コード例 #1
0
ファイル: Asset.cs プロジェクト: yonglehou/xenko
        /// <summary>
        /// Creates an asset that inherits from this asset.
        /// </summary>
        /// <param name="baseLocation">The location of this asset.</param>
        /// <param name="idRemapping">A dictionary in which will be stored all the <see cref="Guid"/> remapping done for the child asset.</param>
        /// <returns>An asset that inherits this asset instance</returns>
        public virtual Asset CreateChildAsset(string baseLocation, IDictionary <Guid, Guid> idRemapping = null)
        {
            if (baseLocation == null)
            {
                throw new ArgumentNullException(nameof(baseLocation));
            }

            // Clone this asset to make the base
            var assetBase = (Asset)AssetCloner.Clone(this);

            // Clone it again without the base and without overrides (as we want all parameters to inherit from base)
            var newAsset = (Asset)AssetCloner.Clone(assetBase, AssetClonerFlags.RemoveOverrides);

            // Create a new identifier for this asset
            var newId = Guid.NewGuid();

            // Register this new identifier in the remapping dictionary
            idRemapping?.Add(newAsset.Id, newId);

            // Write the new id into the new asset.
            newAsset.Id = newId;

            // Create the base of this asset
            newAsset.Base = new AssetBase(baseLocation, assetBase);
            return(newAsset);
        }
コード例 #2
0
ファイル: Asset.cs プロジェクト: mrvux/xenko
        /// <summary>
        /// Creates an asset that inherits from this asset.
        /// </summary>
        /// <param name="baseLocation">The location of this asset.</param>
        /// <param name="idRemapping">A dictionary in which will be stored all the <see cref="Guid"/> remapping done for the child asset.</param>
        /// <returns>An asset that inherits this asset instance</returns>
        // TODO: turn internal protected and expose only AssetItem.CreateDerivedAsset()
        public virtual Asset CreateDerivedAsset(string baseLocation, out Dictionary <Guid, Guid> idRemapping)
        {
            if (baseLocation == null)
            {
                throw new ArgumentNullException(nameof(baseLocation));
            }

            // Make sure we have identifiers for all items
            AssetCollectionItemIdHelper.GenerateMissingItemIds(this);

            // Clone this asset without overrides (as we want all parameters to inherit from base)
            var newAsset = AssetCloner.Clone(this, AssetClonerFlags.GenerateNewIdsForIdentifiableObjects, out idRemapping);

            // Create a new identifier for this asset
            var newId = AssetId.New();

            // Register this new identifier in the remapping dictionary
            idRemapping?.Add((Guid)newAsset.Id, (Guid)newId);

            // Write the new id into the new asset.
            newAsset.Id = newId;

            // Create the base of this asset
            newAsset.Archetype = new AssetReference(Id, baseLocation);
            return(newAsset);
        }
コード例 #3
0
        /// <summary>
        /// Clones the specified asset using asset serialization.
        /// </summary>
        /// <param name="asset">The asset.</param>
        /// <param name="flags">Flags used to control the cloning process</param>
        /// <returns>A clone of the asset.</returns>
        public static object Clone(object asset, AssetClonerFlags flags = AssetClonerFlags.None)
        {
            if (asset == null)
            {
                return(null);
            }
            var cloner = new AssetCloner(asset, flags);

            return(cloner.Clone());
        }
コード例 #4
0
        /// <summary>
        /// Clones the specified asset using asset serialization.
        /// </summary>
        /// <param name="asset">The asset.</param>
        /// <param name="keepOnlySealedOverride">if set to <c>true</c> to discard override information except sealed.</param>
        /// <returns>A clone of the asset.</returns>
        /// TODO: This code is not efficient as it is using YAML serialization for cloning assets
        public static object Clone(object asset, bool keepOnlySealedOverride = false)
        {
            if (asset == null)
            {
                return(null);
            }
            var cloner = new AssetCloner(asset, keepOnlySealedOverride);

