コード例 #1
0
        public override void OnSceneGUI(FacePaint fp, FacePaintData fpData, FacePaintSceneGUIData data)
        {
            if (_collapse != _wasCollapse)
            {
                _last = null;
            }
            _wasCollapse = _collapse;

            bool triEvt = false;

            switch (data.evt)
            {
            case FacePaintSceneGUIData.SceneGUIEvent.HOVER_TRIS:
            case FacePaintSceneGUIData.SceneGUIEvent.M_DOWN:
            case FacePaintSceneGUIData.SceneGUIEvent.M_DRAG:
                triEvt = true;
                break;
            }

            // Work out whether event is duplicate of last
            if (_last != null && _collapse)
            {
                // If same event, don't print UNLESS triangle event
                if (_last.evt == data.evt)
                {
                    // If triangle event, check triangle has changed
                    if (triEvt)
                    {
                        // If triangle hasn't changed, don't print
                        if (_last.triHit == data.triHit)
                        {
                            return;
                        }
                    }
                    else
                    {
                        // If not triangle event, don't print
                        return;
                    }
                }
            }

            string log = "FacePaint Event: " + data.evt.ToString();

            if (triEvt)
            {
                var t = fpData.GetTris();
                log += "  T:" + data.triHit.ToString()
                       + " V:[" + t[data.vertsHit[0]].ToString() + ", "
                       + t[data.vertsHit[1]].ToString() + ", "
                       + t[data.vertsHit[1]].ToString() + "]";
            }
            Debug.Log(log);

            _last = data;
        }
コード例 #2
0
 public virtual void OnSceneGUI(FacePaint fp, FacePaintData fpData, FacePaintSceneGUIData data)
 {
 }