コード例 #1
0
        private void RedirectHook(IAssetLoadingContext context)
        {
            if (context.Parameters.Name == null || context.Bundle.name == null)
            {
                return;
            }

            if (typeof(Texture).IsAssignableFrom(context.Parameters.Type))
            {
                string zipPath = $"abdata/{context.Bundle.name.Replace(".unity3d", "", StringComparison.OrdinalIgnoreCase)}/{context.Parameters.Name}.png";

                var tex = GetPng(zipPath);
                if (tex != null)
                {
                    context.Asset = tex;
                    context.Complete();
                    return;
                }
            }
            if (context.Parameters.Type == typeof(ExcelData))
            {
                if (TryGetExcelData(context.Bundle.name, context.Parameters.Name, out var excelData))
                {
                    context.Asset = excelData;
                    context.Complete();
                    return;
                }
            }

            if (BundleManager.TryGetObjectFromName(context.Parameters.Name, context.Bundle.name, context.Parameters.Type, out UnityEngine.Object obj))
            {
                context.Asset = obj;
                context.Complete();
            }
        }
コード例 #2
0
ファイル: Sideloader.cs プロジェクト: Spring500/BepisPlugins
        protected bool RedirectHook(string assetBundleName, string assetName, Type type, string manifestAssetBundleName, out AssetBundleLoadAssetOperation result)
        {
            string zipPath = $"{manifestAssetBundleName ?? "abdata"}/{assetBundleName.Replace(".unity3d", "")}/{assetName}";

            if (type == typeof(Texture2D))
            {
                zipPath = $"{zipPath}.png";

                foreach (var archive in Archives)
                {
                    var entry = archive.GetEntry(zipPath);

                    if (entry != null)
                    {
                        var stream = archive.GetInputStream(entry);

                        result = new AssetBundleLoadAssetOperationSimulation(ResourceRedirector.AssetLoader.LoadTexture(stream, (int)entry.Size));
                        return(true);
                    }
                }
            }

            if (BundleManager.TryGetObjectFromName(assetName, assetBundleName, type, out UnityEngine.Object obj))
            {
                result = new AssetBundleLoadAssetOperationSimulation(obj);
                return(true);
            }

            result = null;
            return(false);
        }
コード例 #3
0
        protected bool RedirectHook(string assetBundleName, string assetName, Type type, string manifestAssetBundleName, out AssetBundleLoadAssetOperation result)
        {
            string zipPath = $"{manifestAssetBundleName ?? "abdata"}/{assetBundleName.Replace(".unity3d", "", StringComparison.OrdinalIgnoreCase)}/{assetName}";

            if (type == typeof(Texture2D))
            {
                zipPath = $"{zipPath}.png";

                var tex = GetPng(zipPath);
                if (tex != null)
                {
                    result = new AssetBundleLoadAssetOperationSimulation(tex);
                    return(true);
                }
            }

            if (BundleManager.TryGetObjectFromName(assetName, assetBundleName, type, out UnityEngine.Object obj))
            {
                result = new AssetBundleLoadAssetOperationSimulation(obj);
                return(true);
            }

            result = null;
            return(false);
        }
コード例 #4
0
        protected bool RedirectHook(string assetBundleName, string assetName, Type type, string manifestAssetBundleName, out AssetBundleLoadAssetOperation result)
        {
            string zipPath = $"{manifestAssetBundleName ?? "abdata"}/{assetBundleName.Replace(".unity3d", "", StringComparison.OrdinalIgnoreCase)}/{assetName}";

            if (type == typeof(Texture2D))
            {
                zipPath = $"{zipPath}.png";

                //Only search the archives for a .png that can actually be found
                if (PngList.TryGetValue(zipPath, out ZipFile archive))
                {
                    var entry = archive.GetEntry(zipPath);

                    if (entry != null)
                    {
                        var stream = archive.GetInputStream(entry);

                        var tex = ResourceRedirector.AssetLoader.LoadTexture(stream, (int)entry.Size);

                        if (zipPath.Contains("clamp"))
                        {
                            tex.wrapMode = TextureWrapMode.Clamp;
                        }
                        else if (zipPath.Contains("repeat"))
                        {
                            tex.wrapMode = TextureWrapMode.Repeat;
                        }

                        result = new AssetBundleLoadAssetOperationSimulation(tex);
                        return(true);
                    }
                }
            }

            if (BundleManager.TryGetObjectFromName(assetName, assetBundleName, type, out UnityEngine.Object obj))
            {
                result = new AssetBundleLoadAssetOperationSimulation(obj);
                return(true);
            }

            result = null;
            return(false);
        }