/// <summary> /// This is called when a client disconnects from the server /// Remove the clinet from the collection and broadcast a message to connected clients /// </summary> /// <param name="request">The request object</param> /// <param name="connectionId">The connectionId</param> /// <returns></returns> protected override Task OnDisconnected(IRequest request, string connectionId) { _clients.Remove(connectionId); var name = _clients[connectionId]; var shoutBoxData = new ShoutBoxData("Server", string.Format("{0} has stopped shouting!", name)); return Connection.Broadcast(shoutBoxData); }
public ActionResult PcExample() { var sbd = new ShoutBoxData(); return View(sbd); }
/// <summary> /// This is called when a client connects to the server. /// Add the clinet to the Dictionary of conected clients, and broadcast a message that a user has joined /// </summary> /// <param name="request">The request object</param> /// <param name="connectionId">The connectionId string</param> /// <returns>A Broadcast</returns> protected override Task OnConnected(IRequest request, string connectionId) { _clients.Add(connectionId, string.Empty); var shoutBoxData = new ShoutBoxData("Server", "A new user has joined in on the shouting!"); return Connection.Broadcast(shoutBoxData); }