public override void Activate(Level level) { // Make all the waiting enemies start fighting for (int i = 0; i < level.Actors.Count; i++) { //EnemyClose enemy = level.Actors[i] as EnemyClose; DeejayEnemy enemy_Deejay = level.Actors[i] as DeejayEnemy; if (enemy_Deejay != null) { if (enemy_Deejay.GetState()) // If set to TRUE, enemy is laying down { enemy_Deejay.GetUpAnimation(); } else { enemy_Deejay.ResetIdleGraphic(); } } AdonEnemy enemy_Adon = level.Actors[i] as AdonEnemy; if (enemy_Adon != null) { enemy_Adon.SetIntro01TargetPosition(new Vector2(950, 550)); //enemy_Adon.ResetIdleGraphic(); } } base.Activate(level); }
private void SetEffect(string effect, Actor who, DeejayEnemy p) { // Display Small Spark Effect on Hit SpecialEffects spark = new SpecialEffects(effect, who.Position, InLevel, p); InLevel.GameItems.Add(spark); }
public static void CreateLevels() { Levels.Clear(); // Removes all items from level, reset CurrentLevel = 0; // Reset GameManager's CurrentLevel to start a new game Level level; #region Level 01 - Outside of Jail level = new Level(); Texture2D stage1BgBack = TextureManager.GetTexure("Level01-bg"); Texture2D stage1BgBackB = TextureManager.GetTexure("Level01-bg2"); Texture2D stage1BgMain = TextureManager.GetTexure("Level01"); Texture2D stage1BgMainB = TextureManager.GetTexure("Level01-b"); Texture2D stage1FgTreeBlur = TextureManager.GetTexure("TreeBlur"); // Level 1 Backgrounds level.AddBackgroundItem(stage1BgBack, Vector2.Zero, 0.1f, 0.95f); level.AddBackgroundItem(stage1BgBackB, new Vector2(stage1BgBack.Width, 0), 0.1f, 0.95f); level.AddBackgroundItem(stage1BgMain, Vector2.Zero, 1f, 0.90f); level.AddBackgroundItem(stage1BgMainB, new Vector2(stage1BgMain.Width, 0), 1f, 0.90f); level.AddBackgroundItem(stage1FgTreeBlur, new Vector2(-274, 0), 1f, 0.1f); level.AddBackgroundItem(stage1FgTreeBlur, new Vector2(1476, 0), 1f, 0.1f); // Define Level 1 starting PlayBounds level.PlayBounds = new Rectangle(0, 480, Game1.SCREEN_WIDTH, 120); // Level 1 Actors level.Actors.Add(new Player(new Vector2(-150, 550), level, PlayerIndex.One)); level.Player1 = level.Actors[level.Actors.Count - 1] as Player; level.Player1.FacingDir = DirectionTarget.Right; level.Player1.SetIntro01TargetPosition(new Vector2(270, 520)); // Enemy AdonEnemy enemy_Adon; enemy_Adon = new AdonEnemy(new Vector2(650, 535), level); enemy_Adon.SetToWait(DirectionTarget.Left); level.Actors.Add(enemy_Adon); DeejayEnemy enemy; enemy = new DeejayEnemy(new Vector2(530, 500), level); // Laying Down Radio enemy.SetToLayingDown(DirectionTarget.Left); level.Actors.Add(enemy); enemy = new DeejayEnemy(new Vector2(710, 500), level); // Top enemy.SetToWait(DirectionTarget.Left); level.Actors.Add(enemy); enemy = new DeejayEnemy(new Vector2(710, 570), level); // Bottom enemy.SetToWait(DirectionTarget.Left); level.Actors.Add(enemy); ///////////////////////////////////////////////////////////////// TrashCan tc = new TrashCan(level, new Vector2(30, 500), new PickUpStone(level, Vector2.Zero)); level.GameItems.Add(tc); tc = new TrashCan(level, new Vector2(90, 500), new PickUpHealthPack(level, Vector2.Zero, 40)); level.GameItems.Add(tc); tc = new TrashCan(level, new Vector2(670, 500), new PickUpHealthPack(level, Vector2.Zero, 40)); level.GameItems.Add(tc); tc = new TrashCan(level, new Vector2(710, 500), new PickUpHealthPack(level, Vector2.Zero, 40)); level.GameItems.Add(tc); // Section 2 tc = new TrashCan(level, new Vector2(1000, 485), new PickUpHealthPack(level, Vector2.Zero, 40)); level.GameItems.Add(tc); tc = new TrashCan(level, new Vector2(1060, 485), new PickUpHealthPack(level, Vector2.Zero, 20)); level.GameItems.Add(tc); tc = new TrashCan(level, new Vector2(1450, 490), new PickUpHealthPack(level, Vector2.Zero, 30)); level.GameItems.Add(tc); // Section 3 tc = new TrashCan(level, new Vector2(1940, 540), new PickUpHealthPack(level, Vector2.Zero, 60)); level.GameItems.Add(tc); tc = new TrashCan(level, new Vector2(2460, 515), new PickUpHealthPack(level, Vector2.Zero, 40)); level.GameItems.Add(tc); tc = new TrashCan(level, new Vector2(2500, 515), new PickUpHealthPack(level, Vector2.Zero, 10)); level.GameItems.Add(tc); CreateLevel1CutScenes(level); Levels.Add(level); HUDManager.setLevel(level); Camera.Position = new Vector2(Game1.SCREEN_WIDTH / 2, Game1.SCREEN_HEIGHT / 2); #endregion #region Level 02 - Train Stattion level = new Level(); Texture2D stage2BgBack = TextureManager.GetTexure("Level02-bg"); Texture2D stage2BgMain = TextureManager.GetTexure("Level02"); // Level 2 Backgrounds level.AddBackgroundItem(stage2BgBack, Vector2.Zero, 0.1f, 0.95f); level.AddBackgroundItem(stage2BgMain, Vector2.Zero, 1f, 0.90f); // Define Level 2 starting PlayBounds level.PlayBounds = new Rectangle(0, 480, Game1.SCREEN_WIDTH, 120); // Create 2 enemies to the waiting for the players enemy = new DeejayEnemy(new Vector2(550, 480), level); enemy.SetToWait(DirectionTarget.Left); level.Actors.Add(enemy); enemy = new DeejayEnemy(new Vector2(660, 570), level); enemy.SetToWait(DirectionTarget.Left); level.Actors.Add(enemy); enemy = new DeejayEnemy(new Vector2(150, 490), level); enemy.SetToWait(DirectionTarget.Right); level.Actors.Add(enemy); enemy = new DeejayEnemy(new Vector2(170, 580), level); enemy.SetToWait(DirectionTarget.Right); level.Actors.Add(enemy); // Trash Can TrashCan tc_Level02 = new TrashCan(level, new Vector2(640, 480), new PickUpStone(level, Vector2.Zero)); level.GameItems.Add(tc_Level02); TrashCan tc2_Level02 = new TrashCan(level, new Vector2(580, 475), new PickUpHealthPack(level, Vector2.Zero, 40)); level.GameItems.Add(tc2_Level02); CreateLevel2CutScenes(level); Levels.Add(level); #endregion }