public void SendTo(string id, ISdpPacket packet) { byte[] data = SdpCodec.Encode(packet); if (data.Length == 0) { return; } Service.Sessions.SendToAsync(data, id, null); }
public void Broadcast(ISdpPacket packet) { byte[] data = SdpCodec.Encode(packet); if (data.Length == 0) { return; } Service.Sessions.BroadcastAsync(data, null); }
public void Send(ISdpPacket packet) { if (!(Client.IsAlive && Client.ReadyState == WebSocketState.Open)) { return; } byte[] data = SdpCodec.Encode(packet); if (data.Length == 0) { return; } Client.SendAsync(data, null); }