            return(cloner.Clone());
        }
コード例 #5
0
        /// <summary>
        /// Clones the specified asset using asset serialization.
        /// </summary>
        /// <param name="asset">The asset.</param>
        /// <param name="flags">Flags used to control the cloning process</param>
        /// <param name="externalIdentifiable"></param>
        /// <param name="idRemapping">A dictionary containing the remapping of <see cref="IIdentifiable.Id"/> if <see cref="AssetClonerFlags.GenerateNewIdsForIdentifiableObjects"/> has been passed to the cloner.</param>
        /// <returns>A clone of the asset.</returns>
        public static object Clone(object asset, AssetClonerFlags flags, HashSet <IIdentifiable> externalIdentifiable, [NotNull] out Dictionary <Guid, Guid> idRemapping)
        {
            if (asset == null)
            {
                idRemapping = new Dictionary <Guid, Guid>();
                return(null);
            }
            var cloner    = new AssetCloner(asset, flags, externalIdentifiable);
            var newObject = cloner.Clone(out idRemapping);

            return(newObject);
        }
コード例 #6
0
        /// <summary>
        /// Clones the specified asset using asset serialization.
        /// </summary>
        /// <param name="asset">The asset.</param>
        /// <param name="flags">Flags used to control the cloning process</param>
        /// <param name="idRemapping">A dictionary containing the remapping of <see cref="IIdentifiable.Id"/> if <see cref="AssetClonerFlags.GenerateNewIdsForIdentifiableObjects"/> has been passed to the cloner.</param>
        /// <returns>A clone of the asset.</returns>
        public static object Clone(object asset, AssetClonerFlags flags, out Dictionary <Guid, Guid> idRemapping)
        {
            if (asset == null)
            {
                idRemapping = null;
                return(null);
            }
            var cloner    = new AssetCloner(asset, flags);
            var newObject = cloner.Clone(out idRemapping);

            return(newObject);
        }
コード例 #7
0
        /// <summary>
        /// Clones the specified asset using asset serialization.
        /// </summary>
        /// <param name="asset">The asset.</param>
        /// <param name="flags">Flags used to control the cloning process</param>
        /// <returns>A clone of the asset.</returns>
        public static object Clone(object asset, AssetClonerFlags flags = AssetClonerFlags.None)
        {
            if (asset == null)
            {
                return(null);
            }
            var cloner = new AssetCloner(asset, flags);
            Dictionary <Guid, Guid> idMapping;
            var newObject = cloner.Clone(out idMapping);

            return(newObject);
        }
コード例 #8
0
        /// <summary>
        /// Clones this instance without the attached package.
        /// </summary>
        /// <param name="newLocation">The new location that will be used in the cloned <see cref="AssetItem" />. If this parameter
        /// is null, it keeps the original location of the asset.</param>
        /// <param name="newAsset">The new asset that will be used in the cloned <see cref="AssetItem" />. If this parameter
        /// is null, it clones the original asset. otherwise, the specified asset is used as-is in the new <see cref="AssetItem" />
        /// (no clone on newAsset is performed)</param>
        /// <param name="copyPackage">if set to <c>true</c> copy package information, only used by the <see cref="AssetDependencyManager" />.</param>
        /// <returns>A clone of this instance.</returns>
        internal AssetItem Clone(bool copyPackage, UFile newLocation = null, Asset newAsset = null)
        {
            // Set the package after the new AssetItem(), to make sure that isDirty is not going to call a notification on the
            // package
            var item = new AssetItem(newLocation ?? location, newAsset ?? (Asset)AssetCloner.Clone(Asset), copyPackage ? Package : null)
            {
                isDirty      = isDirty,
                SourceFolder = SourceFolder
            };

            return(item);
        }
コード例 #9
0
        /// <summary>
        /// Generates a runtime hash id from the serialization of this asset.
        /// </summary>
        /// <param name="asset">The asset to get the runtime hash id</param>
        /// <param name="flags">Flags used to control the serialization process</param>
        /// <returns>An object id</returns>
        internal static ObjectId ComputeHash(object asset, AssetClonerFlags flags = AssetClonerFlags.None)
        {
            if (asset == null)
            {
                return(ObjectId.Empty);
            }

