize.Width / 100.0f), (int)(fromSize.Height * targetSize.Height / 100.0f));
            }

            // determine the alpha format of the texture when set to Auto
            // Note: this has to be done before the ColorKey transformation in order to be able to take advantage of image file AlphaDepth information
            if (parameters.DesiredAlpha == AlphaFormat.Auto)
            {
                var colorKey = parameters.ColorKeyEnabled ? (Color?)parameters.ColorKeyColor : null;
                var alphaLevel = textureTool.GetAlphaLevels(texImage, new Rectangle(0, 0, texImage.Width, texImage.Height), colorKey, logger);
                parameters.DesiredAlpha = alphaLevel.ToAlphaFormat();
            }

            // Find the target size
            var outputFormat = DetermineOutputFormat(parameters, targetSize, texImage.Format);
            targetSize = FindBestTextureSize(parameters, outputFormat, targetSize, logger);

            // Resize the image only if needed
            if (targetSize != fromSize)
            {
                textureTool.Resize(texImage, targetSize.Width, targetSize.Height, Filter.Rescaling.Lanczos3);
            }

            if (cancellationToken.IsCancellationRequested) // abort the process if cancellation is demanded
                return ResultStatus.Cancelled;

            // Apply the color key
            if (parameters.ColorKeyEnabled)
                textureTool.ColorKey(texImage, parameters.ColorKeyColor);

            if (cancellationToken.IsCancellationRequested) // abort the process if cancellation is demanded
                return ResultStatus.Cancelled;

            // Pre-multiply alpha only for relevant formats 
            if (parameters.PremultiplyAlpha && texImage.Format.HasAlpha32Bits())
                textureTool.PreMultiplyAlpha(texImage);

            if (cancellationToken.IsCancellationRequested) // abort the process if cancellation is demanded
                return ResultStatus.Cancelled;


            // Generate mipmaps
            if (parameters.GenerateMipmaps)
            {
                var boxFilteringIsSupported = !texImage.Format.IsSRgb() || (MathUtil.IsPow2(targetSize.Width) && MathUtil.IsPow2(targetSize.Height));
                textureTool.GenerateMipMaps(texImage, boxFilteringIsSupported? Filter.MipMapGeneration.Box: Filter.MipMapGeneration.Linear);
            }
                
            if (cancellationToken.IsCancellationRequested) // abort the process if cancellation is demanded
                return ResultStatus.Cancelled;


            // Convert/Compress to output format
            // TODO: Change alphaFormat depending on actual image content (auto-detection)?
            outputFormat = DetermineOutputFormat(parameters, targetSize, texImage.Format);
            textureTool.Compress(texImage, outputFormat, (TextureConverter.Requests.TextureQuality)parameters.TextureQuality);

            if (cancellationToken.IsCancellationRequested) // abort the process if cancellation is demanded
                return ResultStatus.Cancelled;

            // Save the texture
            using (var outputImage = textureTool.ConvertToXenkoImage(texImage))
            {
                if (cancellationToken.IsCancellationRequested) // abort the process if cancellation is demanded
                    return ResultStatus.Cancelled;

                assetManager.Save(parameters.OutputUrl, outputImage.ToSerializableVersion());

                logger.Verbose("Compression successful [{3}] to ({0}x{1},{2})", outputImage.Description.Width, outputImage.Description.Height, outputImage.Description.Format, parameters.OutputUrl);
            }

            return ResultStatus.Successful;
        }