コード例 #1
0
        /// <summary>Use this to add a new Keybinding to the game.</summary>
        /// <param name="name">The name for the keybinding displayed in the menu.</param>
        /// <param name="category">The category to add to</param>
        /// <param name="controlType">What type of control this is</param>
        /// <param name="type">What type(s) of input it will accept</param>
        public static void AddAction(string name, KeybindingsCategory category, ControlType controlType = ControlType.Keyboard, InputType type = InputType.Button)
        {
            bool initialized = (bool)At.GetPropertyStatic(typeof(ReInput), "initialized");

            if (initialized)
            {
                SL.LogWarning("Tried to add Custom Keybinding too late. Add your keybinding earlier, such as in your BaseUnityPlugin.Awake() method.");
                return;
            }

            if (s_customKeyDict.ContainsKey(name))
            {
                SL.LogWarning($"Attempting to add a keybind '{name}', but one with this name has already been registered.");
                return;
            }

            var customKey = new KeybindInfo(name, category, controlType, type);

            s_customKeyDict.Add(name, customKey);
        }