            var cloner = new AssetCloner(asset, flags);
            var result = cloner.GetHashId();

            return(result);
        }
コード例 #10
0
ファイル: AssetItem.cs プロジェクト: cybtachyon/xenko
        /// <summary>
        /// Clones this instance without the attached package.
        /// </summary>
        /// <param name="newLocation">The new location that will be used in the cloned <see cref="AssetItem" />. If this parameter
        /// is null, it keeps the original location of the asset.</param>
        /// <param name="newAsset">The new asset that will be used in the cloned <see cref="AssetItem" />. If this parameter
        /// is null, it clones the original asset. otherwise, the specified asset is used as-is in the new <see cref="AssetItem" />
        /// (no clone on newAsset is performed)</param>
        /// <param name="copyPackage">if set to <c>true</c> copy package information, only used by the <see cref="AssetDependencyManager" />.</param>
        /// <param name="flags">Flags used with <see cref="AssetCloner.Clone"/>.</param>
        /// <returns>A clone of this instance.</returns>
        internal AssetItem Clone(bool keepPackage, UFile newLocation = null, Asset newAsset = null, AssetClonerFlags flags = AssetClonerFlags.None)
        {
            // Set the package after the new AssetItem(), to make sure that isDirty is not going to call a notification on the
            // package
            var item = new AssetItem(newLocation ?? location, newAsset ?? AssetCloner.Clone(Asset, flags), keepPackage ? Package : null)
            {
                isDirty       = isDirty,
                SourceFolder  = SourceFolder,
                SourceProject = SourceProject,
                Overrides     = Overrides != null ? new Dictionary <YamlAssetPath, OverrideType>(Overrides) : null
            };

            return(item);
        }
コード例 #11
0
        public AssetItem Clone(bool keepPackage, UFile newLocation = null, Asset newAsset = null, AssetClonerFlags flags = AssetClonerFlags.None)
        {
            // Set the package after the new AssetItem(), to make sure that isDirty is not going to call a notification on the
            // package
            var item = new AssetItem(newLocation ?? location, newAsset ?? AssetCloner.Clone(Asset, flags), keepPackage ? Package : null)
            {
                isDirty       = isDirty,
                SourceFolder  = SourceFolder,
                SourceProject = SourceProject,
                version       = Version
            };

            YamlMetadata.CopyInto(item.YamlMetadata);
            return(item);
        }
コード例 #12
0
        /// <summary>
        /// Deep clone this package.
        /// </summary>
        /// <param name="deepCloneAsset">if set to <c>true</c> assets will stored in this package will be also deeply cloned.</param>
        /// <returns>The package cloned.</returns>
        public Package Clone(bool deepCloneAsset)
        {
            // Use a new ShadowRegistry to copy override parameters
            // Clone this asset
            var package = (Package)AssetCloner.Clone(this);

            package.FullPath = FullPath;
            foreach (var asset in Assets)
            {
                var newAsset  = deepCloneAsset ? (Asset)AssetCloner.Clone(asset.Asset) : asset.Asset;
                var assetItem = new AssetItem(asset.Location, newAsset);
                package.Assets.Add(assetItem);
            }
            return(package);
        }
コード例 #13
0
        /// <summary>
        /// Clones a sub-hierarchy of this asset.
        /// </summary>
        /// <param name="sourceRootIds">The ids that are the roots of the sub-hierarchies to clone.</param>
        /// <param name="cleanReference">If true, any reference to a part external to the cloned hierarchy will be set to null.</param>
        /// <param name="idRemapping">A dictionary containing the mapping of ids from the source parts to the new parts.</param>
        /// <returns>A <see cref="AssetCompositeHierarchyData{TAssetPartDesign, TAssetPart}"/> corresponding to the cloned parts.</returns>
        /// <remarks>The parts passed to this methods must be independent in the hierarchy.</remarks>
        public AssetCompositeHierarchyData <TAssetPartDesign, TAssetPart> CloneSubHierarchies(IEnumerable <Guid> sourceRootIds, bool cleanReference, out Dictionary <Guid, Guid> idRemapping)
        {
            // Note: Instead of copying the whole asset (with its potentially big hierarchy),
            // we first copy the asset only (without the hierarchy), then the sub-hierarchy to extract.
            var subTreeHierarchy = new AssetCompositeHierarchyData <TAssetPartDesign, TAssetPart>();

