/// <summary>Use this to add a new Keybinding to the game.</summary> /// <param name="name">The name for the keybinding displayed in the menu.</param> /// <param name="category">The category to add to</param> /// <param name="controlType">What type of control this is</param> /// <param name="type">What type(s) of input it will accept</param> public static void AddAction(string name, KeybindingsCategory category, ControlType controlType = ControlType.Keyboard, InputType type = InputType.Button) { bool initialized = (bool)At.GetPropertyStatic(typeof(ReInput), "initialized"); if (initialized) { SL.LogWarning("Tried to add Custom Keybinding too late. Add your keybinding earlier, such as in your BaseUnityPlugin.Awake() method."); return; } if (s_customKeyDict.ContainsKey(name)) { SL.LogWarning($"Attempting to add a keybind '{name}', but one with this name has already been registered."); return; } var customKey = new KeybindInfo(name, category, controlType, type); s_customKeyDict.Add(name, customKey); }