            foreach (var rootId in sourceRootIds)
            {
                if (!Hierarchy.Parts.ContainsKey(rootId))
                {
                    throw new ArgumentException(@"The source root parts must be parts of this asset.", nameof(sourceRootIds));
                }

                subTreeHierarchy.RootPartIds.Add(rootId);

                subTreeHierarchy.Parts.Add(Hierarchy.Parts[rootId]);
                foreach (var subTreePart in EnumerateChildParts(Hierarchy.Parts[rootId].Part, true))
                {
                    subTreeHierarchy.Parts.Add(Hierarchy.Parts[subTreePart.Id]);
                }
            }
            // clone the parts of the sub-tree
            var clonedHierarchy = AssetCloner.Clone(subTreeHierarchy);

            foreach (var rootEntity in clonedHierarchy.RootPartIds)
            {
                PostClonePart(clonedHierarchy.Parts[rootEntity].Part);
            }
            if (cleanReference)
            {
                ClearPartReferences(clonedHierarchy);
            }
            // Generate part mapping
            idRemapping = new Dictionary <Guid, Guid>();
            foreach (var partDesign in clonedHierarchy.Parts)
            {
                // Generate new Id
                var newId = Guid.NewGuid();
                // Update mappings
                idRemapping.Add(partDesign.Part.Id, newId);
                // Update part with new id
                partDesign.Part.Id = newId;
            }
            // Rewrite part references
            // Should we nullify invalid references?
            AssetPartsAnalysis.RemapPartsId(clonedHierarchy, idRemapping);
            return(clonedHierarchy);
        }
コード例 #14
0
        /// <summary>
        /// Creates a child asset that is inheriting the values of this asset.
        /// </summary>
        /// <returns>A new asset inheriting the values of this asset.</returns>
        public Asset CreateChildAsset()
        {
            // Clone this asset
            var assetBase = (Asset)AssetCloner.Clone(Asset);

            // Remove the base
            assetBase.Base = null;

            // Clone it again without the base and without overrides (as we want all parameters to inherit from base)
            var newAsset = (Asset)AssetCloner.Clone(assetBase, true);

            // Sets a new identifier for this asset
            newAsset.Id = Guid.NewGuid();

            // Create the base of this asset
            newAsset.Base = new AssetBase(Location, assetBase);
            return(newAsset);
        }
コード例 #15
0
ファイル: Asset.cs プロジェクト: zetz/xenko
        /// <summary>
        /// Creates an asset that inherits from this asset.
        /// </summary>
        /// <param name="location">The location of this asset.</param>
        /// <returns>An asset that inherits this asset instance</returns>
        public virtual Asset CreateChildAsset(string location)
        {
            if (location == null)
            {
                throw new ArgumentNullException(nameof(location));
            }

            // Clone this asset to make the base
            var assetBase = (Asset)AssetCloner.Clone(this);

            // Clone it again without the base and without overrides (as we want all parameters to inherit from base)
            var newAsset = (Asset)AssetCloner.Clone(assetBase, AssetClonerFlags.RemoveOverrides);

            // Sets a new identifier for this asset
            newAsset.Id = Guid.NewGuid();

            // Create the base of this asset
            newAsset.Base = new AssetBase(location, assetBase);
            return(newAsset);
        }
コード例 #16
0
ファイル: AssetCloner.cs プロジェクト: rohitshe/Code
        /// <summary>
        /// Clones the specified asset using asset serialization.
        /// </summary>
        /// <param name="asset">The asset.</param>
        /// <param name="flags">Flags used to control the cloning process</param>
        /// <returns>A clone of the asset.</returns>
        public static object Clone(object asset, AssetClonerFlags flags = AssetClonerFlags.None)
        {
            if (asset == null)
            {
                return(null);
            }
            var cloner    = new AssetCloner(asset, flags);
            var newObject = cloner.Clone();

            // By default, a clone doesn't copy the base/baseParts for Asset
            if ((flags & AssetClonerFlags.KeepBases) == 0)
            {
                var newAsset = newObject as Asset;
                if (newAsset != null)
                {
                    newAsset.Base      = null;
                    newAsset.BaseParts = null;
                }
            }
            return(newObject);
        }
コード例 #17
0
        /// <summary>
        /// Fixes asset import that were imported by the previous method. Add a AssetImport.SourceHash and ImporterId
        /// </summary>
        /// <param name="item">The item.</param>
        private static void FixAssetImport(AssetItem item)
        {
            // TODO: this whole method is a temporary migration. This should be removed in the next version

            var assetImport = item.Asset as AssetImport;

            if (assetImport == null || assetImport.Source == null)
            {
                return;
            }

            // If the asset has a source but no import base, then we are going to simulate an original import
            if (assetImport.Base == null)
            {
                var fileExtension = assetImport.Source.GetFileExtension();

                var assetImportBase = (AssetImport)AssetCloner.Clone(assetImport);
                assetImportBase.SetAsRootImport();
                assetImportBase.SetDefaults();

                // Setup default importer
                if (!String.IsNullOrEmpty(fileExtension))
                {
                    var importerId = AssetRegistry.FindImporterByExtension(fileExtension).FirstOrDefault();
                    if (importerId != null)
                    {
                        assetImport.ImporterId = importerId.Id;
                    }
                }
                var assetImportTracked = assetImport as AssetImportTracked;
                if (assetImportTracked != null)
                {
                    assetImportTracked.SourceHash = ObjectId.Empty;
                }

                assetImport.Base = new AssetBase(assetImportBase);
                item.IsDirty     = true;
            }
        }
コード例 #18
0
ファイル: AssetCloner.cs プロジェクト: cg123/xenko
        /// <summary>
        /// Clones the specified asset using asset serialization.
        /// </summary>
        /// <param name="asset">The asset.</param>
        /// <param name="flags">Flags used to control the cloning process</param>
        /// <returns>A clone of the asset.</returns>
        public static object Clone(object asset, AssetClonerFlags flags = AssetClonerFlags.None)
        {
            if (asset == null)
            {
                return null;
            }
            var cloner = new AssetCloner(asset, flags);
            var newObject = cloner.Clone();

            // By default, a clone doesn't copy the base/baseParts for Asset
            if ((flags & AssetClonerFlags.KeepBases) == 0)
            {
                var newAsset = newObject as Asset;
                if (newAsset != null)
                {
                    newAsset.Base = null;
                    newAsset.BaseParts = null;
                }
            }
            return newObject;
        }
コード例 #19
0
        /// <summary>
        /// Clones a sub-hierarchy of this asset.
        /// </summary>
        /// <param name="sourceRootIds">The ids that are the roots of the sub-hierarchies to clone.</param>
        /// <param name="cleanReference">If true, any reference to a part external to the cloned hierarchy will be set to null.</param>
        /// <param name="generateNewIdsForIdentifiableObjects">If true, the cloned objects that implement <see cref="IIdentifiable"/> will have new ids.</param>
        /// <param name="idRemapping">A dictionary containing the remapping of <see cref="IIdentifiable.Id"/> if <see cref="AssetClonerFlags.GenerateNewIdsForIdentifiableObjects"/> has been passed to the cloner.</param>
        /// <returns>A <see cref="AssetCompositeHierarchyData{TAssetPartDesign, TAssetPart}"/> corresponding to the cloned parts.</returns>
        /// <remarks>The parts passed to this methods must be independent in the hierarchy.</remarks>
        public AssetCompositeHierarchyData <TAssetPartDesign, TAssetPart> CloneSubHierarchies(IEnumerable <Guid> sourceRootIds, bool cleanReference, bool generateNewIdsForIdentifiableObjects, bool generateNewBaseInstanceIds, out Dictionary <Guid, Guid> idRemapping)
        {
            // Note: Instead of copying the whole asset (with its potentially big hierarchy),
            // we first copy the asset only (without the hierarchy), then the sub-hierarchy to extract.
            var subTreeHierarchy = new AssetCompositeHierarchyData <TAssetPartDesign, TAssetPart>();

            foreach (var rootId in sourceRootIds)
            {
                if (!Hierarchy.Parts.ContainsKey(rootId))
                {
                    throw new ArgumentException(@"The source root parts must be parts of this asset.", nameof(sourceRootIds));
                }

                subTreeHierarchy.RootPartIds.Add(rootId);

                subTreeHierarchy.Parts.Add(Hierarchy.Parts[rootId]);
                foreach (var subTreePart in EnumerateChildParts(Hierarchy.Parts[rootId].Part, true))
                {
                    subTreeHierarchy.Parts.Add(Hierarchy.Parts[subTreePart.Id]);
                }
            }
            // clone the parts of the sub-tree
            var clonedHierarchy = AssetCloner.Clone(subTreeHierarchy, generateNewIdsForIdentifiableObjects ? AssetClonerFlags.GenerateNewIdsForIdentifiableObjects : AssetClonerFlags.None, out idRemapping);

            // Remap ids from the root id collection to the new ids generated during cloning
            AssetPartsAnalysis.RemapPartsId(clonedHierarchy, idRemapping);

            foreach (var rootEntity in clonedHierarchy.RootPartIds)
            {
                PostClonePart(clonedHierarchy.Parts[rootEntity].Part);
            }
            if (cleanReference)
            {
                // set to null reference outside of the sub-tree
                var tempAsset = (AssetCompositeHierarchy <TAssetPartDesign, TAssetPart>)Activator.CreateInstance(GetType());
                tempAsset.Hierarchy = clonedHierarchy;
                tempAsset.FixupPartReferences();
            }
            else
            {
                // restore initial ids for reference outside of the subtree, so they can be fixed up later.
                var tempAsset = (AssetCompositeHierarchy <TAssetPartDesign, TAssetPart>)Activator.CreateInstance(GetType());
                tempAsset.Hierarchy = clonedHierarchy;
                var visitor = new AssetCompositePartReferenceCollector();
                visitor.VisitAsset(tempAsset);
                var references        = visitor.Result;
                var revertedIdMapping = idRemapping.ToDictionary(x => x.Value, x => x.Key);
                foreach (var referencedPart in references.Select(x => x.AssetPart).OfType <IIdentifiable>())
                {
                    var realPart = tempAsset.ResolvePartReference(referencedPart);
                    if (realPart == null)
                    {
                        referencedPart.Id = revertedIdMapping[referencedPart.Id];
                    }
                }
            }

            if (generateNewBaseInstanceIds)
            {
                AssetPartsAnalysis.GenerateNewBaseInstanceIds(clonedHierarchy);
            }

            return(clonedHierarchy);
        }
コード例 #20
0
ファイル: AssetCloner.cs プロジェクト: psowinski/xenko
 /// <summary>
 /// Clones the specified asset using asset serialization.
 /// </summary>
 /// <param name="asset">The asset.</param>
 /// <param name="flags">Flags used to control the cloning process</param>
 /// <returns>A clone of the asset.</returns>
 public static object Clone(object asset, AssetClonerFlags flags = AssetClonerFlags.None)
 {
     if (asset == null)
     {
         return null;
     }
     var cloner = new AssetCloner(asset, flags);
     return cloner.Clone();
 }
コード例 #21
0
        /// <summary>
        /// Saves this package and all dirty assets. See remarks.
        /// </summary>
        /// <param name="log">The log.</param>
        /// <exception cref="System.ArgumentNullException">log</exception>
        /// <remarks>When calling this method directly, it does not handle moving assets between packages.
        /// Call <see cref="PackageSession.Save" /> instead.</remarks>
        public void Save(ILogger log)
        {
            if (log == null)
            {
                throw new ArgumentNullException("log");
            }

            if (FullPath == null)
            {
                log.Error(this, null, AssetMessageCode.PackageCannotSave, "null");
                return;
            }

            // Use relative paths when saving
            var analysis = new PackageAnalysis(this, new PackageAnalysisParameters()
            {
                SetDirtyFlagOnAssetWhenFixingUFile = false,
                ConvertUPathTo     = UPathType.Relative,
                IsProcessingUPaths = true
            });

            analysis.Run(log);

            try
            {
                // Update source folders
                UpdateSourceFolders();

                if (IsDirty)
                {
                    try
                    {
                        // Notifies the dependency manager that a package with the specified path is being saved
                        if (session != null && session.HasDependencyManager)
                        {
                            session.DependencyManager.AddFileBeingSaveDuringSessionSave(FullPath);
                        }

                        AssetSerializer.Save(FullPath, this);

                        IsDirty = false;
                    }
                    catch (Exception ex)
                    {
                        log.Error(this, null, AssetMessageCode.PackageCannotSave, ex, FullPath);
                        return;
                    }
                }

                foreach (var asset in Assets)
                {
                    if (asset.IsDirty)
                    {
                        var assetPath = asset.FullPath;
                        try
                        {
                            // Notifies the dependency manager that an asset with the specified path is being saved
                            if (session != null && session.HasDependencyManager)
                            {
                                session.DependencyManager.AddFileBeingSaveDuringSessionSave(assetPath);
                            }

                            // Incject a copy of the base into the current asset when saving
                            var assetBase = asset.Asset.Base;
                            if (assetBase != null && !assetBase.IsRootImport)
                            {
                                var assetBaseItem = session != null?session.FindAsset(assetBase.Id) : Assets.Find(assetBase.Id);

                                if (assetBaseItem != null)
                                {
                                    var newBase = (Asset)AssetCloner.Clone(assetBaseItem.Asset);
                                    newBase.Base     = null;
                                    asset.Asset.Base = new AssetBase(asset.Asset.Base.Location, newBase);
                                }
                            }

                            AssetSerializer.Save(assetPath, asset.Asset);
                            asset.IsDirty = false;
                        }
                        catch (Exception ex)
                        {
                            log.Error(this, asset.ToReference(), AssetMessageCode.AssetCannotSave, ex, assetPath);
                        }
                    }
                }

                Assets.IsDirty = false;

                // Save properties like the Paradox version used
                PackageSessionHelper.SaveProperties(this);
            }
            finally
            {
                // Rollback all relative UFile to absolute paths
                analysis.Parameters.ConvertUPathTo = UPathType.Absolute;
                analysis.Run();
            }
        }
コード例 #22
0
ファイル: AssetCloner.cs プロジェクト: cg123/xenko
        /// <summary>
        /// Generates a runtime hash id from the serialization of this asset.
        /// </summary>
        /// <param name="asset">The asset to get the runtime hash id</param>
        /// <param name="flags">Flags used to control the serialization process</param>
        /// <returns>An object id</returns>
        internal static ObjectId ComputeHash(object asset, AssetClonerFlags flags = AssetClonerFlags.None)
        {
            if (asset == null)
            {
                return ObjectId.Empty;
            }

            var cloner = new AssetCloner(asset, flags);
            var result = cloner.GetHashId();
            return result;
        }
コード例 #23
0
ファイル: AssetHash.cs プロジェクト: rohitshe/Code
 /// <summary>
 /// Computes a stable hash from an asset including all meta informations (ids, overrides).
 /// </summary>
 /// <param name="asset">An object instance</param>
 /// <param name="flags">Flags used to control the serialization process</param>
 /// <returns>a stable hash</returns>
 public static ObjectId Compute(object asset, AssetClonerFlags flags = AssetClonerFlags.None)
 {
     return(AssetCloner.ComputeHash(asset, flags));
 }